Sov's mine looting ability.

just wondering how the sov ability that generates loot from resource nodes works? can it pop loot multiple times off the same node, or is it a one shot wonder that needs to be left as late as possible when you've captured as many resources as possible?

14,866 views 5 replies
Reply #1 Top

It keeps spawning loots, so you have to play where`s waldo and find which mine is spitting out loot... a totally frustrating experience even with an arena map.  And unless you have sufficient nodes, it only spits out tier 1 mats...  I would love for the devs to explain how this is suppose to work.

 

Reply #2 Top

Honestly, I think it should be removed.  That ability is really broke.

Reply #3 Top

They are just being lazy, because you get 2 skill & lore points from opening goodie chest from Tinkerer`s tree later on.  Need better implementation.

Reply #4 Top

I don't think it's OP.  In several games (wiz, guardian, tinker) I've gotten exactly /1/ flawless crystal from any source other than a crystal mine starting to spawn chests.

 

Which places a large number of crafting options out of reach when you don't have those crystals.

Reply #5 Top

As we get a lot of useless troops, park them on the chest spawning tiles of mines that give tier 1 or 2 junk.  Eventually some of the other mines will give higher quality stuff.  This is how I managed to farm radiant gems...  Something in the chest spawning is not working as intended... but rather than the Dev fix it, I think they need to find a better way to implement.

For example, all sovereign gets 1 random item per resource node.  Wiz & Guardian`s skills enable to get 2 units, while the tinkerer would get 3-4.  Instead of spawning chest, you get a summary at the start of your turn indicating you get stuff.  However, they would need to rework how tinkerer can get those freebie skill and lore points (from losing the chests).