Tiny Schools of Ships
NOTE: I support the idea that in SC, you control one ship. I'm not recommending this to be changed.
What makes a ship a ship? Could we potentially have a "ship" comprised of multiple 1 or 2 crew fighters? Will the engine handle that?
The individual ships could either fly around in a swarm pattern (think gnat clouds) or in a more organized pattern (think schools of fish or flocks of birds). Regardless, the "ship" would still fly like a single normal ship. You wouldn't be able to control individual ships.
(A good example of this would be the old Atari game Combat. One game mode gave you had a squadron of 4 airplanes, with each plane being able to shoot. All 4 planes were locked in a square formation.)
Here are some thoughts on how this formation of ships would work using SC2 as a reference...
- Hitting the formation with a projectile might only hit one of the ships, depending on the projectile. (A Spathi pellet would hit one ship. An Ilwrathi plasma cloud could hit multiple ships. The Umgah cone would devastate a formation.)
- Hitting the formation with a sustained laser (think Chmrr or Vux) would hit one ship, burn through it, and possibly hit ones behind it.
- Since the formation's guns are tied to individual ships, more ships = more firepower. As the formation lost ships, the firepower would drop.
- Possible ability: The formation can change flight direction quickly and start flying left or right or even do a 180° flip and fly backwards.
- Possible ability: The formation could spread out to fly around obstacles/planets or to avoid projectiles.
- Possible ability: The formation could change shape to better focus the individual ships' guns or to have a spreading shot.