Horemvore Horemvore

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Reply #526 Top

Its legacy code.

Reply #528 Top

Must be, I'm playing now :grin:  

 

Edit: economic starbases don't seem, to be putting out influence.

Edit 2: also adjacency bonuses listed as military and manufacturing, instead of ship and social construction. :)  

Reply #529 Top

Quoting shayvaan, reply 528

Edit 2: also adjacency bonuses listed as military and manufacturing, instead of ship and social construction.

For what?

Reply #530 Top

Quoting Horemvore, reply 529


Quoting shayvaan,

Edit 2: also adjacency bonuses listed as military and manufacturing, instead of ship and social construction.



For what?

Sorry, on planetary resources.

 

Reply #531 Top

Hmm

Reply #532 Top

Just got back in game it is also on the starport and deep core mine.

Just what I've seen so far, early game.

Hope this helps.

Will look for more when I get back from work, if you need me to :grin:  

 

Reply #533 Top

So the nexus uodate i just downloaded says link is for 2.1.4 but its really for 2.2? Does it work for 2.2 as iv just got updated to 2.2?

Reply #534 Top

2.14 was the beta patch which became 2.2 once it was released to the public. So yeah it works fine :) (I will update the text on nexus)

Reply #536 Top

Insane map crashed to desktop maybe i need pc with more than my 8gb of ram?  Excessive played well used only your civs no defaults,up to now seems no bugs.

Reply #537 Top

Insane requires 11gb, should not cause a crash on start up though tbh. Were you using any default or random civs?

Or minors?

Reply #538 Top

I tried with both default and your civs and with minors on common and with abundant planets. I admit in past it was almost hit and miss with game sometimes working but since crusade iv not been able to work it,it crashes at startup screen. Playing on excessive map big enough probably bigger than it was before crusade or treasure addon don't know. Iv put abundant stars and planets and my civ is way far away from any other civ,got the Hirogen the closest but far off. Id love if you could put a few more majors so i can play at least with 24 or 26 civs as excessive recommends. Iv not noticed any bugs or glitches yet.

Reply #539 Top

Map sizes in my mod have all been re graded, less big jumps more of a gradual increase, so yeah exsessive is larger than default, by 40 hexes a side (420 over 380).

Reply #540 Top

Update on how the mod is progressing:-


1.03 (In house testing atm)

Disabled base game factions.
Fixed missing augmentation techs.
Fixed Tourism buildings.
Fixed malevolant Feared trait.
Fixed Thulium Moon, Durantium Cloud and Promethion Refinery precursor worlds not granting resources.
Fixed planet population on planets gained through events, traits or improvments.
Fixed Basic Laser and Laser been equal.
Tweaked mining, economic and influence starbase module resource costs.
Tweaked Diplomacy Stat modifier.
Tweaked factions hated races.
Tweaked ship blueprints.
Balance pass on Improvement resource use.
Balance pass on Cultural traits and buildings.
Balance pass on Augmentation components.
Reduced ship range mod per map size by 75%.
Reduced Diplomacy on Embassy, Diplomatic District and Diplomatic Ministry.
Added Sensor barges to AI.
Added 3 new Galactic events.
Added a resource cost to carrier modules, improved fighters slightly.

Reply #541 Top

Is that your star trek mod being updated or the default game's new patch? Will your new patch have more playable majors?

Reply #542 Top

Yeah my mod is been updated :). No new civs as yet.

Reply #543 Top

Will you update the Crusade version? I see you updated the regular version but not the Crusade.

Reply #546 Top

I was just playing as the United Earth (Jonathan Archer) and I got my first Pragmatic points.  I got my 3 constructors but found that I could not upgrade them to any other ships.

Is this a known issue?

And thanks again for the great MOD!

Reply #547 Top

Quoting Dionysis58, reply 546

I was just playing as the United Earth (Jonathan Archer) and I got my first Pragmatic points.  I got my 3 constructors but found that I could not upgrade them to any other ships.

Is this a known issue?

And thanks again for the great MOD!

It is delibrate by the game devs to stop players exploiting it and upgrading them to colony ships :).

Reply #548 Top

Updated Crusade version to 1.03 (Requires patch 2.3):

Disabled base game factions.
Reduced Treasure Hunt mission rewards to a range of 25-150.
Reduced Ship upgrade costs.
Increased Trade Route planet income modifier to 25%, up from 5%.
Increased Trade Route length modifier to 0.03, up from 0.025.
Increased Trade Route initiator modifier to 20%, up from 15%.
Fixed missing augmentation techs.
Fixed Tourism buildings.
Fixed malevolant Feared trait.
Fixed Thulium Moon, Durantium Cloud and Promethion Refinery precursor worlds not granting resources.
Fixed planet population on planets gained through events, traits or improvments.
Fixed Basic Laser and Laser been equal.
Fixed some broken events not giving the Trade Route bonuses.
Fixed some Traits and Events not applying an increase or reduction in Planet or Ship maintenace.
Fixed negative treasury text.
Tweaked Asteroid, Shipyard and Trade Route graphic lines. (On Going)
Tweaked mining, economic and influence starbase module resource costs.
Tweaked Diplomacy Stat modifier.
Tweaked factions hated races.
Tweaked ship blueprints.
Tweaked Diplomacy modifiers.
Tweaked planet Features that provide a Social Construction bonus to provide an All Construction bonus.
Tweaked Engine and Thruster components.
Tweaked ship blueprints. (On Going)
Tweaked Planet Traits to bring them inline with 2.3 changes.
Changed Resistance features back to Military.
Balance pass on Improvement resource use.
Balance pass on Cultural traits and buildings.
Balance pass on Augmentation components.
Reduced ship range mod per map size by 75%.
Reduced Diplomacy on Embassy, Diplomatic District and Diplomatic Ministry.
Reduced Upgrade costs by 25%.
Added Sensor barges to AI.
Added 3 new Galactic events.
Added a resource cost to carrier modules, improved fighters slightly.
Added Battle Encounter Anomalies. (Progressed anomalies and not for the faint of heart)
Included Crusade Anomalies mod by ScrivenerOfLight.
Updated to 2.3 code base.

