GnarlyFurtardo GnarlyFurtardo

Loot drops, unique foes, and rare items

Loot drops, unique foes, and rare items

The hack'n'slash loot mechanic

So I gotta put this out there, as I found the original SC post-combat gains lacking, which was essentially just credits to spend.  Varied loot is what would compel me to explore dangerous areas space!  I'd want to fight as much as possible and bring home a nice big haul of stuff including (ship) equipment, personnel, minerals/materials for construction, etc.  Maybe even intel on enemy location, unique planets, research, missions as well.

I'd like to see varied rewards for successful combat, the loot scaling in value with the difficulty of the battle.  Maybe the occasional elite foe to drop the nicer stuff.  

49,854 views 28 replies
Reply #26 Top

sure, though it does have the danger of ending up managing a bunch of "+1s" and min/maxing yet another area (diablo/loot rpg style). So I was almost thinking ship members in a more roleplaying / adventure game sense. 

Reply #27 Top

I don't need "helpers" on my Normandy SR2.... oh, err... Vindicator. :D

Reply #28 Top

I honestly would like to implement a ship capture ability. Make it available later on in the game. This will open new tech trees for advancements to player ships. Capture a ship and bring it back to base to be reverse engineered or use it as part of your fleet without the benefit of reverse engineering. This would bring out some great capabilities and vulnerabilities for ships. A captures ship has a monster hellborne type cannon capable to crushing smaller vessels however it takes up maneuver thruster slots and cause the ship to turn slower and slow reload times.