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Star Control: September 2015 update

Star Control: September 2015 update

Greetings!

The team is now fully staffed with the exception of bringing on one additional animator.  It is now, the largest game project currently underway at Stardock across all studios in terms of monthly budget.

For those of you who remember the development of the original Star Control series, you may recall that Paul and Fred worked very closely with fan (SC2 mainly).  In fact, thanks to Paul and Fred we've been able to team up Riku who did most of the best known tracks for Star Control 2 back in 1992 and he's in charge of the new sound track.

Now, that said, we have a number of challenges that we need help with.  I'll list them below.

Challenge #1: IS Star Control Star Control without the Spathi?

The new Star Control is a prequel. It takes place before the events of the original series.

And for those who are deeply into the Star Control lore, our long-term plan is to make the Star Control universe a multiverse.  The Famous battles of the Ur-Quan conflict (part of which is told in Star Control 1 and Star Control 2) take place in one universe.  By contrast, Star Control 3 takes place in a separate universe.

As mentioned, Paul and Fred are the ones who wrote the Ur-Quan conflict lore that manifests partly in the first two Star Control games.  Today, Paul and Fred, the founders of Toys for Bob, work at Activision which precludes them from being able to work on the new Star Control. However, since Star Control is a multiverse, we can, with patience, hopefully wait for the day for a continuation of the Ur-Quan story.

That said, regardless the new Star Control won't deal with the aliens from the Ur-Quan stories for multiple reasons.  First, in the Ur-Quan lore, the humans join the Alliance of Free Stars in 2116, 4 years after the humans are contacted by the Chenjesu and our story takes place in 2086.   Second, because we don't want to interfere with Paul and Fred's story, we want to wait until they're free to work on their story again to continue it.  

From Stardock's point of view, Paul and Fred own the Ur-Quan lore and in fact, this lore goes well beyond what was seen in Star Control 1 and 2.  So while Stardock owns the Star Control universe, we don't make any claim on their lore.  Similarly, post-release if others create their own lore for their own universes, Stardock won't be making any claims on that lore either (i.e. no sneaky EULA that tries to lay claim to any lore/assets made that uses the new Star Control engine).

When you visit www.starcontrol.com later this Fall, you will absolutely see both classic and new aliens together since we support both the new Star Control and the original trilogy. We plan to provide a fairly elaborate series of pages to support Paul and Fred's backstory so that it's kept alive for the day when they can return to the Ur-Quan story.

 

Challenge #2: What IS Star Control?

While game designs are always unique, I'd like to propose that we look at what we are working on together collective as a specific genre (like 4X strategy).

In Star Control's case: It's an action adventure game. Specifically, an action adventure game in which you play as the Earthlings, go out into the galaxy and meet aliens, go on quests, explore planets, and have space battles.

That is what we're in the process of creating.

 

Challenge #3: Defining some core values

Each person will have their own vision of what they think a new Star Control must contain.  Like I said above, SOME people will absolutely say that Star Control is about the Ur-Quan and the Spathi and so forth. 

For me, it's a bit more general.  I want to interact with really interesting aliens that are well written, funny, charming and try out lots of cool ships, design my own custom ship, etc.  That's why we brought on comedy writers early on and have put a lot of budget behind making sure that we're prepared to record 11 hours of voice acting that will be handle through our engine's lips syncing tech (our engine is made by the some guys who led Civilization V's engineering PLUS additional veterans from around the industry).

 

Challenge #4: Satisfying the super fans

So how are we going to make the hard core fans happy?

Broadly speaking (without giving too much away) we plan to provide fairly extravagant mod tools. Tools well beyond what has ever been made outside of say Spore.

If you've read "Ready Player One" then you have a pretty good idea of the authoring level we are going for.  We'll be talking a lot more about this as we progress.

The main point is that our goal is to make the Star Control universe all-encompassing. Infinite continuities with OUR included initial campaign just one of an endless number that the community can provide.  If you've seen what the Ur-Quan masters team have done, imagine if they had millions of dollars in engineering hours designated to providing tools and support to ensure that there's a never ending stream of Star Control content.

 

Anyway, that's where we are now. 

Cheers!

-brad

1,269,753 views 226 replies
Reply #126 Top

Quoting SuperTamaru, reply 124

3: Modding tools: If you do get to use the legacy races, would they be implementable with the modding tools you intend to ship StarConIV so people can make their own campaigns, stories and the likes (And perhaps a recording tool for amateur voice acting?). Or are you going to let the fans create their own models to implement into the game?

 

Stardock already said that the new opus would be named StarControl.

