Cam across this interview on explorminate

https://explorminate.net/2016/09/19/strategic-expanse-27-the-3rd-brad-wardell-interview/

 

Had some Galciv 3: Crusade info, thought Id share.

- Might not be standalone, as aots standalone received some flak. Could be like mercenaries, require base game.

- Major Economics Overall

- Spys

- Invasion

- Citizens

- More options and capabilities to mod custom races. Custom races can be linked to custom fleet packs and exported together, etc.

 

Lets hope we get a dev stream soon to get a peak of these nice features.

 

97,074 views 25 replies
Reply #1 Top

Sounds very promising.

Reply #2 Top

Yes I am listing to the interview with Xplorimate. Gal Civ III is going to have such drastic changes that the entire game we play now will not resemble anything going forward. The ENTIRE ECONOMY will be rebuilt, ReSOURCES rebuilt. Will have Citizens used to build up resources or economy or spies. We will have a much better invasion system! 

Great news for GST>>>> better modding! Better ai handling using ships! The AI will be LIGHT YEARS AHEAD of where it is NOW!


NO more Damn WHEEL, no more individual planetary control (thank goodness)!!!


More to follow as I absorb it!

Reply #3 Top

Literally all the crappy (and good reviews) will not be worth a damn. Folks who had complaints about the game being to easy to exploit may be in for a surprise!

I am very excited. We are actually getting an entirely NEW game. All the mods everything out there will have to likely be rebuilt. (yay!!). 

Reply #4 Top

None of the features mentioned haven't already been mention, so disappointed to have no new information.  Not even any real expansion on those features, so I wonder how far along they are with it.  Interesting to hear it won't be a standalone expansion.  Kind of makes the holding pattern the games being in for a while now feel like a bit of a waste.

Add to the wish for a dev stream in the near future showing what they are working on or have done. 

Reply #5 Top

"- More options and capabilities to mod custom races. Custom races can be linked to custom fleet packs and exported together, etc."


This hasn't really been committed to before though. Certainly not for this particular update/expansion/etc.

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Reply #6 Top

To be honest, I wish it was a 'stand alone' version of the game. Change the rules completely but leave it >>> over here. If you dont like it, then dont use it. 

I guess the way Brad explained it is <IF> you buy it it will change your game completely but if you 'uncheck' the DLC box that has it then you will not have to bother with it. He mentioned having to do two sets of code. Not sure how many bugs we may get with that. 


Sisko you are correct. No real news but... 


The fact remains is none of us know what the game will be like. This time around Brad is taking more than a passing look at the expansion. This time he has mandated features that should be in. (Invasions, Rebuilt economy, Espionage) but more importantly, I think (and hope) that Brad will have some if not a lot of meddling with Ai scripts. He was a genius for the GCII. Call it what you want but you KNEW that the ai was going to come for you and it was aggressive and challenging! I really hope that Brad takes a look at that. I also know he is a busy guy and has 25 hours of work a day on his plate and still manages to be a loving husband and father. 


To that end I am as excited about the Crusade expansion as I am for Civ VI!!!

Reply #7 Top

Quoting Gauntlet03, reply 5

"- More options and capabilities to mod custom races. Custom races can be linked to custom fleet packs and exported together, etc."




This hasn't really been committed to before though. Certainly not for this particular update/expansion/etc.

 

Paul talked about it in the last stream.

Reply #8 Top

Sounds promising, however, don't know about it changing completely but, I'm very interested to hear more about it potentially see early release version dev stream :)   Sad to hear no more early releases in games...

Reply #9 Top

Quoting Seilore, reply 8

Sounds promising, however, don't know about it changing completely but, I'm very interested to hear more about it potentially see early release version dev stream :)   Sad to hear no more early releases in games...

 

^^^ What is interesting Seilore is that the pre-release or early access versions of games have hurt the developer MORE than helped. Look at the beating GCIII took? Look at us founders getting laughed at for the price we paid for access to Alpha and Beta?

While I have good faith that Stardock produces a good product, how many games have we seen that are the SAME in early access as they are upon release? 

Early access while sounding good on paper (for both the player getting thier hands on it and devs getting some good feedback), ultimately it caused more harm than good. As was stated on the audio stream, PLAYERS DID NOT UNDERSTAND EARLY ACCESS AND COMPLAINED. Well yea its not ready yet..duh...but still they complained. 

 

 

Reply #10 Top

Quoting Larsenex, reply 9

What is interesting Seilore is that the pre-release or early access versions of games have hurt the developer MORE than helped. Look at the beating GCIII took? Look at us founders getting laughed at for the price we paid for access to Alpha and Beta?

While I have good faith that Stardock produces a good product, how many games have we seen that are the SAME in early access as they are upon release? 

Early access while sounding good on paper (for both the player getting thier hands on it and devs getting some good feedback), ultimately it caused more harm than good. As was stated on the audio stream, PLAYERS DID NOT UNDERSTAND EARLY ACCESS AND COMPLAINED. Well yea its not ready yet..duh...but still they complained. 

