How to get people to notice Star Control

Has anyone else noticed - Stardock games tend to release pretty quietly compared to other releases? I mean, these are pretty groundbreaking, AAA titles and I'm on gaming websites daily - I mean, all day lol, and Stardock titles barely get a mention. Offworld Trading Company, Ashes of the Singularity, even GalCiv III and its DLC. What's the deal with that? 

And more importantly, what can be done to get Star Control released with much fanfare and popular coverage? I want a BIG reveal and an even BIGGER release - Star Control is a game-changer. It needs to make waves. Does Stardock have a plan? Maybe E3 next year? Am I crazy? Or missing something?  

25,459 views 18 replies
Reply #1 Top

I don't know the details - but I am rather sure that the very big studios spend a lot (!!!) of money on marketing. A sizable chunk of that marketing money incentivises the major gaming websites to focus on the titles endorsed by big money.

 

 

 

Reply #2 Top

Well, there seems to be an easy angle as of late that we could use to our advantage. The slimeball journalism sites under Gawker's banner eat the hell out of anything labelled "nostalgia", "reboot", "beloved", and "classic".

 

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Reply #3 Top

Quoting Volusianus, reply 2

Well, there seems to be an easy angle as of late that we could use to our advantage. The slimeball journalism sites under Gawker's banner eat the hell out of anything labelled "nostalgia", "reboot", "beloved", and "classic".

 

 

Lol, you don't think Gawker is a bastion of upstanding journalism???

I feel like Stardock should purposely "Leak" info! They always slobber all over themselves when that happens!

Reply #4 Top

I think Stardock should keep doing what they are doing. They don't seem to be going into the financial crapper. People know that Stardock puts out quality products period. They don't hype because their products speak for themselves. Everything from window blinds to games. They will make it and the customers will come.

Reply #5 Top

Have some "reputable" journalists link Starcontrol with Pokemon Go (would that make it Starcontrol go??).

Something like "Will Starcontrol reboot be able to catch on like Pokemon Go?"

 

That will get you a lot of publicity with all those clicks and searches of Pokemon Go linking to Starcontrol....

 

 

Reply #6 Top

The marketing for Starcontrol is weak, because, ONE the game is not WIDELY know, and TWO it is still in development (sorry for grammar, its like 3 am now, need sleep)

Reply #7 Top

Quoting Xenove, reply 5

Have some "reputable" journalists link Starcontrol with Pokemon Go (would that make it Starcontrol go??).

Something like "Will Starcontrol reboot be able to catch on like Pokemon Go?"

 

That will get you a lot of publicity with all those clicks and searches of Pokemon Go linking to Starcontrol....

 

 

 

Maybe it's just me, but if I were searching for info about games like Pokemon Go and followed a link like that, I would be pissed.  It's shady marketing, and I probably wouldn't give Stardock or Star Control a second glance ever again.

 

I'm a old grump though, so ymmv.

Reply #8 Top

I've got a bit of marketing juice - and prior to the new Starcontrol coming out I'll be doing Urquan Masters marathon on my Twitch channel. And if given permission, I'll show off some of the progress of the game via founders updates. 

 

My goal is to really share the universal appeal of exploration and discovery with my fans and hope that it resonates, and they share it. 

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Reply #9 Top

If you think about it, until we see some in game footage and alpha builds it wont generate much fan fair besides the die hard SC fans. Concept art and cool music doesn't sell games. Its a shame that there was no tech demo at E3. Did Stardock even represent there? it's too early in development yet. when there is something playable it will change.

Reply #10 Top

I meant to post it earlier, but got sidetracked.

Get a dedicated person to reach out to youtubers and twitch streamers like Swiftor, who posted earlier.

You don't need PewDiePies and Markipliers of youtube to successfully market the game. Small to average will do.

There's CobraTV (30K subs) from youtube who is marketing No Man's Sky currently (FOR FREE) and occasionally other space games (mostly of indie and small dev companies).

I bet he'd be interested to conduct an interview with you guys.

Reply #11 Top

Depending on what we're allowed to share once we get something playable, it'll make it way easier to hype it up. And I can introduce some fellow Youtube/Twitch friends who might be interested. 

 

Btw, thanks for stopping by the stream Hunam_!

Reply #12 Top

There is a guy named "ZiggyD" that does youtube videos for PoE, and many game companies hire him to feature their games.  He is very good at it and a very likeable guy.  Stardock may even know of Ziggy, he has a pretty large audience.  You tube is probably most effective through streamers like ziggy, who also then inspire other "hobbyist" you tubers to feature your game as well.

 

Reply #13 Top

Well a good front page display on Steam with good reviews, and youtube reviews available to view should be good enough for a start.

Steam does have a large audience and just being on steam should help a lot.

