Thoughts on Star Control II
I spent last week playing SC2, since I hadn't played it in almost 25 years. Here are some of my thoughts after playing the original again...
1) I agree with people saying they don't want to see timed quests. My game ultimately went very badly when for some reason the Khor Ah went on a rampage and moved around the map wiping out a lot of races whose quests I hadn't done yet. I like to see changes on the star map, races occasionally moving and stuff, but this isn't the kind of game where you should "lose" and have to start over if you want to finish it. Its too long of a game for that, and too repetitive to have to repeat a text adventure game. The game should be "hold your hand easy" at the adventure game level in terms of giving you all the time in the world to explore if that is what you want to do. I think I spent too much time exploring and the game just passed me by and basically ended on me.
2) The point of the Sylandro probes was to create occasional space combat in the early game before you had met enough races to be regularly encountering them. This was a good idea and you should have something like this in your game. Monsters could fill this role, or some type or "race" like the Sylandro.
3) SC2 space combat is very, very hard by todays standards. You are almost forced to use the command ship. I mostly used the Spathi because they can beat almost any of the other ships, but the matchups are not good for the player in the early game and most players would be forced into using the command ship most of the time. I think it would be a lot more fun if the ships the player carries are more useful and the player actually wants to use them because they can win with them. Then there is a whole strategy behind what ships to carry based on what enemies you think you might meet. I actually think the design of the game should discourage use of the mothership and encourage use of the "satellite ships".
4) The new game should definitely track which systems and individual planets you have visited.
5) Most of your play time is actually spent in the lander, making this part of the game as fun as possible will go a long way towards making a great game.
Those are the things that stood out too me the most in re-playing the game.