Horemvore Horemvore

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Reply #251 Top

What is in H?

 

Reply #252 Top

How do you download the mod without using Nexus?

Reply #253 Top

Quoting mike9o, reply 252

How do you download the mod without using Nexus?

Dropbox 0.3h Link. install first.

0.3h Patch 1.1 Link. Install Second.

1.82 Text String overlfow Fix.

Quoting Larsenex, reply 251

What is in H?

Alpha 0.3h

Fixed missing Minor Race pictures.
Removed Range extentions from map sizes.
Added/Increased or Reduced Range, Acceleration, Strategic Repair, Tactical Speed, Defense Range, Sensor Power and Jamming for Hull Types.
Added Colony, Constructor and Survey starter ships to some Minor factions.
Added a Detect Cloak starbase module (Military).
Minor races have access to Phaser Beams/Cannons & the ST Torpedoes.
Combined Star Trek - Colors and Star Trek - Minor Races into Star Trek - Core. (To many cross overs)
Added missing Missile Modules.
Removed Star Trek - DLC Snathi.

 

Reply #254 Top

Quoting Horemvore " Find it patch here, for your next game."

Thanks, that should help quite a bit. 

Reply #255 Top

Thank you. I've been playing a very long 3f game but only saw the 3h version via Nexus. I'll install 3h on a PC other than the one with the 3f game. I decided to play as the Borg and am dominating. I'll play as the Federation in the new 3h game. One thing I've noticed is that when I create my own Borg ships they are white and blue rather than the green / black of the system generated ships. Why is that?

Great mod, by the way. The best Star Trek game I've played in a long, long time. 5*

Reply #256 Top

Borg are intended to be very OP. If I could I would make them AI only.

Sounds like you may be missing the Gradient maps?

EDIT:

Just did a test on creating user design with the borg, mine turn out the right colors:-

Reply #257 Top

Playing a game with tech trading turned off to see the impact, interesting results so far. The Federation is by far the strongest faction when the races must rely on the strength of their own tech tree only. They are ahead by a very wide margin which is an interesting result compared to all the other games i played. The Klingons can hold their own, the new building that gives an extra 20% research makes a big difference.

 

Reply #258 Top

Astus here.

I noticed that the Borg miss stations so I just uploaded mine.

Feel free to add them to this mod.

 

+1 Loading…
Reply #259 Top

Quoting KapitenR, reply 258

Astus here.

I noticed that the Borg miss stations so I just uploaded mine.

Feel free to add them to this mod.

 

Thanx! I will add them next patch!

Reply #260 Top

Quoting Horemvore, reply 253
65

I just tried to install the mod and the game crashes after the load second new graphic screen. I will admit I am a little lost with all the steps for installation. I followed the instructions in the main mod. I kind of got lost after than there was no instructions for the patch or the string fix. I just deleted GC3 and doing a fresh install.

I would like to request a little better install instructions like with the main mod which was very helpful.

Reply #261 Top

Installation

ALWAYS Remove any Previous Versions of this mod, ALL folders, as I regulary have a Folder restructure and edited some filenames to be more inline with the rest of the mod.
If you do not remove the old version you will have duplicate entry errors.

Make a back up of GradientMap.png & GradientMapLights.png located in ...Steam/steamapps/common/Galactic Civilizations 3/Gfx

Place the two folders located in: [For You Game Directory] here:-

...Steam/steamapps/common/Galactic Civilizations 3 (Or where ever you installed the game)
Overwrite when prompted.

Place the two folders located in: [For your My Games - GalCiv3 Directory] here:-

...Documents/My Games/GalCiv3
Overwrite when Prompted.

GST Alpha 0.3h Patch 1.1


Extract to:- ...My Games/GalCiv3/Mods/Star Trek - Core
Overwrite when prompted.

1.82 Text String Overflow Fix

Extract to:- ...My Games/GalCiv3/Mods

Optional:-

Place the three folders located in: [Cosmetic - For You Game Directory] here:-

...Steam/steamapps/common/Galactic Civilizations 3 (Or where ever your installed the game)
Overwrite when prompted.

 

Your game was crashing due to the Text Overflow bug.

Reply #262 Top

That was my problem then. I did not extract to anything. I tried placing the files manually.

 

Thanks, look forward to playing your mod.

Reply #263 Top

Quoting Sycloness, reply 262

That was my problem then. I did not extract to anything. I tried placing the files manually.