 

However the problem is perhaps appealing to the new player who has no experience with the starcontrol franchise.

What incentive would they have to play Starcontrol reboot over "No Man's Sky", "Star Citizen", "Elite" (well maybe not Elite), etc.

 

Exposure and all is good, but if the game turns out a disappointing flop then the exposure will flip and become bad for the game. Exposure is a double-edge sword, it cuts both ways.

 

So rather than concern ourselves how to promote Star Control we better make damn sure the game is awesome first.

If the game is awesome then people will buy and play Star Control reboot on their own. 

And perhaps that is the best way to make people notice Star Control. We are trying to help create one of the best games of the year, not run a political campaign, or celebrity run.

Reply #14 Top

I think that Stardock should stress the adventure game aspects, which sounds like that would include their "post game DLC" plans as well, and the love for SC as a unique "Adventure-Arcade" game that many of the original generation of computer gamers have for SC2.  SC2 really was one of only a few games of that era that was held up alongside of Civilization and Master of Orion at the time, and is still remembered that way by that generation today.  This should be the focus of the message they want to get out there.  The unique, one of a kind, adventure game it is the way it blames adventure genre with "mini-arcade games".  Then, with the focus really on the unique adventure game that was so beloved by the original generation of computer gamers, show brief glimpses of the two arcade elements, lander and space combat, without really discussing them.  Intentionally leave those aspects kind of mysterious.  That is what I would do.

The reason why is that it seems too me like a majority of modern gamers have a negative impression of most arcade like games, especially top down space combat, because they see Space Invaders and Asteroids when they hear that.  And they think of those graphics and sounds, and they don't want to play that in 2016.  I would try to make arcade aspects as "mysterious" as possible, and let them be intrigued by what little they see of the lander and space combat.  Make that something that makes them want to try the game just to see exactly how those brief scenes they saw tie into an adventure game, and one that was so beloved by its generation.

I think that, especially with the space combat, the more you show and the more you say... the more you lose anyone under 30 or so.

But once they try it... the space combat is exactly what will draw such a large crowd too it.  My opinion is biased, of course, since I have been certain for over 20 years now that top down space combat is "the lost genre" of computer games that would still today be second only to FPS shooters in online popularity.  It's got everything for that, and more in many ways than FPS.  Especially the ability to jump in for 5 minutes and then leave without anyone even noticing, much less caring (this is, I have always felt, the primary reason FPS games are dominant as online games).  But even single player, if they play the space combat there is a large audience out there who will be deeply drawn into it.  It's one of the original three big genre's of modern games... Advanced Squad Leader (RTS), Star Fleet Battles (top down space shooter), and Dungeons & Dragons (RPG).

Don't tell them about it, because then they won't like it.  Just let them experience it, through an adventure game even!!!  If you build it, they will come:-)

Reply #15 Top

Exactly!!

 

This isn't some unknown basement studio creating a smashing hit. Such a gig would need a lot of exposure to make their game known.

This game is coming from an established player in the gaming industry. Everyone will know and be interested.

 

So the focus should be to make this the most memorable adventure game that truly makes you wonder what will happen. That makes you want to reach for the stars. To meet new alien life forms, and boldly go where no "New new Alliance of Stars" member has gone before.

 

The arcade elements are short and fun and should help support the mood of adventure and not some sort of pacing mechanism. Star Control II achieved a perfect balance that has left us wanting for more.

 

Star Control reboot has to achieve that very same balance but 10 times the scale; a humongous starmap, deeper branching story lines, seriously funny aliens and hilariously serious aliens. Then you need the mystery to fuel the need for exploration and the cryptic answers to quench the thirst for knowledge.

 

Everyone loves a good mystery, a good adventure, the game does not need to be realistic or believable. It has to be fantastical, immersive, hypnotic, seductive. 

 

 

Reply #16 Top

^ You do know its name is Star Control: Origins, right?

Quoting swiftor, reply 11

Btw, thanks for stopping by the stream Hunam_!

 

Hey, you're welcome. I notice the familiar name and when I went to find your stream I remembered that I saw you on one of the show with you and Jeff Leach who I know from one of the biggest Hearthstone streamer - Reynad. ;)

Reply #17 Top

^ Oh I see they finally decided on a name. I was on vacation so I missed a lot of stuff. Still haven't checked many things.

So it's going to be called "Star Trek: Origins"? Sorry I meant "Star Control: Origins".

 

Is it final (I hope not)? Or we calling it "Star Control: Origins" for now?

Reply #18 Top

ah yep! Jeff and Reynad are good pals for sure - all of us got to hang together in NYC a short while back. 

 

But yep, a Star Control 2 stream might be a fun thing for me to do prior to No Mans Sky to build up some awareness. We'll see!