 

I would humbly suggest that it also be given a short descriptor (2-3 words MAX) because, otherwise, it will be numbered as people need to have something to differentiate it with.

 

Star Trek I, II, III, (etc.), Into Darkness (no number).

 

Give us letters we can use as an acronym, like: V:TES, or VSOH

Reply #127 Top

Quoting Vaelzad, reply 108

How many times have they rebooted spiderman?

 

PERFECT!!! I am so glad you asked THIS question. Go read the details about Sonys decision to share the Spiderman property with Disney...

http://www.fool.com/investing/general/2015/02/14/why-sony-corp-is-sharing-spider-man-with-walt-disn.aspx

"The impetus for this deal can be traced back to the 2014 failure of Amazing Spider-Man 2" Sony specifically points to the property suffering, from not being apart of the larger marvel universe story, in a market tired of reboots. 


Sony has recognized fans declining interest in reboots, and has decided to do something never done before, by sharing a property with a rival production agency. Sony has recognized that Spiderman NEEDS to be apart of the Marvel lore and not SEPARATED from it. Meanwhile Stardock is doing the opposite force feeding fans the same old boring reboot, alternate timeline bit, and separating it from the established lore. Its poetic that the Spiderman franchise was the example given to support the reboot idea because THAT FAILURE is exactly where Starcontrol is heading. Stardock NEEDS to do something creative to get fans to buy into this game being apart of the Star Control franchise. I REALLY WANT this game to be GOOD, not some regurgitated reboot idea using the Star Control name as a marketing platform.


Save all the comments about this post being negative. Question #1 was Is StarControl the same without the characters and lore. The answer is NO. Spiderman is NOT really Spiderman without the rest if the Marvel characters and lore, thats why it is failing. Sony is noticing this and doing something to make it apart of the Marvel Universe, while Stardock is disconnecting its game from the StarControl Universe and expecting it to some how be successful

Reply #128 Top

The time limit if implemented would have to be carefully done, i don't want a time limit exploring the whole universe, then how'd we be able to explore the whole universe and all the planets, There will be surprises, wonders, hidden treasures, strange phenomena entering certain galaxies and on planets so all needs to be explored ! Perhaps there could be a time limit to reach certain goals and thereafter no time limit so the quest can be completed and the whole universe explored.

 

Reply #129 Top

Hopefully, they will implement a "starship creator" or "starship design" where you can use your imagination and build a ship from scratch.

 

Like maybe you can buy a ship that starts out with 4-6 crew and as you use your credits or RU's to upgrade your ship, it could improve over time.

 

Maybe buy crew pods that increases your crew capacity or turning jets, etc. (similar to what you could do in the original star control)

 

maybe even find artifacts as well?

 

If you could create a Yehat or Melnorme, then you would have your loophole of getting around not having the previous star control 2 ships in the game.

 

But it would be an awesome addition.

Even fight with them in melee, too.

Reply #130 Top

Will the Precursor still be cows?

Reply #131 Top

Quoting Meleemike, reply 129

Hopefully, they will implement a "starship creator" or "starship design" where you can use your imagination and build a ship from scratch.

 

Like maybe you can buy a ship that starts out with 4-6 crew and as you use your credits or RU's to upgrade your ship, it could improve over time.

 

Maybe buy crew pods that increases your crew capacity or turning jets, etc. (similar to what you could do in the original star control)

 

maybe even find artifacts as well?

 

If you could create a Yehat or Melnorme, then you would have your loophole of getting around not having the previous star control 2 ships in the game.

 

But it would be an awesome addition.

Even fight with them in melee, too.

I liked the vindicator, looked good and well balanced, i would not want to create my own design, i'd rather have professional game artists design 4 mother ships and then you would be able to choose any one of the 4, the other upgrades you mention is standard on sc2 and without thinking should be standard in the next star control, however more variety in technology and upgrades i would at least suspect.

Reply #132 Top

Quoting Achillus, reply 130

Will the Precursor still be cows?

Yes. Frogboy wrote in the previous update that they are going for a full-on cow theme for the entire game.

Reply #133 Top

Quoting Vaelzad, reply 108
How many times have they rebooted spiderman?

Plenty.  But in those reboots you still have Spider Man, Uncle Ben, the Daily Bugle, Green Goblin, etc.  This would be like rebooting Spider Man as a middle aged guy in Paris named Marcel Berger who works in advertising, wears a brown trench coat and fedora instead of a costume, occasionally fights street crime, and collects spiders as a hobby.

