Genre of Star Control
Adventure, Simulation, Strategy, RPG, Action, FPS, etc ?
Hello,
There seems to be much discussion on Star Control regarding the following concepts:
1. Different difficulty modes.
2. Crafting.
3. Modding as in item customization.
3. Drops and Loot.
4. Artwork and direction.
5. Battles, Fleet and otherwise.
6. Gaming concepts such as heroes/leaders/units whatever.
Of course nowadays many games are multi-genre (many try and fail though).
However I think it really all depends on what genre Star Control reboot will fall into that would dictate what features will be needed and which will be overkill.
We know that RPGs are quite heavy on leveling up characters and crafting stuff, sometimes to the detriment of the storyline.
Storyline centered RPGs (like traditional RPGs) don't have that much crafting in them. Skyrim has so much crafting that sometimes you just spend your real life in the game crafting as if crafting was your real life job...... really.... go get a real life.
Diablo would be considered an action RPG (I think) and the story line wasn't that interesting... I think DOOM had more storyline than Diablo. Crafting was rudimentary at best if anything and consisted more on upgrading gems to power up items. The aim of the game was to create an RPG for with trigger happy campers (RPGs are in general very slow games).
FPS is very action oriented and so you really don't see much crafting going on there except maybe adding a scope to a gun...... but that is because the point of the game is to shot and kill enemies. Nowadays FPS are moving into heavy story telling concepts that make it look like a page out of "Saving Private Ryan" or "Band of Brothers".
Perhaps we should all agree on what kind of game genre StarControl reboot should fall into before arguing what features should be in or not.
Anyone have any thoughts on what genre Star Control Reboot should fall into?