Frogboy Frogboy

The Galactic Civilizations III road-map thread

The Galactic Civilizations III road-map thread

I'll write a fancier version of this soon but here is our near-term schedule:

  • GalCiv 1.2: Random Events added (August)
  • GalCiv 1.3: The UI update (September)
  • GalCiv 1.4: The big AI update (October)
  • GalCiv 1.5: Diplomacy update (December)
  • GalCiv 1.6: House keeping (February)
  • GalCiv 1.7: New starbase system (March)
  • GalCiv 1.71: House keeping (May)
  • GalCiv 1.8: Asteroid Mining, (June)
  • GalCiv 1.9: Large Empire UI update, Small Empire Bonus  (Fall)
  • GalCiv 2.0: GalCiv III Crusade! (Spring 2017)
  • GalCiv 2.2: Ludicrous map size!
  • GalCiv 2.3: Balance pass, diplomacy update  (Summer 2017)
  • GalCiv 2.5: Massive UI overhaul, AI fleet manager, economic overhaul, Crusade/Basegame compatibility (Fall 2017)
  • GalCiv 2.6: Multiplayer update (Fall 2017)
  • GalCiv 2.7: Multi-core loading system, new AI exploration system, Fan feature requests added (December 2017)
  • GalCiv 2.8: The big AI update (January 2018)
  • GalCiv 3.0: Intriguing... (Spring 2018)

Late update: December 2017

 

731,470 views 121 replies
Reply #101 Top

We need more dread lords...oh and Scythia and ..oh wait..wrong 4x!

 

:D

Reply #102 Top

Updated.

I officially start full time on GalCiv III on November 28.

I better not hear any whining about the AI getting "too hard". You'll have to turn down your settings, I ain't going to wimp it out because people used to beat it at higher levels.

 

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Reply #103 Top

Quoting Frogboy, reply 102

Updated.

I officially start full time on GalCiv III on November 28.

I better not hear any whining about the AI getting "too hard". You'll have to turn down your settings, I ain't going to wimp it out because people used to beat it at higher levels.

 

No whining here...

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Reply #104 Top


GalCiv 1.85: Large Empire UI update, Small Empire Bonus  (Fall)
GalCiv 1.9: Brad's Late-game AI overhaul, Bazaar base added into the core game (Fall)
GalCiv 2.0: The Crusade BEGINS!

Can't wait for additional information, concerned a little about the Bazaar being added to the core game being this was a big feature in the Mercenaries expansion but, I'm sure they have a plan

Reply #105 Top

Quoting Seilore, reply 103


Quoting Frogboy,

Updated.

I officially start full time on GalCiv III on November 28.

I better not hear any whining about the AI getting "too hard". You'll have to turn down your settings, I ain't going to wimp it out because people used to beat it at higher levels.

 



No whining here...

We'll see. Just remember. Every time I get onto one of these things and beef up the AI, someone complains saying the AI is cheating to beat them.  AI cheating requires work on my part.  I don't like working. It gives me wrinkles.  Humans are terrible at strategy games.

As far as the AI is concerned, you humans are, frankly, a distraction.  

Having done a cursory look at the AI in GalCiv III as it is today, I won't criticize engineers who worked on it.  The problem with humans trying to program AI is that they try to implement strategies as if the AI were people.  That's the wrong way to do AI in these games.  AI's win because they're not lazy and stupid like you humans are.  You guys make so many mistakes every turn and a good game AI should deal with that.  

My beef with the GalCiv III AI is that it is actually trying to provide some sort of...I dunno, entertainment experience.  I realize that there's a lot of articles out there saying that that is what AI is there fore.  My view is that people should just go play those games if that's what they want.  I wrote the original GalCiv in order to have an AI.  The only reason I let people play the damn game at all is because I need your money for my work.

 

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Reply #106 Top

Quoting Frogboy, reply 102

Updated.

I officially start full time on GalCiv III on November 28.

I better not hear any whining about the AI getting "too hard". You'll have to turn down your settings, I ain't going to wimp it out because people used to beat it at higher levels.