I agree with most of what Brad had to say about the early release programs and understand the logic behind it completely and I saw all those people and helped argue our point.  Basically, in agreement with his stance but, wish it could be both ways, it's all good.

Reply #11 Top

Haven't been on the forums as much of late, too busy with RL but still playing GC3 and other stuff when time is free. A whole new game? Interesting.

Quoting Larsenex, reply 9

...Early access while sounding good on paper (for both the player getting thier hands on it and devs getting some good feedback), ultimately it caused more harm than good. As was stated on the audio stream, PLAYERS DID NOT UNDERSTAND EARLY ACCESS AND COMPLAINED. Well yea its not ready yet..duh...but still they complained.

Really, it hurt them sales wise? Didn't know that but I'm still happy I bought the founder's edition and it's been worth every penny I spent. No complaints at all! Yes, I know I'm weird. :)

Reply #12 Top

I don't have time yet to listen to audio. The word "diplomacy" isn't in this thread yet. Please tell me it is on Brad's devvy-do list.

Reply #13 Top

Quoting Larsenex, reply 9



Early access while sounding good on paper (for both the player getting thier hands on it and devs getting some good feedback), ultimately it caused more harm than good. As was stated on the audio stream, PLAYERS DID NOT UNDERSTAND EARLY ACCESS AND COMPLAINED. Well yea its not ready yet..duh...but still they complained. 

 

 

Oh they understood alright, it just didn't matter.  The opportunity to complain loudly in public was irresistible.  Justified or not hardly matters, either.  It's the complaining that is important.  Never bet your company or any part of it on the Internet being reasonable.  Never.  Brad and Stardock have been gluttons for punishment for even trying, judging by the results.  I'm impressed they still show any forum presence at all.  Shows a certain dogged commitment to customers, I guess.

As for upcoming content in the game, I am convinced I will enjoy all the improvements sooner or later.  It has been that way for every update so far, big or little.  I don't need to speculate. I'm just ready to be pleasantly surprised already.

Reply #14 Top

Quoting erischild, reply 13


Oh they understood alright, it just didn't matter.  The opportunity to complain loudly in public was irresistible.  Justified or not hardly matters, either.  It's the complaining that is important.  Never bet your company or any part of it on the Internet being reasonable.  Never.  Brad and Stardock have been gluttons for punishment for even trying, judging by the results.  I'm impressed they still show any forum presence at all.  Shows a certain dogged commitment to customers, I guess.

As for upcoming content in the game, I am convinced I will enjoy all the improvements sooner or later.  It has been that way for every update so far, big or little.  I don't need to speculate. I'm just ready to be pleasantly surprised already.

 

Hehehehe, good post!

Makes me wonder what the game would be like if they had not consulted?

What do the big game developers do? I guess they must pay developers to put in allot of game time and come up with lists of things that need fixing? All that work is done before release..... but is it really all that different to a bunch of players on the internet complaining? perhaps it is simply that the developers testing the games are all intelligent professionals and it shows in the end result? (that does not prevent some odd things happening from time to time in big name games)

 

Reply #15 Top

Quoting Philocthetes, reply 12

I don't have time yet to listen to audio. The word "diplomacy" isn't in this thread yet. Please tell me it is on Brad's devvy-do list.

 

I didn't hear anything regarding diplomacy, but Brad did say those mentioned are not all the features. They still not ready to talk in detail yet.

Reply #16 Top

This damn quote button next to the edit button...

sorry for double post, pls delete.

Reply #17 Top
Quoting erischild,

Oh they understood alright, it just didn't matter. The opportunity to complain loudly in public was irresistible. Justified or not hardly matters, either. It's the complaining that is important. Never bet your company or any part of it on the Internet being reasonable. Never. Brad and Stardock have been gluttons for punishment for even trying, judging by the results.

I think two things need to be separated here: steam reviews and forum.

That extra bit of effort of having to find and use the forum filters out quite a few of these complainers, because by the time they can write it they stomached some of the anger/disappointment allready. That's the down- and upside of steam-reviews (or bnet2-reviews for custom maps for example): As a dev you get to see knee-jerk reactions, but your game will be judged based on those.

There are really amazing reviews on steam (and decent ones on bnet2) but you have to go through a mountain of trash to find them sometimes.


Quoting erischild,

I'm impressed they still show any forum presence at all. Shows a certain dogged commitment to customers, I guess.

Well, they also have a job to do, so their time is limited. Plus, sometimes you just don't want to dilute a discussion with dev postings. A forum is a tool for devs after all! It allows them to get a glimpse at how players play this games, where mechanics are less enjoyable than they relaized, things like that.

I am sure they also get reactions like "Sheesh, just use your head" every now and then readnig player complaints, which is biased since, they have more inimate knowledge of the game. This is just what happens.


Quoting Mystikmind,

What do the big game developers do? I guess they must pay developers to put in allot of game time and come up with lists of things that need fixing? All that work is done before release..... but is it really all that different to a bunch of players on the internet complaining?

