Hunam_ Hunam_

*** Ship ideas ***

*** Ship ideas ***

Name: Cutter

Velocity: High

Acceleration: High

Turning rate: High

Primary weapon: high intensity double laser

Secondary weapon: temporary stealth

Recharge rate: Average

 

This ship uses stealth and speed to get close to the enemy. When primary weapon is activated the ship splits in half and high intensity laser is activated between the two halves. The longer primary weapon button is held, the farther ship separates and the less intensive laser gets.

Pros: Fast, stealth

Cons: Weak against ships using planets as shields - higher separation is required to encompass the whole planet during attack, resulting in a weak laser power + danger of colliding with the planet. Fragile?..

 

143,627 views 32 replies
Reply #26 Top

or, you know, it could just literally be poop, sentient or not haha. Didn't they throw refuse over the walls in old sieges? Not like it's a new idea. hahaha

Reply #27 Top

True that - in siege warfare it was pretty much "anything goes".  Many a sci-fi story talks about destroying planets by just "throwing rocks"


As suggested earlier, a ship that throws asteroids.  A slightly different spin on it would be something between the Druuge Mauler and the Melnorme trader.

Name - Trebuchet
Primary weapon - Long range rail cannon that deals more damage the longer you charge it. (Ship recoils when the shot is fired)
Secondary ability - Absorbs asteroids for energy to shoot.

 

Reply #28 Top

Something that came to mind while working on one of my own projects: As interesting as adding more levels of protection and more mechanics to combat itself would be (I'm not including cameras or local multiplayer or whatever, I'm talking about RAW MECHANICS), a lot of what makes abilities and weapons for ships in Star Control work so well is they's all designed with a single health mechanic in mind: crew. That's it. You start adding armor or shields or ablative plating or whatever, and suddenly it's unnecessarily tedious. 

Reply #29 Top

PLACEHOLDER NAME: TANK SHIP



PRIMARY FIRE: Red double laser cannons that fire in 4 directions (right, left, up, down) at the same time.

SECONDARY ABILITY: The tank ship is surrounded by a square shaped energy shield.  The shield has 4 sides and if a side takes enough damage, it breaks and allows the ship to become vulnerable.  The secondary ability repairs one side of the energy shield starting with the weakest one.  If multiple shields are broken, it repairs one side at random.  This allows players to survive a heavy amount of damage by rotating the ship so that the strongest side of the energy shield faces the enemy while repairing the weak ones.

 

PLACEHOLDER NAME: SPLITTER SHIP

 

PRIMARY FIRE: Shoots a medium range green energy disc forward.

SECONDARY ABILITY: Disappears and causes 3 clones of itself to randomly appear in the area where it vanished.  When this happens, the ships remaining crew is split between the 3 vessels, one being the standard green, one pink, and one blue.  Each clone has a different weapon that corresponds to its color.  The pink ship has a repeating plasma barrage that is rapid and short range, the blue ship has a slow moving blue orb that homes in on the enemy, the green has the standard medium range green energy disc.  The player can swap primary control to any of the 3 ships at will as long as they are alive, leaving the others to be AI controlled.  When all but one are destroyed, the ship can split again as long there is enough crew left to split 3 ways.

 

PLACEHOLDER NAME: RAMMER SHIP

PRIMARY FIRE: Fires a short range kinetic shotgun blast in front of the ship.

SECONDARY ABILITY: The button can be held down to charge the ship, while charging the ship cannot use primary boosters and turns very slow.  When the button is released, the ship charges forward in an extremely fast line like a giant battering ram.  The time spent charging determines how far the ship will go and how much damage it will do.  Extremely devastating at full charge.

 

PLACEHOLDER NAME: DODGER SHIP

 

 

PRIMARY FIRE: Fires rapid purple energy boomerangs that travel forward a short distance then return in a tight oval pattern in front of the ship.

SECONDARY ABILITY: When a direction is pressed along with the secondary ability key, the ship "dodges" a short distance in that direction.  This allows the ship to use energy to suddenly jump forward, backward, left, or right very quickly to avoid enemy fire.

 

PLACEHOLDER NAME: SNIPER SHIP


PRIMARY FIRE: Fires long range high velocity energy rail that deals good damage but has a longer reload.

SECONDARY ABILITY: The ship creates a holographic decoy of itself and goes into cloak.  While cloaked, mobility is increased.  The ship then decloaks several seconds later and the holographic decoy vanishes unless it was destroyed by the enemy.  Firing ends the cloak prematurely and makes the hologram disappear.

 

PLACEHOLDER NAME: ORB SHIP

 

PRIMARY FIRE: Fires one of the ship's orbital plasma balls forward.  Deals good damage on direct impact, but also fires very short range arcing lighting at the enemy ship if they are close to it as it passes by.

SECONDARY ABILITY: Creates an orbital plasma ball that rotates around the ship.  The orbs fire very short range arcing lighting at nearby enemy ships and constructs (e.g. fighters) and functions like a SC2 Chmmer Zapsat.  Up to 5 orbs can be in orbit at once.


Reply #30 Top

You guys know that they can't use fan-made things right? they will however allow mods and maybe even showcase them, but that's it from what i was told (artist fee's and etc)

but if you do know about this, and this is for fun...

THEN LET ME JOIN YOU GUYS! ;)

(I just like to drawn so, here is some drawings! no names or abilities)

Drones:

 

Organic Ships:

 

+1 Loading…
Reply #31 Top


Name: Cutter

Velocity: High

Acceleration: High

Turning rate: High

Primary weapon: high intensity double laser

Secondary weapon: temporary stealth

Recharge rate: Average

 

This ship uses stealth and speed to get close to the enemy. When primary weapon is activated the ship splits in half and high intensity laser is activated between the two halves. The longer primary weapon button is held, the farther ship separates and the less intensive laser gets.

Pros: Fast, stealth

Cons: Weak against ships using planets as shields - higher separation is required to encompass the whole planet during attack, resulting in a weak laser power + danger of colliding with the planet. Fragile?..

 

Reduced 66%
Original 1126 x 906


 

Do you know there is already a cutter in fan made SC game called TimeWarp?

http://tw-light.appspot.com/index.html

https://code.google.com/archive/p/tw-light/downloads

 

Personally, I would suggest Stardock developers to browse through the library of created ships there (there is over 50 of new design). It would be great resource for inspiration when creating new ships, or brainstorming abilities to add to the ships.

 

 

Reply #32 Top

Quoting GnarlyFurtardo, reply 4

Even though Paul Reiche isn't involved in SCR, maybe SD could honor him with some Archon-inspired ships:

 

Name: Knight (aka Zot-Fot-Pik Stinger)

Velocity: Medium

Acceleration: Medium

Turning Rate: Fast

Primary Weapon: Sword - short range high damage physical attack

Secondary Weapon: Shield - brings up a limited range directional barrier that lasts a short time

This also exists in TimeWarp. Although their implementation is missing AI, and is pretty puny ship.