Ship Balance and the BPV System
The supermelee point system from SC was actually just SFB's “Basic Point Value” system, there is a lot of the Star Fleet Universe in Star Control. As I mentioned before, this system means that the ships don't have to be balanced. The more powerful a ship is, the more points it costs. Too an extent. Since SC is always 1v1 you can't make any ships like the Death Probe or Juggernaught of the SFU that can only be destroyed by multiple ships, but other than that it really doesn't matter how powerful a ship is. It will just cost more. I already understand about half-a-dozen of the new SC ships very well just from what they have shown (I can guess their health/speed/maneuver pretty well too, I think), so I thought I would use two of these ships and the comments I made in the other thread to illustrate some of the intricacies of how this system works. Us SFB guys have a very deep understanding of this very simple system.
As I mentioned in the other thread the Dan 'Nath is very powerful. It has a very powerful combination of abilities. A “Gravitic Torpedo” is essentially a better Photon Torpedo, and really one of the most powerful sci-fi weapons ever conceived. As is the “balanced” version we use in games that is true, but imagine a “real” Gravitic Torpedo that created a larger singularity... and one-shot anything it detonated on:-) It also has “Repel”, about the most powerful ability there is. A balanced cloaking device doesn't compare to repel. But this is actually fine, because of the BPV system. I suggested maybe taking repel away and giving it a gravitic mine to keep it's theme, which they could still do. But if they want the Dan “Nath the way it is, for the story or whatever, it can exist as it is... it will just cost more. If it costs too much, it won't get used often. Only “for fun”.
Let's assume it is as it is, with the Gravitic Torpedo and a Repel that even repels incoming fire. It will be the most expensive ship. The Measured is a nemesis ship of the Dan 'Nath. I know you are all thinking that you drop the warp point on the way in to a combat pass, then warp back too it after you fire. And you do, that is the most common way you use it. But against the Dan 'Nath you drop it the instant before you fire... and he repels you and your shots. Then you warp right back on top of him and stay on him firing while is longer arming weapon and device recharge and get a bunch of free shots in on him. (It is important for balance that Photon weapons do feedback damage at point blank range, the AOE should affect the firing ship). So The Measured is awesome in general, and a nemesis ship of the Dan 'Nath... and cheap.
The Measured will be one of the more expensive, or possibly even most expensive, of the cheaper ships. So what seems like some good starting numbers here are that The Measured costs 12 and Dan 'Nath costs 36. The “balance” is that to “get the value out of” having chosen an expensive ship like “Dan 'Nath, you are going to want to kill 2-3 of the enemy ships before you die in the Dan 'Nath. Since health does not regenerate, even between combat rounds, no matter how powerful a ship is it won't last long. This is the “balance” of this system, and these two ships are where I would start as the “spine” of determining the point values. Use the LOWEST numbers possible that work, which is why I have started at 12-36. I assume a ship might cost as little as 6 points, and that I would likely wind up inflating Dan 'Nath's cost “off the scale” to 40 and make the next most powerful ship cost 36.
Hopefully this example of the system is helpful to everyone in understanding this part of supermelee.