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Higher Difficulty = Higher Rewards?

Higher Difficulty = Higher Rewards?

Many games offer multiple difficulty levels...

  • Easy / Casual
  • Normal
  • Hard
  • Hardcore (perma-death, wipe-your-save)

Should games reward players for playing the game on a higher difficulty?

In what way should the higher difficulty reward the player?

Is playing on a harder difficulty a reward unto itself?

 

(Also... Should the difficulty setting be locked in?)

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Reply #26 Top

I'm going to bow out because anything I say beyond this point will be seen as flaming and hostile (even if it isn't).