Am I a Star Fleet Battles Player?

I thought I'd throw this up here since I mention SFB so much.  Have you been wondering if you might be a Star Fleet Battles player?  Take my simple test (which many SFB players find hilarious partly because it is so true...)

As a gamer, you are certainly familiar with "power-ups".  We all know what they are, you run over it... it gives you some type of bonus.  There will be like 10-30 power-ups in the game.  It's a thing we've all seen in many games, and it always works the same.  SFB has power-ups that can optionally be added to any "beer & pretzels" scenario.  We call them "canisters".  At last count I knew, there were over 200 canisters, each of which provides a uniquely different type of bonus to some aspect of the ship.  Here's how you retrieve a canister in SFB...

You must enter tractor beam range (3 hexes or less).  Tractor the canister, spending one impulse per hex "pulling" the canister into your hex if you did not tractor at range 0.  Then you must use the "shuttlecraft landing procedure" to bring the canister into the shuttle bay.  This takes 8 impulses.  Once aboard, you must now wait until the end of the turn.  At the beginning of the next turn, you may assign deck crews to unload and install the canister.  It takes 2 deck crew actions to do perform this task, meaning that 2 deck crews must now spend an entire turn at work.  At the beginning of the next turn, your "power-up" will be active.

In SFB a turn is divided into 32 impulses, representing approximately 2 minutes of real time.  So the entire process took about 4 minutes of "real time" to accomplish.  However, a typical turn in SFB generally takes about 30 minutes here in the real world, and can take as long as 90 minutes during a turn when a lot of damage happens to both ships in a 1v1 scenario.  Let's call an average turn 45 minutes.  So retrieving and activating a power-up in SFB usually takes 60-90 minutes here in the real world.

If this sounds totally awesome too you, and you think you would love to play a game that has so much detail that this is what it takes to do something that in any other game is as simple as "running over a powerup"... you might be a Star Fleet Battles player.  If, on the other hand, you are like 99.9% of the people in the world who would find this to be completely ridiculous, you should probably try another game.

:-)

 

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Reply #1 Top

Lol, it's funny you mention this, I happened to pick up a 1979 version of Starfleet Battles (Designers Edition) over xmas.  Visuals leave much to be desired, but what a gameplay system; the concept of impulses is very awesome.  Great to have that in my collection now.

Reply #2 Top

The designers edition is very, very old.  That is the edition I originally learned with.  The current and final edition is the Captain's Edition (1991) which I helped to design.  Anyone interested in SFB would want to get Basic Set and maybe Advanced Missions as well.  These two products are the core of the rulebook.

http://www.starfleetgames.com/

However, my "test" was intended to illustrate the nature of SFB.  Although the "laws of 2D ACM" that have been discovered by the SFB community over the past 40 years are applicable to games such as Asteroids and Star Control it is a very different game than these simple arcade games.  SFB is the largest, most detailed, and most complex game ever made.  It is easier to learn than it first appears (believe it or not, I have already been chastised by several other SFB staff members for my "test" that some feel would drive people away from the game), but is still the most complicated game in existence.  It's my favorite game of all time, but it is not for everyone so know what it really is before you decide to try it.

There is an old saying among game makers... "no game is ever finished, the publisher rips it from the designers hands and puts it on the shelf when the designer thinks he is about half finished".  SFB is the exception to this rule.  It took about 250 designers about 30 years but Star Fleet Battles is finished.  Done.  Complete.  It is probably the only "hobbiest game" that can make that claim.