2 million? No more excuses for people claiming PA did what it could for low budget.
I dont get the whole wreckage hype. It is rather annoying (for me), makes the battlefield uglier, and probably consumes a lot of Ram. And the extra metal you gained by it never really was worth the effort.
In SupCom 2, they substantially reduced the amount of metal obtained from wreckage as well as longevity on the battlefield (probably b/c SC2 was also ported to consoles with their measly 512MB RAM). However, in both SupCom 1 and TA you could live off of your enemy's wreckage, especially for Experimentals. And they could form a bit of a wall. It persisted, and took a lot of fire to destroy. I agree with rlove, this is an important part of what makes games like SC1 and TA great.
Another thing I'm hoping for is a variety of locomotion: hover, walking, wheeled, etc. But I'll post separately for that.