Saving / Save Games
Saving is one of the expected features of any game. I wanted to call out some notable save features from other games, though, because I would like to see those features implemented in SC.
1. Infinite or Rolling Quick Save & Auto Save Pool - Some games (Divinity: Original Sin) allow you to specify how many quick and auto save slots to keep. Others have a fixed amount or an unlimited amount. At a minimum, I would like SC to have at least 5 rotating quick saves and 3 rotating auto saves. (I would actually prefer more, if possible.)
2. Try to minimize the size of save games. Larger saves mean longer saving and loading times.
3. If possible, don't keep a sale history in the saves. (This assumes there will be more of an inventory system in the game than what was in SC2. If you don't plan on it, disregard.) I hate it when RPGs keep track of every single item you've sold to NPCs. This bloats the save file. It also makes purchasing difficult because now the merchants have a bazillion old items.
4. Try to minimize the need for save scumming (save/reload). Don't make quest rewards or dialog elements random. The only time I should be save scumming was because I lost a lander or lost a battle.