Thanks, look forward to playing your mod.

Let me know if you have any further install issues.

Feedback on the mod is welcome also!

Reply #264 Top

I placed the folders manually as well but I text files I dropped into the respective folder they were supposed to be in..

Reply #265 Top

Everything is working well on turn 25 atm.

Reply #266 Top

Alpha 0.3h Patch 1.2

Fixed broken Arcadian picture.
Fixed broken Minor Race text.
Updated Klingon Naval Academy and Oversight Council.
Fixed Federation Council building providing to much Influence.
Increased Starbase minimum spacing to 6 from 4.
Increased Economy module bonuses by 100%.
Increased Culture module bonuses by 50%.
Increased standard Life Support components by 30%.
Increased flat ship hull Life Support by 25%.
Increased multiplier life support for Medium/Large/Huge and Cargo hulls by addtional 10%.
Ship Blueprint tweaks.
Added unique Starbases to the Borg (Thanks Astus!)

 

Link up on Nexus.

Reply #267 Top

Just finished a game playing Klingons on immense map, tight clusters, with tech trading turned off, 0.3h Patch 1.1, here are some observations no specific order:

1. Without tech trading the Federation is by far the strongest race, their influence is overwhelming. I see patch 1.2 addressed this

2. The Klingons are about just right, not sure what the latest tweaks do but they play well, those Polaron missiles are absolutely deadly

3. The AI does not build fleets well, the federation kept coming at me with vast amounts of single dreadnoughts, they were impressive but I was able to cut them down with Cruiser fleets since I could use all my logistic points. Towards the end of the game the Feds built larger fleets but never to the full extent possible, game bug?

4. The BORG are well designed and OP on purpose but without tech trading they seem to fall a bit behind, they lasted but where no threat to the Federation or the Klingons once I was able to build up. They were somewhat isolated which helped a lot too.

5. Diplomacy seems to work well with the latest tweaks, I was universally hated in the end due to the infinite "War Monger" penalty but that was to be expected 

6. It was quite a surprise to see the minor races colonize 2 or 3 planets, they did not build up fleets or thry to conquer planets but it is going in the right direction, beefing up their ability to defend themselves would be cool. Having an old minor race develop into a major due to some kind of game event would be cool.

7. The base game bugs about the multiple "one of" buildings is definitely there, all AI planets had multiple versions of capital buildings and precursor buildings, in the end I must have had 15 tech capitals :-) Had 211 planets though.

8. Precursor anomalies are still OP for the human player, AI did not touch them

9. For some reason the AI likes to station overwhelming numbers of ships in shipyards and planets instead of using them to ravage their enemy. Kind of a waste actually.

10. The AI concentrates too much on asteroid fields, if you build them strategically you can use them as an early detection system and stop the AI from doing real damage before your fleets can come to the rescue, helps defeat cloaking too :-). Should be a priority assigned where higher lever targets are taken out first.

11. Related to the above, the AI will make a couple attacks in one turn but never to the full extent of its capacity and usually only against asteroid fields. 

12. The Romulans seem a bit weak in this game maybe due to tech trading being turned off, They should be a turtle type of race with heavy fortifications but inside their territory they should be very strong. I found them quite easy to overtake. 

13. The Ferengi need work, right now they feel like a minor race. Not sure what to do there since they should be money oriented and in a game where only military domination counts they are at a very big disadvantage. maybe beef up their ability to form alliances?

14. Still hate the starbase mechanics with a a passion. In the end I had over 150 starbases and every time I researched a new component I had to click 450 times to put it on all of them. 3 clicks times 150, one to pick the starbase, double to tell it to build. That's insane and I am getting repetitive stress injuries from it :-) Hopefully that gets fixed soon.

15. Minor races have to stop threatening me when they have a score of 100 and I have a score of 57000, That feels wrong especially when the diplomacy screen shows them as saying "Please don't hurt me" :-)

 

Overall the game feels good, might be time to go to 0.4 LOL

 

Reply #268 Top

Quoting Wotan2a, reply 267

Overall the game feels good, might be time to go to 0.4 LOL

Hehe, on the Horizon! Three new major factions! (Minors converted)

Quoting Wotan2a, reply 267

13. The Ferengi need work, right now they feel like a minor race. Not sure what to do there since they should be money oriented and in a game where only military domination counts they are at a very big disadvantage. maybe beef up their ability to form alliances?

I am at a bit of a loss for the Ferengi military wise too tbh.

