1.7 Opt-in 4 Archeology Lab Bug *Updated*

In this game the star base shows the Archeology Lab available but, there are no relics anywhere near this star base?  when hovering over the lab it says all have been claimed by another player which is incorrect as well.

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35,235 views 11 replies
Reply #1 Top

I have this happening in my current game as well.  Could provide a save if desired.

Reply #2 Top

Hi,

Yes, a save game would be helpful.  Thanks

https://esupport.stardock.com/index.php?/Tickets/Submit


Reply #3 Top

Quoting pshaw, reply 2

Hi,

Yes, a save game would be helpful.  Thanks

https://esupport.stardock.com/index.php?/Tickets/Submit

This is happening in every game I've started so far in 1.7 - 2 so I think it would be fairly easy to reproduce, however, I'll create an official ticket later today :)

Reply #4 Top

Sorry it took so long for me to post the ticket on this, #RAC-944-10670 this is still happening on 1.7 patch 4.

Reply #5 Top

What I have seen is if your starbase radius falls within the radius of ANOTHER faction's starbase and that second faction's starbase is mining/studying something, then it will appear in your starbase list, but greyed out as "being claimed by another player".  I suspect what is happening under 1.7 opt-in 4 is that it is no longer greyed out but still listed as being claimed by the other faction.

If it isn't that, then ignore this comment. :)

Reply #6 Top

Quoting BuckGodot, reply 5

What I have seen is if your starbase radius falls within the radius of ANOTHER faction's starbase and that second faction's starbase is mining/studying something,

There may be another factions star base mining  materials off to the left of this star base, however, there still isn't any relics anywhere near either star base even if that is what your saying.  I also thought it was calculating range with all upgrades in tact, however, there still isn't any relics nearby.  So I have no idea why it prompts this module as this module is only available if there is a relic with-in range.

Reply #7 Top

Quoting Seilore, reply 6


Quoting BuckGodot,

What I have seen is if your starbase radius falls within the radius of ANOTHER faction's starbase and that second faction's starbase is mining/studying something,



There may be another factions star base mining  materials off to the left of this star base, however, there still isn't any relics anywhere near either star base even if that is what your saying.  I also thought it was calculating range with all upgrades in tact, however, there still isn't any relics nearby.  So I have no idea why it prompts this module as this module is only available if there is a relic with-in range.

Thanks for the report and ticket.  We'll look into it.

Reply #8 Top

Quoting pshaw, reply 7

Thanks for the report and ticket.  We'll look into it.

Thank you, I don't know if you could also help me on this, in this same game, ships launched from my home planet's ship yard seem to move 50% slower for some reason as if they are being effected by a slow ship module from some where.  

There appear to be potentially 3 star bases that may have effect passing over my ship yard, however, 2 of them are economic and one is mining so they shouldn't be able to build a slowing effect module on those star base types.  Suggestions?

help

Reply #9 Top

Do they belonge to an AI with the Vigilant-Abilitie? (Arcean) 

It stats to slow down enemy ships around all starbases

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Reply #10 Top

Quoting mortili, reply 9

Do they belonge to an AI with the Vigilant-Abilitie? (Arcean) 

It stats to slow down enemy ships around all starbases

Really, yes they do.  Didn't realize that thanks for that :) you're awesome.

Reply #11 Top

Quoting Seilore, reply 10


Quoting mortili,

Do they belonge to an AI with the Vigilant-Abilitie? (Arcean) 

It stats to slow down enemy ships around all starbases



Really, yes they do.  Didn't realize that thanks for that :) you're awesome.

 

Glad that it was that not something weirder :)