Why the increase of logistic costs for large and huge ships?

On my current game large hulls are 10 when they used to be 8 and huge are now 16 when they used to be 10??? Also the AI are still not forming alliances with each other. I was expecting progress to be honest but not much seems to have changed since 1.7

38,829 views 8 replies
Reply #1 Top

My belief why this was done was to hamper the player a little bit so that we can't build as large of fleets with as many of the largest ships because the AI is not as adept as us flesh bags... a way to try and even things up and maybe lessen the snowball/cakewalk that the late game tends to be for the human players. All IMHO of course, I may be totally wrong, but that's my story and I"m sticking to it! ;)

Reply #2 Top

That's funny, I modded my own game to exactly those logistic values for large and huge hulls ;) (but also increased their mass and hit points)

Reply #3 Top

I have no problem with balancing the ships but without allowing more total logistics points, it means smaller overall fleets which quite frankly is a downgrade. 

Reply #4 Top

I see it as an "encouragement" to do something other than clump together a bunch of identical biggest ships available and call it a fleet.  I am looking at building a fleet of large hulled ships with a huge hull support ship that holds all the fleet buffs as well as its own long range weapons.  That should be dangerous enough for most purposes.  :)

Also, I am upgrading the priorities of the Hyperion Logistics System.  And when I go conquering, I am looking for your copy, too.  ;)

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Reply #5 Top

I think its just a balance thing, they didnt up the logistics of tiny/small/medium

Now building bigger hulls has at least a small downside

Reply #6 Top

But it does mean that overall, you are restricted to less ship capacity overall due to not increasing the overall available logistics points. That is not an improvement but a downgrade.

Reply #7 Top

Quoting VladelMC, reply 6

But it does mean that overall, you are restricted to less ship capacity overall due to not increasing the overall available logistics points. That is not an improvement but a downgrade.

It is a limiting factor, much like administrators, coercion, approval, maintenance, sensor limits, and having an AI actually play against you.  These things shape the game.  Anything less than an infinite and unrestricted amount of something can be considered a downgrade if that is what you had in the first place.  I have caught myself in that aggrieved reaction to some of the changes already, and had to laugh at myself afterwards.

Reply #8 Top

Quoting erischild, reply 4

I am looking at building a fleet of large hulled ships with a huge hull support ship that holds all the fleet buffs as well as its own long range weapons. That should be dangerous enough for most purposes.

 

That's exactly what I did and i made the huge support ship role be Guardian.  This allows it to join the fight instead of just hanging back out of range most of the time.  And even holding all the buffs it still has plenty of room for defenses and weapons :grin: .  I modded the faction defs so the AI could use it but i have not seen it do so in any games so far.  Probably looks at it as too expensive.