With 8GB of RAM you are going to not have a great time with the map editor. I would recommend sticking to the smallest map size.
I can easily saturate my 16GB even on the small map size with low-mid quality build settings.
I had put a list of bugs that I have observed in the map editor together in a post a while back.
Hi,
ive had lots of those crashes.
in the end i figured out some things to make an 96km map.
start with a flat map, put start locations and some relais in, (the relais stations devide the map into Pieces or Zones)
if you have not enough zones the editor crashes.
and from then do render tests on quality 0 erosion 100
save map under different names to avoid not loading after crashes.
also try to avoid to high terrain differences, mountain to hill to flat is ok but mountain to valley sometimes crashes.
i have ordered some more 16gb memory to test more in the editor, hopefully with 32gb i can render with higher qualitys.
I'm using 32 gig of ram and experienced a lot of crashing last night the first time I started creating a map and that was me starting out with a small map. Today it seems to be more stable and i've now started creating a medium size map.
I cannot even get into the editor anymore. Just a straight crash to the desktop.
I used to be able to edit any map now - nothing.
Every time I enter the editor (all good so far) but... the moment I click on ANY map it crashes to the desktop?!?!
Any ideas - anyone???
I'm using:
Windows 10 Pro
nVidia GTX 670
i7 3770K @ 4.0Ghz
16GB HyperX RAM
ALL drivers are fully up to date
Thanks :'(
It is very buggy, but I've heard it is more stable under DX11 so best to use that if you aren't currently.
DX11 does not work for me either. Both crash....
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