Game studios use a QA (quality assurance) department for this I think. Game devs (the ones who write the code) are a little too expensive to let them just play the game all the time. The game designers will play it a little more, since they have to know what it feels like, but they are not really the ones who should do the QA either. There may be deviations in each game studio, but I think this is how it works in general.

A QA department is better than people on the internet complaining, they are paid to write a proper report instead of "shit with ships is broken (go figure out where and what on your own devs)". Every time some dev tells us to send a replay, they have allready done that. A good report can make a big difference in time invested sometimes (the developer falls on his head, instantly knows where in the code something is broken and says: "Fuck! Of course this doesn't work!"). And they are paid workers. If a dev needs more information he just makes a quick call, while e-mail correspondence can be bottle necked by the reporters delayed reply.

Ok, enough arm chair theory crafting on my end. I am only part of a team working on an sc2 map and not an professional after all x)

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Reply #18 Top

Quoting Larsenex, reply 9

Early access while sounding good on paper (for both the player getting thier hands on it and devs getting some good feedback), ultimately it caused more harm than good. As was stated on the audio stream, PLAYERS DID NOT UNDERSTAND EARLY ACCESS AND COMPLAINED. Well yea its not ready yet..duh...but still they complained. 

 

 

 

That, I'll never understand.  It's stated clearly on the Steam page that the product ain't finished.  People still buy it and complain it's not finished.  Duh!

Reply #19 Top

Quoting werwortmann, reply 15
I didn't hear anything regarding diplomacy, but Brad did say those mentioned are not all the features. They still not ready to talk in detail yet.

Thanks for the answer.

Reply #20 Top

Quoting zuPloed, reply 17



Quoting erischild,



Oh they understood alright, it just didn't matter. The opportunity to complain loudly in public was irresistible. Justified or not hardly matters, either. It's the complaining that is important. Never bet your company or any part of it on the Internet being reasonable. Never. Brad and Stardock have been gluttons for punishment for even trying, judging by the results.


I think two things need to be separated here: steam reviews and forum.

That extra bit of effort of having to find and use the forum filters out quite a few of these complainers, because by the time they can write it they stomached some of the anger/disappointment allready. That's the down- and upside of steam-reviews (or bnet2-reviews for custom maps for example): As a dev you get to see knee-jerk reactions, but your game will be judged based on those.

There are really amazing reviews on steam (and decent ones on bnet2) but you have to go through a mountain of trash to find them sometimes.






Quoting erischild,



I'm impressed they still show any forum presence at all. Shows a certain dogged commitment to customers, I guess.


Well, they also have a job to do, so their time is limited. Plus, sometimes you just don't want to dilute a discussion with dev postings. A forum is a tool for devs after all! It allows them to get a glimpse at how players play this games, where mechanics are less enjoyable than they relaized, things like that.

I am sure they also get reactions like "Sheesh, just use your head" every now and then readnig player complaints, which is biased since, they have more inimate knowledge of the game. This is just what happens.






Quoting Mystikmind,



What do the big game developers do? I guess they must pay developers to put in allot of game time and come up with lists of things that need fixing? All that work is done before release..... but is it really all that different to a bunch of players on the internet complaining?


Game studios use a QA (quality assurance) department for this I think. Game devs (the ones who write the code) are a little too expensive to let them just play the game all the time. The game designers will play it a little more, since they have to know what it feels like, but they are not really the ones who should do the QA either. There may be deviations in each game studio, but I think this is how it works in general.

A QA department is better than people on the internet complaining, they are paid to write a proper report instead of "shit with ships is broken (go figure out where and what on your own devs)". Every time some dev tells us to send a replay, they have allready done that. A good report can make a big difference in time invested sometimes (the developer falls on his head, instantly knows where in the code something is broken and says: "Fuck! Of course this doesn't work!"). And they are paid workers. If a dev needs more information he just makes a quick call, while e-mail correspondence can be bottle necked by the reporters delayed reply.

Ok, enough arm chair theory crafting on my end. I am only part of a team working on an sc2 map and not an professional after all x)

 

Sounds perfectly reasonable.....

 

And i noticed how well polished Microsoft games usually are..... just imagine how big their QA team must be!!??

Reply #21 Top

I get why they're keeping the cards close to the chest regarding the upcoming expansion, but damn is the wait killing me :)

Reply #22 Top

I am greatly pleased that they have abandoned the stand-alone expansion idea. I HATE stand-alones, they don't seem to do much good except confusing the situation. Why waste time on a nearly new game when the old game still needs work?

Reply #23 Top

Well from a development point, sometimes it's easier if your make large (or major) changes to just start new than try to retrofit changes in.

Reply #24 Top

Quoting TheFunMachine, reply 21

I get why they're keeping the cards close to the chest regarding the upcoming expansion, but damn is the wait killing me :)

 

I hear you! +1

Reply #25 Top

Hrm. As in... the AI will place VISIBLE equipment in those spots, or as in, the model will animate weapon effects? Or Both?