I'm gonna be honest, I was hoping hyperspace would be a sort of gauntlet arena, with those constant energy bolts firing everywhere. Like the asteroid fields in FTL.
Thank you! I also made similar comments some time ago regarding how the Hyperspace experience should be made more interesting by adding much more variety in terms of the challenges, obstacles, and visual phenomena we see while flying across the cosmos at impossible speeds.
I would love a more dynamic experience in Hyperspace: more urgency, a sense of speed and power, racing against time and enemies, dodging obstacles and other unexplained phenomena, etc. Just more drama in general to keep the experience active and engaging.
The music was one of the best parts in SC2 Hyperspace, but even a hardcore fan must admit a lot of the experience was a bit boring on long stretches, particularly so when using autopilot, which was a common procedure. I'm actually all for GETTING RID OF AUTO-PILOT, to be honest.
There is potential for Star Control to carry on the idea of being an amalgamation of many different "mini games" that are all fundamentally different but come together nicely under a single umbrella and I think more active challenges in Hyperspace should be part of that.
If the act of traveling through Hyperspace were a more engaging part of the game that required players to actively navigate all the time, I feel it would be much more interesting to play and I sure would be extremely happy.