I like the star map and the colors (Glad it's not blue). Very nice, can't wait to see it in action.
Ships: I am not sure I like having only one attack for most of the ships. This is 2016, so 2 attacks and one defense would be great.
Dan'Nath: I really like the main weapon. Does the secondary weapon cause damage? Would be awesome if the projectile also warped your sight for a few seconds since singularity bends light. This doesn't have to be the whole screen, maybe a fish eye effect.
Drenkend: I am not sure sending fighters should be the main weapon. Both the Orz and Ur-Quan had some backup for their fighters. This ship sounds exactly like a Mycon but instead of a homing projectile you have homing fighters. Would be great to give this an actual weapon requiring skill to use. I loved the Mycon lore but their ships were terrible in competitive play.
Human: Same as SC2. Sounds like it would stop the Drenkend and Phamysht cold with its secondary. Would love to see a micro warp jump for this ship in a straight line. Make it use all energy and only go for a certain distance based on how much energy it started with.
Greegrox: Sounds totally alien, can't wait to see it in action. Would be cool to get some ramming damage. Since this is only 1 vs 1. I think it needs another secondary and just allow it to shoot both directions at the same time.
MenkMack: I am interested in how many mines it gets out at one time and how big its explosion radius is? With screen wrap, ambush tactics become very viable and I approve heartily. I hope the Target mark weapon does 1 point of damage and has some serious range.
Mowlings & Jeff: I hate the idea of taking damage that skill cannot get you out of. So I hope Jeff isn't a jerk. Stun gun sounds really short range and bad for fast pace combat. Sounds like it could be grieved, though I could be wrong. Unless you have a tar pit ability, short range weapons suck. The Vux and the Chmmer had tar pits to compensate for their short range.
Mu'Kay: Melee was not popular in SC2. I like the fact it's melee is a passive ability. Hope the harpoons have more range than the Zot-Fot-Pik. Another ambush weapon that tar pits. I hope it gets lot's of ink spots. Would be nice if it also affected vision since that's what squid ink is for.
Phamysht: Should have known the Flying TV parts would be zombifying. I like everything about the abilities on this ship except one ability that requires your other ability to land before it works. This makes it a one trick pony and does not give options. Again the human ship will brutalize these abilities with it's laser.
Pinthi: Sounds cool. I wish the primary weapon was just a passive and give it one more ability. I hope it's cloud won't kill crew and fighters in space. Short range abilities without a tar pit are not a lot of fun. Still do not like pet's/fighters being the primary damage for a ship as it gets rid of all skill.
Scryve: I like the weapons it has. But the secondary weapon should be skill and not RNG.
The Measured: Not crazy about the name. From the shape I was expecting something Mayan or Incan. Now that you revealed the main weapon, it should be as they both used Bola's in combat. Ship's main weapon should be able to take advantage of it's inertia-less drive. I hope that since its a bola, it expands as it travels and all the shots then hit the target when one connects.
Trandals: Have that Saturday morning cartoon sort of name. Not sure how two weapons that leech energy are good for killing ships. The ball in the middle looks like a plasma ball toy that you put your hands on. Hope the Energy ribbon looks like the plasma lightning.
I would love to see 1 more ability per ship. SC2 was awesome but let's upgrade the combat an inch. Also several of the ships are one trick ponies. They lack skill and reflex to use.