Quoting Wotan2a, reply 267

9. For some reason the AI likes to station overwhelming numbers of ships in shipyards and planets instead of using them to ravage their enemy. Kind of a waste actually.

Maybe I pushed the "defend" values to far.

Quoting Wotan2a, reply 267

14. Still hate the starbase mechanics with a a passion. In the end I had over 150 starbases and every time I researched a new component I had to click 450 times to put it on all of them. 3 clicks times 150, one to pick the starbase, double to tell it to build. That's insane and I am getting repetitive stress injuries from it Hopefully that gets fixed soon.

I have pushed starbase minimum radius to 6 in thelast patch. Should help a bit with this.

Quoting Wotan2a, reply 267

3. The AI does not build fleets well, the federation kept coming at me with vast amounts of single dreadnoughts, they were impressive but I was able to cut them down with Cruiser fleets since I could use all my logistic points. Towards the end of the game the Feds built larger fleets but never to the full extent possible, game bug?

Hmm, I play the Feds mostly so have not come across this with them.

Reply #269 Top

Hey there, been playing the mod and it's absolutely awesome.  Such great work, way more interesting, challenging and varied than the main game.  Thank you, and hope you keep it up!

Reply #270 Top

Quoting Howard, reply 269

Hey there, been playing the mod and it's absolutely awesome.  Such great work, way more interesting, challenging and varied than the main game.  Thank you, and hope you keep it up!

Glad your enjoying it! Thanx for the compliment!

Reply #271 Top

Quoting Wotan2a, reply 267

1. Without tech trading the Federation is by far the strongest race, their influence is overwhelming. I see patch 1.2 addressed this

Just realised what that means, the AI actualy built the Federation Council! Woot Woot, I was not sure they would build the Uniques!

Reply #272 Top

Patch notes from 0.4 Alpha which I am still working on, bit slow going due to been called into work on my days off!

  • Sensor Techs now effect Colonies.
  • Base races have been hidden.
  • Start Date changed to 2150.
  • Vulcan, Andorian & Tellerite changed to Major Factions.
  • Added 6 Ship Appearances 2 each for the new factions.
  • Changed Homeworld descriptions to be more informative.
  • Federation changed to United Earth Republic. (To better match the star date & new Factions. More inline with canon for the time period.)
  • Removed Encounters from Anomolies. (To give the AI the same advantages as players)
Reply #273 Top

Hey Horemvore

First of all thanks for that awesome mod!

But sadly now comes the bad news (for me after all) All my games crash around round 40+ i never get until round 50.
I looked up into the debug files but as I am not familar with the games engine/mechanics at all i can't realy see what is the problem all i noticed is that everytime i get this specific CTD (wich is always on the same turn in a savegame, even after reloading 10 turns earlier) the debug file looks like this at the bottom.

Debug Message: CreateModifier: modId 6105 lifetime 0 duration -1 modifierObjectID 4276334
Debug Message: CreateModifier: modId 6105 lifetime 0 duration -1 modifierObjectID 3232205
Debug Message: ProcessQueuedResearch pPlayerID 59
Debug Message: Player 59 CompleteResearch tech Ship Quality originalResearcher 1
Debug Message: Research Complete [PlayerID 59, Ship Quality]
Debug Message: ProcessQueuedResearch pPlayerID 61
Debug Message: Player 61 CompleteResearch tech Kinetic Augmentation originalResearcher 1
Debug Message: Research Complete [PlayerID 61, Kinetic Augmentation]
Debug Message: ProcessQueuedResearch pPlayerID 63
Debug Message: Player 63 CompleteResearch tech Hives originalResearcher 1
Debug Message: Research Complete [PlayerID 63, Hives]
Debug Message: ProcessQueuedResearch pPlayerID 71
Debug Message: Player 71 CompleteResearch tech Miniaturization Specialization originalResearcher 1
Debug Message: Research Complete [PlayerID 71, Miniaturization Specialization]
Debug Message: ProcessQueuedResearch pPlayerID 81
Debug Message: Player 81 CompleteResearch tech Weapons Systems originalResearcher 1
Debug Message: Research Complete [PlayerID 81, Weapons Systems]
Debug Message: CPlayerSystem::EndTurn m_currentTurnPlayerIndex = 0
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed
Debug Message: ERROR: GetTranslation() failed

 

Reply #274 Top

Nothing wrong in that debug.err text you posted.

What DLC's to do you own?