Galactic Civilizations III Dev Stream (Friday, September 4th) at 3pm EDT, Noon Pacific

Galactic Civilizaions III - Vertical

The next Galactic Civilizations III dev livestream will be today at 3pm EDT. Lead Designer Paul Boyer shows off new additions to GalCiv III in the new version update and teases bits of the "Revenge of the Snathi" DLC!

Come on over to our Stardock Twitch channel and join us for our live broadcast at 3pm EDT!

After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the latest episodes.

Update: Replay is on YouTube.

21,804 views 10 replies
Reply #1 Top

Could you tell us something about the coming "Expansion 1"? Even if you don't want to publish any details yet how about giving a buzzword describing the theme? Like "Diplomacy", "War", or "Alien Space Bats".

Reply #2 Top

I have 2 questions not related to governors!


Q1:
 I'm hoping we can get a way for modders to directly inject/alter existing xml entries based on match criteria,  but with the shortage of unicorns, can I get some assistance from one of the SD folks on making the OnTechAgeReached OnZEventType work with a modifier as either a GlobalTrigger or GlobalFactionMods?  Below are some details about the eventtype & what we as modders have to compare to.  I've troied many things trying to make it work, but I can't get past the syntax checker :(

  • ModifierEffectTypes.xml has an "OnTechAgeReached" OnEventType
  • The only example of OnTechAgeReached in use is in ScenarioTriggerSetDefs.xml.
  • Specifically, I'd like to adjust the Faction's Research each time they reach a techage

Q2: On the merely unicorn adjacent front, can we get TechAgeDefs.xml to include entries in the <TechAge></TechAge>  that allows us to configure a ResearchCost on all techs within a TechAge in that techage.  This is the current format:

  • <TechAge>
    <InternalName>AgeOfWar</InternalName>
    <DisplayName>AGE_OF_WAR</DisplayName>
    <!-- Must unlock 12 techs to get to age of war-->
    <RequiredTechPoints>12</RequiredTechPoints>
    </TechAge>

  • I'm hoping it can look like this:
    <TechAge>
    <InternalName>AgeOfWar</InternalName>
    <DisplayName>AGE_OF_WAR</DisplayName>
    <!-- Must unlock 12 techs to get to age of war-->
    <RequiredTechPoints>12</RequiredTechPoints>
    <CostMultiplier>.75</CostMultiplier>
    </TechAge>
  • This is different from the ResearchSpeed we can set in the pulldowns or mod in the xml's for a few reasons.  First, the researchspeed is the same across all tech ages when used there & either breaks the early game, or leaves the mid/late research trivial making us need to be able to set it on a more fine grained level than the one size fits all sledgehammer we have.  Second, there are around 420 techs and ten different tech tree files, manually editing the research cost for a bit over 4000 different techs is "time intensive" to say the least.  Third, you cannot use a simple search and replace for <ResearchCost>X to ResearchCost>Y because many of the values get used in multiple tech ages (more are reused than are TechAge specific).
Reply #3 Top

Will 1.3 be final or will there be some fine tunning?

Reply #4 Top

Updated with replay. :)

Reply #5 Top

Thanks for putting it up for those of us that mostly seem to live in the future.

 

Reply #6 Top

Quoting Zarkov, reply 5
for those of us that mostly seem to live in the future.

...or happen to be at working around noon on a weekday. =p

Reply #7 Top

a new 1.3 t in was released this week.

Reply #8 Top

So commanders are no longer in the expansion?

 

Is the new ground invasion mechanics going to have racial pops that was talked about after release?

Reply #9 Top

Quoting Ashbery76, reply 8

So commanders are no longer in the expansion?

I'm not sure what you are referring to, but you might be getting the Snathi DLC mixed up with the first expansion. I don't think they've officially said what will be in the first expansion yet.

Reply #10 Top

So close to that great acorn in the sky, grab a ship and learn to fly!  :grin: