The Sin of The Force Awakens
When talking about 15 minute challenge for Star Control: Origins and looking into all release info of the game, I got a bit worried.
It looks like game would repeat same mistakes as Star Wars: The Force Awakens, rehashing the same plot in slightly different form, making it less impactful for true fans of the series.
Precursior modular ship = Earthling modular ship with precursor weapon
Finding Fwiffo on "non-planet" to jump start the story = fiding Tywom on "non-planet" for the same reason
Early encounter with menacing Ur-Quan (probe) = Early encounter with menacing Scryve (according to reveal teaser)
Create new alliance of free stars to combat larger then world threat = create another alliance for the same reason
Ur-Quan vs Korh-Ah duality = surprisingly similar ship frame of Scryve and Xraki warships
See the pattern? Now things may not be as they are, but they are so many similarities. Also SC2 did it better, making doing almost the same thing less great then it should be.
Anyway, I hope I'm wrong and that there is some twist, or misdirection by devs on what is shown to us, that makes SC:O story points better. Time will tell.
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On unrelated note, if Xraki aliens are that first thing shown in the July update, they would need huge redesign. They currently looks like something strait out of Quake 1, with some sharpening filter from old MAME emulator to look higher resolution like. Really ugly in artistic sense.