There hasn't been an update YET that has brought a single, twinkling tear to my eye..... before this one. I can't even communicate how much faith this update has given me. Where to even start?
I put on that music while laying in bed last night, next to my wife, and while she was incredibly confused as to why I was playing 90's chiptunes at 12:00am, I didn't care! My soul was soaring through the space nebulae, in my precursor vessel, off to meet new and interesting aliens. It brought back so many memories, that thrill of exploration, that sense of wonder when exploring the universe, the awe and nervousness that is brought by venturing into the unknown, like a space cowboy in the Wild West of the Universe. It wasn't even the actual music - it was the FEELING that music brought me, and the *knowing* that Stardock and Vaelzad are on the right track to bring back my dream that's been lingering since I was a child... what a feeling!
And what's more? The combat just LOOKS fun! I wanted to hop right in and play that shit right f-ing now! That Scryve ship shooting very definitive triple-lines of plasma shotgun blast! Hooray! It's not just an energy blob like every single space game since Star Control II! It's an actual, identifying, unique-looking weapon signature that you can get to know and love and fear when it's headed for you in a specific arc! It's the ninja star of the Kohr-Ah! The Chenjesu crystal! The Utwig full-frontal 5-point shot! The Earthling homing missile! The Supox vegetable shots! It's something new! It's something specific! This is amazing! Does everyone understand that?? One of my biggest fears is assuaged, and I couldn't be happier. This is something so small, that is actually something so huge. Unique identifiers of who you're fighting. That is what we're going for in the combat, and that one shot shows that Stardock KNOWS. More of this. A lot more. Unique weapons for every ship. That's your mission.
The angle doesn't even bother me like I thought it would. It actually looks pretty thrilling. I'm officially over the whole top-down thing. I'll still play it top-down, but there's a certain vitality to that shot that shows me the action will be awesome either way.
Now some criticism:
The planets look weird in this view, but I assume that'll be a lot different.
The weapons-fire kicks so much ass, but the ships look like indiscernible hunks of grey metal, rather than coherent, unique creations by other species. There's always a tendency to make the ships look like grey, human machines. We have to fight that the whole way. There's some splashes of color (red), but other than that, not many distinguishing features. Make one neon yellow. The other a deep indigo.
I know the interface will be streamlined, but the portraits (rectangle and circle) take up too much screen-room. With all the zooming and 3d-view, screen-room will be at a premium. Also, I don't know if I like the circle-layout, with the crew and battery lining the circle. I feel like I've seen it too much before. And also, I don't want to see 4 green blocks representing 1000 crew. I want to see 1000 tiny blocks representing 1000 crew! It gives each one a little personality, a little WORTH, and made you mourn even one block disappearing as a life snuffed out. Having 4 blocks represent 1000 crew means you could lose 200 human lives and not even see the "health" change. Try to see it that way, and don't fix what's not broke!
Now, the landing view - I can't even tell you how much I adore the way we're going to explore planets. Long, long, long before the Founders Program, I brought up an idea to Vaelzad about how I thought the planetary lander idea would be updated for the 21st century, while still keeping the essence of SCII and how fun that was. I told him, "Star Control II was perfect in this regard, and planetary exploration was at the heart of each person's adventures. It offered bite-sized planets you could fly across in moments, while still giving each solar system you enter that sense of the Unknown becoming known." And then I recommended Super Mario Galaxy planets, crossed with Spore, as the perfect mix. He replied: "I think I can confidently say we have something for the planetary exploration already planned that you are definitely going to enjoy." - AND HE WASN'T KIDDING!!!! These, of course very basic and pre-alpha shots do just that - present bite-sized planets for us to explore in their entirety in under a minute. Just like SC2!
Criticisms? They obviously need a lot of work. Of course they do, it's so early. And I can't wait to see the lightning and the fires and the earthquakes. I want to see those taken to the extreme - even destroying those rock formations as you fly through! IS that possible? Of course it is, it's 2016. The ground could open up, send an earthquake and then spit some lava from the planet's core. It'd be lovely.
As was mentioned before, the sky has a long way to go. I don't see why you shouldn't just be able to fly through some cloud cover as the transition. And once you're on the planet, I would love to see Stardock make an incredible, procedurally generated sky along the lines of... I don't know. Destiny sure has the most amazing skies of any recent game to date. It's my favorite part of that game's world. Here's an example I'd like to see if Stardock could pull it off:

Something like THAT would be amazing... with the comets falling and the tornado clouds swirling. Amazing stuff.
Also, I don't think you should catalog exact quantities of the minerals on-world. I know you could see them from space in SCII, but there was always that uncertainty that you might get ONE Tzo Crystal, or you might get FIVE. I liked that about the original. Is it worth it to spend the fuel to land? I don't want to know till I'm down there and have braved a few firestorms...
Finally, the Cargo Bay screen! You guys spelled Formaldehyde and Acetylene correctly, but somehow missed "Carbin"?!? Hahaha
Jokes aside, I like how it categorizes the different minerals and bio critters you've got in the hold - but is it necessary? I mean... SCII just conglomerated them all into BIO UNITS once you slurped them up. This screen tells me there may be more uses for these creatures on an individual level? Will there be places that value Teeth Face over Ice Guy? Will the price go up for some of them at some point? What's the point of having them individually labeled and categorized if they're not going straight into Bio Units.
I don't have a problem with any of that, it just begs the question! Same with the individual mineral names - rather than just a "Radioactive" category - is there a use for Dyprosium, specifically? Will it lead to some special tech? Will there be certain, never-before-discovered minerals where it makes this list MATTER more than just a log of what you slurped up? Love to know this stuff!!
Well, that's all I got for now.