Okay! Finally! Here's my take on how the first fifteen minutes of gameplay should go. Think about the original Star Control II. Think about how it fairly-openly guided you through the game's systems, not forcing anything - but still getting you up to speed on ALL systems - conversation, battle, planetary exploration, encountering energy signals, and slurping up resources.
The book The Three Body Problem and its followup The Dark Forest (some of the greatest, most thoughtful sci-fi books EVER - a guaranteed-good-time read if anyone's looking for something) made me realize something very important. There is a FINITE number of resources in this solar system. Eventually earth is going to run out of usable metal, uranium, aluminum, etc. And my theory is:
Earth has used it ALL to take on the challenge of exploring the stars. We banded together to mine the crap out of every place we could safely land, pulled out all the resources to lay the foundation, do the research, create a space elevator, create an orbiting manufacture facility, employ the minds behind it, go through prototype after prototype, develop the technology... and eventually create this ONE SHOT - our first and only interstellar-capable ship, with fuel enough to make ONE jump to the closest star with a possible terrestrial planet - a "pale blue dot", Proxima Centauri II. With resources exhausted and overcrowding on earth, this is our chance. Humanity's big gamble. Our Hail Mary.
You are the captain of this vessel, on its maiden voyage to Proxima Centauri, 4.6 light years away. At 2 million miles from the sun, the radiation on this terra-like planet in the habitable zone, is 400x greater than earth's, but if it has an atmosphere, there's a good chance this could be our Earth2. It's our last, best hope.
To the stars we go.....
We travel 20% the speed of light, and make it there in just under 20 years. Shockingly, everything goes smoothly and we arrive in the targeted solar system. This is where you take over - 10 fuel cells left, not enough to even make it home again, but enough to explore the planets. GIVE THE REINS to the player, and let him land on whatever planet they want. Let them explore this system, teach them about the systems of the game. Navigation, resource gathering (if they choose), exploration at their whim, but no leaving this system.
Eventually, their travels will lead them to Proxima Centauri II. The moment has come. It's time to touch down.
Scanners show very few resources......... but a TON of cities and energy signals! Could it be? Are we really going to make first contact with an extraterrestrial? This is the biggest discovery in the history of mankind! You scramble to your speeder, and touch down on the planet somewhere, exploring this new world before making that first contact.
But all is not as exciting and joyous as you're initially led to believe... the cities... upon your arrival, they have been... utterly and completely obliterated. Buildings collapsed, heavy bombardment, the skin of these previous occupants seared away, freshly exposed bones now bleached in the hot sun of Proxima Centauri. You try another city - nothing left. A third city, destroyed. The entire planet is covered in toxic radiation.
And finally?
A vault. Upon arrival at this vault, a very fearful remnant of the peaceful owners of this planet regard you with fear and disdain at first. You talk your way in, and they realize you're not their conquerers, the genocidal maniacs who paid them a visit not 6 months ago. Their species annihilated, their space-faring capabilities destroyed and their life systems slowly dying in the toxic fallout that is consuming the surface of their planet, they need your help to earn their trust.
This next part may be TOO like Star Control II (retrieving radioactive elements from Venus or Mercury to save the space station), so feel free to come up with something better, but I envision you needing to gather some resources from nearby planets for these beings, to aid their floundering life support. With life support back online, they pull themselves together, only to give you the most dire news of your life --
Some beings that call themselves the Scryve arrived not 6 months ago, and without warning or negotiation - rained thermonuclear (or plasma? Or microwave?) war from orbit. They had no chance to react or defend themselves, just hot, fiery death from above. And then they left, once the Exterminatus had been carried out.
"They just left??!" you ask, a sinking feeling of dread settling over your body... "But where did they go??"
The alien looks up to the heavens, and points its finger-like mandible.......
--at THAT--
--twinkling--
--yellow star--
--right... THERE--
You don't even have to look. You know which yellow star this creature is pointing at. You can feel it in your skull.
Sol.
You have no current way to get back, HOWEVER, this species sees you as their only possible savior. The one who can salvage their race and bring them to the stars again, to meet these interlopers in interstellar battle. An alliance is formed, technology is shared, weapons and drive are upgraded, your ship is refueled. You embark on a hasty retreat back to Sol, just praying you make it there first, at least in time to warn them.
But such is not in your destiny. Earth is an irradiated wasteland. The space station a wreckage. There is nothing left. Only cinders. No vault, no underground base, just people who were having coffee with their loved ones when the sky started falling. You read logs of their final days. You witness video of their frantic, stitched-together defense. You hear their laments that the ship that at least had a standing chance to fight was 4.6 lightyears away.
Ashes and dust.
The Scryve sure noted your homecoming though and left a constituent on the dark side of the moon to ambush you. Their three battleships come into view, ominously, and lower their shields to open up a comm, hailing you. You come face to face with your doom. Outnumbered and outgunned, you steel yourself for humanity's last stand.
Out of nowhere, during your conversation - a flash from the wreckage of the space station - and then - a blinding, white detonation on the broadside of the right Scryve ship. Its shields down for communication, the reactor overloads, its fusion drive goes thermonuclear, it veers off course and sheers the second battleship in half, breaking its backbone and exploding as well, in a white-hot burst of light in the darkness. A well-placed missile from a band of survivors in the derelict space station, a speartip into the heart of the unshielded Scryve ship. The third ship's port side is heavily damaged, but still functioning --
There will be no more talk.
Battle Stations.
Player is now introduced to the combat segment of the game and partakes in super melee. When the battle is over, your real journey begins. Pull together the scrappy remnants of humanity that survived, huddled in the eastern quadrant of the space station. Band together with your new, defeated allies in Proxima Centauri, and SOMEHOW, SOME WAY, form an Alliance of Free Stars to fend off the genocidal Scryve menace from this galaxy!
