Feedback re planet scan:
1) I think it makes no sense to orbit planet in such a way that the star is visible and etc. Waste of time and resources as nobody is going to care after firs two-three encounters. Planet-centric view with planet rotation in the middle of the screen makes more sense.
2) It would be great if anomalies-minerals-other points of interest could produce "radar blips", flashes, or something similar in terms of attention attracting. Or one could go even further, like during a scan you do not get the exact location, but rather an indication of area where the point of interest-mineral might be located (one can get some false
positive too btw). With equipment A) one cannot differentiate between, say, different types of anomalies, ruins, minerals, gases and etc. + one gets just an idea on the area; with equipment

one can differentiate between different types of anomalies-minerals and etc.; type C) gives exact location and etc. + one could have additional equipment on lander too.
Do you guys like my ideas?
I do like #2 very very much!!!
Stardock, I must echo my comrades here - you nailed creatures and planet design! The creature variety is amazing. I like the collections by function too. They really capture the creativity of SC2's creatures, while being completely original and distinct. They are a great mix of cutesy-cartoony and real...it's hard to explain, but it really works!
Give whoever is doing those a raise!
I like the green and the purple colors for the Quixel better than the red, but they're all wonderful.
I can't wait to land on a planet full of gooey creatures! A swamp or volcanic or toxic planet with them would be so fun.
As for the planet scan, I'm not exactly sure what I'm looking for in that clip. The planet itself looks great. The trees, smaller rocks, and especially the ripples in between the sand dunes are exquisitely detailed. Details like that are amazing (I'm running out of unique adjectives for all this stuff - such a bang up job!!!) and really make me like the desert planet - something that could otherwise be very forgettable...that's it! They make the world memorable! Good job!
As for the 9-grid of landscapes...guess what? AMAZING! I really like the crystalline one. It's my favorite so far. The scale on those seems much larger than anything in-game that I've seen so far...will the lander end up being on vast planets, as the artwork indicates?
My only criticism here is the actual lander in the 9-grid. I don't mean to be "that guy" and I'm totally serious...it's a bit phallic, especially from the angle that it's shown. I'm wracking my brain for a better alternative, but with twin 2-year olds running around in the room with me, I can't think up anything better...It's not a big deal, but I'm sure jokes would happen at some point that would detract from an otherwise engrossing experience on the planets. Thank you for taking this comment seriously, and again, I apologize for noting it, but that's why you selected us.
For the planet scan, I'm excited to see minerals/points of interest/artifacts. Are any of those the reason for the glowing white dots on the planet video? I also note that there were 4 materials listed in inventory...will there be only 4 minerals in the final game? I suppose it's not a big deal, but I loved the varied levels in SC2. Radioactive, precious, and Exotic made my day every time I found a new planet with some...don't take that away, please!
If the rest of the game design follows this kind of creativity and execution, then we have a bright future ahead of us. 