 

You just made my year, Brad! :rofl:

Reply #107 Top

Great news :beer:

Can´t wait, Frogboy!

Reply #108 Top

Quoting Frogboy, reply 102

I better not hear any whining about the AI getting "too hard". You'll have to turn down your settings, I ain't going to wimp it out because people used to beat it at higher levels.
Nice!

Bring it. :)

Also, while you are at it, please take a look at this thread (if you haven't allready), we collected a bunch of issues with the AI. Some of these may be relevant to what you will be working on.

Thanks.

Reply #109 Top

Any chance we could get a Hot Seat setting for multiplayer in one of these updates? That is the one feature I have been waiting on since launch, would love to play this with friends when they visit.

Reply #110 Top

I second the hotseat feature. That was one of the best things civilization had above anything. Is anyone going to fix the yors tech tree, so they can at least compete against other players.

Reply #111 Top

I was wondering if the mega mod update was a part of Crusade, if its been pushed back, or if I've missed it?

 

I hope I haven't missed it... <_<

 

Reply #112 Top

Updated.

Reply #113 Top

Great news!!! :) 3.0.... Really intriguing... What will it be? Can't await it! 

Reply #114 Top

Galciv 2.7: Something tht will annoy the heck out of those who love min-maxing.

Galciv 2.8: Something that will further another the heck out of those who love min-maxing and will also annoy those who love the Korath.

Galciv 3.0: Etc etc.

That seems to be the lot of developers and designers: You know you're gonna piss someone off and that someone will most likely very prominant and posty - very adept and creating repititive threads and posts complaining - and good at creating Steam profiles to complain about your work and downvote it so it's Shit A or Shit B or Shit C.....

Looking forward to Reveal Day. Merry Holiday Celebrated on Earth But Lord Kona Don't Do That Happy Crappy Stuff So Not On Kona No Sir and Happy New However Many Turns Make A Human Year everybody

 

Reply #115 Top

People like you  and comments like this by people like you mrblondini are so unbelievable waste and annoying!!! 

Reply #116 Top

hawkeyebf1, I'm just calling it the way I see it.

Read frogboy's posts and you can't help but get the impression that he's in an impossible position - as he himself says, you can't please everybody.

I realise my post was somewhat cynical but, as I say, I'm still looking forward to what's ahead. I mean, if whoever came up with the idea of Citizens - which is the best thing to happen to GalCiv3 IMHO if not quite at full potential at present - can come up with something as good for Politics/Elections then 3.0 should be something to behold.

 

Reply #117 Top

Yes could be. But there is no reason to be so negative in reference to all the fans there are happy about all the developments. That's the thing I don't understand... Every time there is somebody how try to talk every step forward in a negative direction :( What is the reason for that?! 

Reply #118 Top

3.0 will be about space and ground battles!:beer:  :beer:  :beer:  :D  

Reply #120 Top

Any new updates for Galactic Civilizations III after the Star Control release outside of a few tweaks mentioned in this post? Galactic Civilizations III: Fall 2018 updates

 

Reply #121 Top

Seilore, 

 

There will be a new 'universal' engine that will require 4 cores/8 threads and 16 gigs of ram that Stardock has been secretly working on. 

This engine will 'merge' the real time exploration fun of Star Control Origins with the turn based patience of Gal Civ III into one universal space game. 

Currently the Xraki are in Alliance with the Yor. Since the Yor are non biologic they Xraki see them as tools. The Xraki went 'below' and retrieved modules to allow the Yor to become more and more like Saberhagens 'Berserkers'. 

Due to the threat of complete annihilation of all life, the Drengin and Scryve have allied to form the Sultanate of the Dryve. This brings the more advanced Precourser tech of the Scryve to join with the industrial and soldiering might of the Drengin. 

All of this will be real time but the new engine can be 'switched' to turn based in the event you want to 'walk away and come back later. I must say both Brad and Paul Moyer did an excellent job. 

 

Hope to see you soon!