Trying to learn GalCiv3
So I'm trying to learn GalCiv3 and it seems to have a steeper learning curve over most 4x games. (I play many; thousands of hours into Civ4. I typically don't go too high in difficulties -- I've peaked at Monarch in Civ4, but usually play noble [sometimes with K-Mod AI fixes]. GalCiv2 I peaked at Challenging once with a good map gen, but usually stuck to normal.)
The UI leaves a lot to be desired. Examples:
- Simply getting a count of the opponent's planets? And other such statistics. [I later found this one in the diplomacy screen, but that's a bad place for it to be exclusively.]
- How about telling me WTF a tech is when a foe demands a technology?
- The "tree" view in technology is useless. Let me zoom out.
- So I have a tech that was gifted to me that I can't find in the tree at all, even when I use the search.
- Some sort of indicator when zoomed out to "icon map view" for which resources are and are not mined would be useful.
- In general, I always zoom out to the "icon map view" because any closer and I can't see anything. The graphics sure are darned pretty, but there's no functionality with them at all. Durantium in particular is hard to see
- "Incoming message from a major civilization"... WHO? Tell me who.
- Why can't I see actual costs? There's the benevolent perk, "150 free research points". I have no idea how much that actually is because there's no indicator of how much a tech costs.
- It'd be nice to be able to remove credit/resource offers from diplomacy without having to click, adjust the number to zero, click.
- Can I see the after-battle report after a quick battle instead of having to go into view battle, then click resolve?
- How do I stop starbases from always auto-requesting needless upgrades from my shipyards?
Mechanics questions:
(For reference, I've been focusing on playing as the Terrans, Alterians or a custom race similar to them. I turn off tech brokering (not trading) and leave galaxy options/game settings at defaults, except mega events off.)
- So I have a mining star base 2 spaces away from a couple resources. An apponent has one 4 spaces away. Two resources are in my influence area. But it shows the enemy's starbase as collecting it. Why?
- Can someone direct me to a useful, practical tutorial? The one in the game teaches the interface but that's it. I played GalCiv1 and 2 (quite a few games on 2; usually won at my difficult, but not too high a difficulty)... GalCiv3, on "normal" is kicking my ass. I'm always way behind in colonization, even when at least half of my ship production is colony ships and I colonize as quickly as I find them/can get to them, and a decent portion of my colony expansion early on is for manufacturing. Yet the enemies always get way more planets than I do, and still have a military fleet behind it along with military techs with their highly-developed colonies (so they have high population, high research, mega-factories, many colonies, and large fleets... EVERYTHING!). What am I doing wrong? (I typically spend a few meager turns moving my initial shipyard to being between my first couple colonies so there's no distance decay from them.) I'm even rushing once in a while as budget allows me. (Like GalCiv2, I try to run low-net-income to keep research and and manufacturing up, at least early on.) Does the AI cheat that badly even on normal? Is there a "view everything" mode so I can see what they're doing and learn from it?
- Is the random map generator really as bad as it seems? More than half of the games I've tried to play, I've been totally screwed by the RNG in terms of colonizable planets I can reach. Fewer are nearer to me than enemies, and generally they seem to be of lower quality. The most recent game, I had plenty near me of good quality -- but they all required extreme colonization or atmospheric cleansing! So even independently of the previous question (about why I always lose at expansion...), I usually can't expand even when I try. I've tried tight clusters, loose clusters, scattered... They all have a high tendency to do this. I prefer my strategy games to have a little bit less "RNG FU" than this map generator seems to have.
- Does the automatic ship designer effectively utilize miniaturization/hull enlargement techs, or do they only shine with custom designs?
- I have a planet that spawned with two "techapod hives". Should I destroy one?
Bug:
- Terran appears to be in the custom race tech tree selector twice.