Q: How does Stardock plan to handle the new aliens?

A: The new Star Control universe will be broken up into "star clusters".  The base game will include the "Home" star cluster which includes the Earthlings along with a dozen or more new aliens presenting their own challenges to the player. 

Think of the 500 planet or so galaxy of Star Control 2 as being a star cluster in the new Star Control.  In addition to providing a star cluster of this scope, we will also be including the tools for players to design their own ships (see GalCiv III), their own aliens, their own stories, star systems, star clusters, etc.  Players can then literally make their own star clusters and upload them to add them to the Star Control universe.  What aliens, stories, ships, and star systems people make will be up to them.

Q: How will these star clusters work?

A: In the base game, player will start 2112 with the first human contact with an alien race. From there, the humans will launch their first interstellar ship and begin exploring this area of the galaxy. The ship will be highly customizeable (both visually and in terms of equipment).  Thus, by the end of the base game, the player's ship will have evolved into something truly unique while at the same time gathering a fleet of alien allies to fight the primary antagonist and their allies.

By the end of the game, the player may want to explore other star clusters.  From within the game, the player can visit other star clusters. The suite of tools we're creating will be called the Precursor workshop.  If you've played GalCiv III or seen what we're doing with Ashes of the Singularity, you will have an idea of how powerful these can be.  In essence, Precursors (the people using the workshop) will be able to make their own universes and share them with others from within the game.

At the time of this writing, much of these tools have been created since we'll be using them to create the game assets with them.

13,016 views 12 replies
Reply #2 Top

I for one welcome our Mycon overlords. Spread Juffo-Wup!

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Reply #3 Top

Yes MOD tools are on the table, but when we release them is still not finalized. 

Reply #4 Top

Question!

The Mods will be "shared" withing a game mechanic? via Starcontrol Website (forums)? or via Steam Workshop?

anyway, can't wait to learn and mod this! ;D modding will GREATLY spand this game's life!

:grin:

Reply #5 Top

> The new Star Control universe will be broken up into "star clusters"

I do not like this design choice. It's smells artificial borders. Details remain to be seen though.

 

> 500 planet or so galaxy of Star Control 2 as being a star cluster in the new Star Control

Is it a mistake? Maybe it's 500 star systems? 'Cause if not, it's only 166 star systems with 3 planets each on average.

EDIT: SC2 has 506 star system if gamefaqs is not wrong

 

> primary antagonist and their allies

So, we are Space Jesus again... Yawn.

 

> By the end of the game, the player may want to explore other star clusters. From within the game, the player can visit other star clusters.

If all the action is crammed into one 500 "something" cluster, why do we need other clusters to exist during the main campaign if there's no need in visiting them before we finish it? Makes no sense in the current context (or lack of it).

 

> Precursors (the people using the workshop) will be able to make their own universes and share them with others from within the game.

This is interesting. Mod tools integrated into the game? The UI has to be polished here a good bit better than let's say Fallout 4.

Reply #6 Top

The "Star Clusters" are like the "Octants" of the SFU.  Places far away from the "Alpha Octant" of the "main game" that Stardock is making.  So when you make your own mod "universe" it will actually be said to be just a place in the universe, or this galaxy, far away from where the events of Star Control take place.  That is all it is, an explanation for why and where all these different "universes" that players are creating are.

 

Reply #7 Top

I actually think it's cool. It's like the mod tools are specifically directed at total conversions and making your own Star Control story.

I think it'll be awesome.

Reply #8 Top

Quoting Kavik_Kang, reply 6

The "Star Clusters" are like the "Octants" of the SFU.  Places far away from the "Alpha Octant" of the "main game" that Stardock is making.  So when you make your own mod "universe" it will actually be said to be just a place in the universe, or this galaxy, far away from where the events of Star Control take place.  That is all it is, an explanation for why and where all these different "universes" that players are creating are.

 

So you're saying "By the end of the game, the player may want to explore other star clusters." does not imply existence of other "galaxies"/clusters during main game? I understand that the mod tools will have capability of literally recreating the main campaign in a different cluster and that's pretty freakin' amazing!

Reply #9 Top

Quoting Hunam_, reply 8


Quoting Kavik_Kang,

The "Star Clusters" are like the "Octants" of the SFU.  Places far away from the "Alpha Octant" of the "main game" that Stardock is making.  So when you make your own mod "universe" it will actually be said to be just a place in the universe, or this galaxy, far away from where the events of Star Control take place.  That is all it is, an explanation for why and where all these different "universes" that players are creating are.


So you're saying "By the end of the game, the player may want to explore other star clusters." does not imply existence of other "galaxies"/clusters during main game? I understand that the mod tools will have capability of literally recreating the main campaign in a different cluster and that's pretty freakin' amazing!

You mean a proto-duplicate, identical in all ways except... how the Vrifanni sided with the Gustav Triumvirate causing a cascade of skirmishes among the traditional alliances; a mere 2 cycles later the Mmesr homeworld fell to the treacherous hands of Lord Admiral Mistle.

Reply #10 Top

^ You lost me at proto-duplicate...  x_x  :P

 

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Reply #11 Top

http://www.telegraph.co.uk/news/2017/02/18/newly-discovered-weird-life-forms-may-offer-clue-life-mars/

 

Wanted to post in a different thread but it seems to be locked.

Reply #12 Top

You could have created your own thread instead of necro this one.

On the flip side, I love how the one scientist has her face right in the crystals with ancient microbes. Makes me have doubts about their scientific abilities.