SCO. Never discussed features.
https://forums.starcontrol.com/463278/page/1/#3536583Q: How does Stardock plan to handle the new aliens?
A: The new Star Control universe will be broken up into "star clusters". The base game will include the "Home" star cluster which includes the Earthlings along with a dozen or more new aliens presenting their own challenges to the player.
Think of the 500 planet or so galaxy of Star Control 2 as being a star cluster in the new Star Control. In addition to providing a star cluster of this scope, we will also be including the tools for players to design their own ships (see GalCiv III), their own aliens, their own stories, star systems, star clusters, etc. Players can then literally make their own star clusters and upload them to add them to the Star Control universe. What aliens, stories, ships, and star systems people make will be up to them.
Q: How will these star clusters work?
A: In the base game, player will start 2112 with the first human contact with an alien race. From there, the humans will launch their first interstellar ship and begin exploring this area of the galaxy. The ship will be highly customizeable (both visually and in terms of equipment). Thus, by the end of the base game, the player's ship will have evolved into something truly unique while at the same time gathering a fleet of alien allies to fight the primary antagonist and their allies.
By the end of the game, the player may want to explore other star clusters. From within the game, the player can visit other star clusters. The suite of tools we're creating will be called the Precursor workshop. If you've played GalCiv III or seen what we're doing with Ashes of the Singularity, you will have an idea of how powerful these can be. In essence, Precursors (the people using the workshop) will be able to make their own universes and share them with others from within the game.
At the time of this writing, much of these tools have been created since we'll be using them to create the game assets with them.

