Sins of a Solar Empire: Rebellion v1.83 Opt-In
Ironclad Games and Stardock are pleased to present an opt-in for Sins of a Solar Empire version 1.83 today. Since there are many code changes in this build, it will be opt-in only until sometime in January.
To Opt-In (Steam Only):
- Select Sins of a Solar Empire: Rebellion from your Steam library list
- Right-click and select Properties
- Click the BETAS tab
- From the drop-down box, select opt-in and click CHECK CODE (hitting Enter will not work)
- Click CLOSE and Steam should pick up the new update and install it automatically
- To play multiplayer: You need to manually update your rebellion.user.setting file as follows -
- Open Windows Explorer to: Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting
- Open rebellion.user.setting use Notepad
- Look for IcoServerPort (line 40) and change the number which follows to 8000
- Save the file
GOG Users: GOG will be updating your version in the next day or so to the latest 1.83 build.
Change Log:
- Modders can now design ships with the ability to destroy planets. Added a new buffInstantActionType "RuinPlanet" to accomplish this. An example ability called "AbilityRuinPlanet.entity" demonstrates its usage.
- Fixed moveAreaRadius and hyperspaceExitRadius being defined in scenarios and the randomizer. e.g. Randomly generated planets will now take the appropriate values from their entity definition.
- Added backwards compatibility for any user made maps that were created using version 4 (the latest prior to this update). All standard maps have been updated to version 5.
- Fixed "Wail of the Sacrificed". "ApplyBuffToTargetsAtAdjacentOrbitBodies" now affects all adjacent bodies regardless of whether they have been explored or not.
- Fixed "Planet for a Planet". Fixed Research modifier "ApplyBuffToAllOwnedShipsWhenOwnedPlanetFalls" from affecting all players. It now only affects the player who owned the planet.
- useCostType "ResourcesAndMustHaveCapitalCrew" now allows designer to specify the capitalShipSlots and regular shipSlots.
- Fixed bug where there was no music to play in the interim between frontend and entering a new match.
- Added a new BuffInstantActionType "GiveExperience"
- Modders can now specify up to 9 titans to build in the menu.
- PlanetBombingAbsorption now shows up in tooltips and displays in red if the values have a negative impact on the player.
- Advent Illusion frigates now refund for the correct amount (zero).
- Fixed ResearchCostAdjustment not always displaying the correct color in tooltips.
- Fixed crash when a capital ships dies and the player is using Polish.
- Optimization improvements for online play.
- Stability improvements to ICO.
- Removed Stardock Activation requirement.