Reply #549 Top

Crash as soon a turn shifts to AI. I have tried to get passed a certain point put game keeps crashing every time I click "turn". I saved just before the crash, here is the debug.err entry from the "game loaded message", cannot find anything there. 

Debug Message:  Game Loaded.

Debug Message:  TachyonSystem: Attempting to send match report

Debug Message:  TachyonSystem: Did not send match report due to CollectGameplayData option

Debug Message:  StartGame 0.000000

DebugMessage:  TemplateListBoxScrollBarVerticalSBSlider setting size 19 x 0

Debug Message:  Popup Manager Update: Unhiding MainGameWnd

Debug Message:  InitMapGfx Started...

Debug Message:  InitMapGfx finished.

Debug Message:  Building tech tree for node: MasterEngineeringTech

Debug Message:  Building tech tree for node: MasterColonizationTech

Debug Message:  Building tech tree for node: MasterWarfareTech

Debug Message:  Building tech tree for node: MasterCommunicationsTech

Debug Message:  Send MainMapGfxEventTypeLoadingQueueTail

Debug Message:  OnMainGameWndInitialize Handled

Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: H:\Games\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ColonyModel_WeaponTexture_A_01.sdf

Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: H:\Games\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ColonyModel_WeaponTexture_A_01.sdf

Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: H:\Games\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ColonyModel_WeaponTexture_A_01.sdf

Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: H:\Games\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ColonyModel_WeaponTexture_A_01.sdf

Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: H:\Games\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ColonyModel_WeaponTexture_A_01.sdf

Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: H:\Games\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ColonyModel_WeaponTexture_A_01.sdf

Debug Message:  SDFCMeshMerger::LoadFileData FAILED because pMeshMergerTreeNode parameter was NULL

Debug Message:  CSDFMeshMerger::MeshMultiple FAILED to load file data for the meshes

Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: H:\Games\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ColonyModel_WeaponTexture_A_01.sdf

Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: H:\Games\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ColonyModel_WeaponTexture_A_01.sdf

Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: H:\Games\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ColonyModel_WeaponTexture_A_01.sdf

Debug Message:  OnLoadingQueueTail 33.414436

Debug Message:  OnInitializationComplete 0.618874

Debug Message:  OnInitialized 0.004141

Debug Message:  SetAITrigger

Debug Message:  Started Skirmish

Debug Message:  Start AI Process

Debug Message:  DoActionAwardResearchAmount owner 10 amount 8000 tick 2

Debug Message:  DoActionAwardResearchAmount owner 4 amount 6000 tick 2

Debug Message:  DoActionAwardResearchAmount owner 16 amount 6000 tick 2

Debug Message:  DoActionAwardResearchAmount owner 2 amount 1000 tick 2

Debug Message:  DoActionAwardResearchAmount owner 18 amount 11000 tick 2

Debug Message:  DoActionAwardResearchAmount owner 22 amount 5000 tick 2

Debug Message:  DoActionAwardResearchAmount owner 12 amount 8000 tick 2

Debug Message:  DoActionAwardResearchAmount owner 6 amount 1000 tick 2

Debug Message:  DoActionAwardResearchAmount owner 24 amount 3000 tick 2

Debug Message:  DoActionAwardResearchAmount owner 8 amount 1000 tick 2

Debug Message:  Popup Manager Update: Unhiding ConversationPopupWnd

Debug Message:  OnConversationResponse playerIndex: 4 playerIndex: 0

Debug Message:  Popup Manager Update: Unhiding PlanetWnd

Debug Message:  Popup Manager Update: Unhiding PlanetWnd

Debug Message:  DoActionCompletePercentOfCurrentTech owner 0 tick 6954

Debug Message:  Tech Shield Systems percent 150

Running 2.3 crusade with your latest mod and a custom civilization on my part but no vanilla civilizations. Running an immense map on a 6 core i7 Intel CPU, 32GB RAM and a GTX980ti so hardware should be ok. I played an entire game on Crusade 2.2 and 2.3 opt in with no mods on same size map with same custom civilization without issues before attempting the mod to ensure that was ok.

 

 

Reply #550 Top

Here is the build numbers by the way

 

ebug Message:  Save Version: 300  Original BUILD_VERSION_STRING: 2.30  Original BUILD_NUMBER: 10641

Debug Message:  Save Version: 300  BUILD_VERSION_STRING: 2.30  BUILD_NUMBER: 10641

Debug Message:  Save Original Platform: Steam