^ So, you'd rather play the game with like 20 guns, but unique ones, 'cause to make 5000 different guns is a pretty massive feat to accomplish?..
I'm not in favor of % stat increase and long ass clunky naming, but in case of Fallout 4 weapons it works and is pretty solid. Reflects the weapon mod "game" nicely too.
Remember, you can rename your weapon, so it feels more personal to you. If you're role-player, of course...
According to your way of thinking Diablo item system is trash too?
The new SC doesn't need 5000 weapons for your flagship (the game isn't about loot or growing your stats), so the unique set of items can actually be developed. I'd take 20 different weapons and be satisfied. Sheesh, 10 will be enough. Sprinkle them across the galaxy sector and be happy exploring to find them. Random events are another story - they aren't essential. Some even suggested to have an option to turn them off. That's how unimportant they are. Therefore, stat increase bonuses as a reward/accomplishement for those events I consider acceptable. It's just fluff that makes the games a little more alive. Like Hearthstone Golden cards. They aren't needed, but it's more satisfying when you have and play them.
Well Star Control II had like 4 weapons, lol. But yes, Diablo II and especially III had shit-item system. Same with Borderlands. Ugh. Just random inconsequential, insubstantial, incremental bonuses that don't mean anything and bore me to death.
You know who got it right, and made you feel like a champ in doing so?
Baldur's Gate.
There are several categories of weapons:
1) 2h Sword - just basic weapon
2) 2h Sword +1/+2/+3 - basic weapon with a bonus
3) Flaming 2h Sword - weapon with cool effect making it extra special
4) Lilarcorl - Special, named weapon that talks to you, has a soul and engages in hilarious dialogue when rushing into battle - "You know once, long time ago, I was like a... like a Moonblade Hahaha!" Each named weapon was lovingly placed at one specific point, usually involving a quest, quest reward, or downing a boss.
I'd love to see something like this in the new StarControl if people insist on putting a ton of weapons with Stat bonuses in the game.
1) Fusion Blaster
2) Fusion Blaster MKII/MKIII/MKIV - slightly better
3) Gauss Photon Fusion Blaster - some special projectile that transfers mass energy from the projectile to the receiving ship
4) The Apocrypha of Skaros - found on a long dead tomb world of slumbering ancients who came awake when you came near. Defeating them, you found this among one of the wreckage.
4 categories! Who has other ideas??