#1 Fleet building: Make a deck vs. Dynamic response
We have both but only one way is going to survive to release. One path lets you set up the order in which your reinforcements arrive in battle when a ship is lost. The other path lets you pick the next ship after seeing what your enemy has on the board.
Uhh... is there a cross between the two? I don't want to choose my ships and have them be locked in a specific order... but I also don't want to choose which ship I pick from the entire list. Part of the awesomeness was the gamble that you took by choosing your lineup (but NOT the order) beforehand and see how you can make them work against the enemy. So, the third option should be:
- You choose ALL your ships up front
- When one dies, you get to pick from the ships you chose, which one's up next
It seems simple, right?
#2 Solo vs. Teams
We may offer both modes but that depends on the schedule. Only one is likely to survive into the beta though. One mode has 3 on 3 Super Melee with the AI handling two teammates for you. You can instantly jump into control of an ally with the tab key. The other mode is 1 v 1.
I've said it before - there's a million games where you're fighting a ton of other ships. There's only one that has 1 v 1 ship-combat. Only one. And that single one, is Star Control II and there's never been another, ever, in all of history. Do you want to be unique and stand out? Or just part of the massive throng of multiple-ship-combat games. Stardock should be confident that Super Melee's ships are designed well enough to still thrilling, within the confines of 1 on 1 dogfighting.
With that said, if you're including co-op? I'd be down to fight with just a friend or two on my side against more than one enemy ship. Oh shit, CO-OP. During the main storyline. That would be insane (though highly implausible). I assume the multiplayer portion is for Super Melee mode only. If you can co-op against the computer, I'd be down with that.
#3 Camera
The camera can be angled any way you want it. The question is whether the camera should, by default, zoom out to show all the ships at all times or leave it free form so the player can zoom in and rotate the map as they see fit.
Again, I'd like to stress sticking close to the SCII roadmap set forth 25 years ago, when possible - or when it would be pointless to change things. Do STAR CONTROL. Star Control II always showed your adversary on screen, clunkily zooming out to include your enemy when he was far away, zooming in real tight when he was close. The tension was PALPABLE. It was white-knuckled and frantic when you could both fit on the same screen, all the way zoomed in. You knew he was close, and he was going to destroy you if he had lasers or the dreaded Ilwrath flamethrower. I would jump out of my seat when that camera zoomed in, because I knew he was within breathing distance. It was insane, it was frantic, and it was goooooooood. It also drilled into your head that you are LOCKED INTO a battle to the death, and there WAS no escaping. Ever.
So my question would be - why? Why change something so good and truly unique? Something so special? Why change it to be "just like every other game"?