1.3.1.4 Bug - Ships can lose one turn of movement.

Bug:
If a ship is heading to a destination and for example would have 8/10 movement points left when it reaches there. When you press the turn button, the ship auto moves to the destination but it dosnt notify you of the ship being idle before the start of the next turn. Effectively making the ship lose potentially upto one turn of movement it could otherwise have used. Which is particularly of importance during rushing to a unclaimed planet or to escape a pirate attack.

Possible Cause:
When you first press the turn button and the ships who already have a destination move, it dosnt check to see if they have turns left before the next turn starts.

Solution:
The game needs to do a idle ship check after it has auto moved all ships but before the start of the next turn.

15,089 views 4 replies
Reply #1 Top

This isn't a bug, just something which bugs.  An example of a bug would be the interface re-choosing your current science focus if you load the game, then browse to a tech area not containing the tech you were studying.  But your solution's got merit.


-edit: slight inaccuracy, the interface problem's unrelated to game load.  whenever you are on the non-tree view, clicking an area [category] will already alter what your civ's studying, whereas the expected behavior is to display the options - like flashing a sub-menu - but not act like a choice had been made.  this is very distracting

Reply #2 Top

Quoting StellioPaultos, reply 1

This isn't a bug, just something which bugs.  An example of a bug would be the interface re-choosing your current science focus if you load the game, then browse to a tech area not containing the tech you were studying.  But your solution's got merit.

 

Your kinda just arguing semantics :/, for the purpose of making the post clear to the developers and readers it can be classified as a bug. Besides, we have no idea if its an intended behavior or something that was overlooked but that they thought was implemented.

In either case it is now brought to Stardocks attention and they can choose whether its a bug or a suggestion.

Reply #3 Top

it could be both, since in earlier versions of the game it was exactly as he wants it.

Thought there were people complaining about it, because it lead them to believing that the turn was over when it wasnt

so im not sure if they cut it out intentionaly or not :P

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Reply #4 Top

Haha really? that's kinda strange but i get it. In Gal Civ 2 you had the galactic news thing pop up which made it clear. Surprised they didn't just add a little fade-in/fade-out text saying "Turn XXX' at the start of each turn. Maybe bringing it up again might get them to reevaluate it.