Hey Folks, Thought I would give my updated impressions.
After giving ashes a little bit of time to get to know itself I thought I would make a brief post regarding some of my thoughts at thus point in time.
Firstly, the movement speed feels greatly improved compared to the early builds. I still feel as if the units are a bit too "floaty" (even for hovercraft :P) however and I don't feel as if I really have enough fine detailed control over their movement. Usually this is fine and I wouldn't want to micro all the time in a game of this scale. However, it is the little things that help create a skill gap and differentiate between good players and great players. Once example that comes to mind is microing my air superiority fighters in Supcom or TA. Although they were competent on their own when given a target a skilled player with some time to spare could micro them to give a slight advantage. Although the slowdown in battle is interesting I would like to see it evolved more to where you can choose to put your units in maneuver mode and have them stop firing/slow their firing while increasing their movement speed to base values.
Secondly the scale. Although there is no denying that Ashes is massive, it really doesn't "feel" that way to me. I believe I mentioned this is a post early on in development as well but the scale of buildings/units compared to their surrounding terrain just seems off to me. I know that the units are supposed to be massive tools of war however they still just seem way too large. The dreadnoughts I think could be 50% of their size and still be damn impressive with the remainder of the units dropping down to 10%ish of their current scale. The buildings especially just seem way too large. In Supcom/TA I could fit a gigantic metropolis of factories/resource units/defenses into my starting area where in ashes I struggle to fit more than my starting command center, a few factories, and a couple turrets. I just feel that right now the size of even the starting units are closer to navy battleships in size instead of large tanks (which is IMO where they should be scale wise) without the accompanying feeling of power/weight. This also makes the terrain look rather odd as if someone used a reverse shrink ray and blew everything besides the terrain up which makes the mountains/valleys/choke points just look rather unimpressive.
A quick side note, I feel as though aircraft suffer greatly from the scale issue. They are simply so large that at their current flight speed they look lethargic, and very unlike the quick strike units they are. With their current flight speed and a reduction in model size coupled with an increase in maneuverability/microability I believe they would feel much nicer.
Third, the point control aspect. Although I personally am not a fan of this kind of "dev made objective" type gameplay I don't think that it will be going anywhere as it has been a core part of the game since the beginning. I think that a less is more mentality should be adopted regarding the capture points. Maybe make it so there are 4-5 strategic capture zones which can be held as free quanta generators. I personally strongly dislike the current reliance on these capture points as a method of gathering core resources. Just having metal extraction points would be enough incentive to hold the areas IMO. This would mean that a fast expanding player would have free quanta without having to build generators while also allowing a turtle player to gain quanta by expending extra resources to build generators. This allows for more variation in strategy.
I know I am being quite critical and if you made it through my wall of text THANK YOU, I love RTS games (specifically the TA esque sub-genre) and just want Ashes to be the best it can be. Forgive me for all my comparisons to TA/Supcom however there is a reason they draw me back frequently even after all of this time.
Oh and everyone on the dev team even if you ignore my ideas (I'm no game dev I just hate critiquing without at least trying to help solve the problem), you are still pretty freaking awesome and I am still stoked that I decided to be a founder! Especially you Frogboy, keep up the interaction!
Anyways, just my $0.02 ![]()
Sarge
P.S. running on no sleep for going on 30 hours, forgive the lack of great formatting please! If I have time I will try to make it more readable after some sleep.