While I truly do respect Stardock's decision to pave their own way, and I believe they'll make something good, I just wonder why they want to use the Star Control name.  It seems like they are going for brand recognition, while not using the brand, and this really bugs me.  They respect Fred and Paul enough to not mess with the lore, but apparently not enough to not mess with the name.

How well would it have gone over if BioShock was called System Shock?  Or if Axiom Verge was called Metroid?  Yes, those games are very similar in theme and mechanics, but are completely different games.  This is no different.  There is a reason games are called spiritual sequels (or prequels), because they are as similar to the original game as possible, while not using any of the already established lore.

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Reply #134 Top

Quoting Cyclone_Jack, reply 133

While I truly do respect Stardock's decision to pave their own way, and I believe they'll make something good, I just wonder why they want to use the Star Control name.  It seems like they are going for brand recognition, while not using the brand, and this really bugs me.  They respect Fred and Paul enough to not mess with the lore, but apparently not enough to not mess with the name.


How well would it have gone over if BioShock was called System Shock?  Or if Axiom Verge was called Metroid?  Yes, those games are very similar in theme and mechanics, but are completely different games.  This is no different.  There is a reason games are called spiritual sequels (or prequels), because they are as similar to the original game as possible, while not using any of the already established lore.

 

VERY well put, I would just like to add the possibility that creative writing COULD accomplish what Stardock is trying to do. There is the Star Trek Voyager route where you could tell the story far away from the already established aliens and races. Tell a story from the distant future after all the existing aliens were wiped out from a catastrophic event a few humans some how survived. Maybe the story centers around a research expedition searching for the Precursors (which you already have permission to use), or investigating the disappearance of the Androsynth.

 

There are SO MANY possible stories that CAN take place in the same universe as the original story, that wouldn't need to include, impact, or prevent Fred and Pauls ability to expand that universe.

 

ALTERNATE TIMELINE IS LAZY! If thats the best they can do, then I cant imagine the rest of the story being any better.

Reply #135 Top

Quoting fargetv, reply 132


Quoting Achillus,

Will the Precursor still be cows?



Yes. Frogboy wrote in the previous update that they are going for a full-on cow theme for the entire game.

 

Seriously?  I've always liked that lore of what the precursor had to do to survive and explains why bovines are everywhere throughout the galaxy.  But wouldn't that somehow violate something since Activision owns the rights to the "races?"

Reply #136 Top

Quoting bum783, reply 134



ALTERNATE TIMELINE IS LAZY! If thats the best they can do, then I cant imagine the rest of the story being any better.

 

Hopefully they don't go the route of alternate timeline.  It can be done, the universe is a very big place.  It can take place in another galaxy and the appearance of humans (humans will be in the game right?) can be explain because they were put there by the Arilou for what ever mysterious reason they do things.

Reply #137 Top

Greetings... I've been lurking for a while. I've been a fan of StarControl since I was a kid and it first dropped back in 1990. StarControl 2 is probably my favorite game of all time.

While my initial reaction to not using the original aliens was not fit for publication as I sat back and thought about it I realized that it was an incorrect reaction and I absolutely respect and understand why your doing it. Kudos to Stardock for having the moral fortitude to respect peoples intellectual property, artistic expression, and for preserving a future in which FF and PRIII can still deliver their vision.  Will I miss the Ur-Quan?  yeah... absolutely. but I can more than deal with it.  Like others I am very much of the mind "point me to the founders program, take my money!"

As far as the seperate continuity goes I had a thought that I didn't see here (but I didn't read every post) so forgive me if I'm repeating something. I know people have said to do, as an example, something similar to a spathi but not a spathi. I think most ways that could be done would actually be rather painful and tacky. But how about taking it as a theme and expounding on it?

We know that the operating premise (if i read correctly) is that some unknown event happened back in the time of the Precursors - so that gives us a lot of time to play with - about 300K years if memory serves.

Untold event happens - perhaps a ripple in space time that makes minor changes that cascade out through the universe.

On Spathiwa, what would be the first spathi opens his shell, extends his eye stalks, and gets eaten.  Another genetic line becomes dominate on Spathiwa and instead of a race of cowardly snails we get a race of belligerant bivalves.

On Umgah, civilization is already well under way in a small corner of their world. But the first Umgah practical joke is played and results in an avalanche plugging up a Volcano, The Volcano can't release pressure in the planet - the planets crust cracks and fills the atmosphere with noxious toxins - all life perishes. If you visit the Umgah homeworld in game - its nothing more than a quaint archaeological site.

The Ilwrath, rather than setting out on their original timeline path decide to worship a god of cannibalism. while they never annihilate themselves their numbers never reach the point at which they establish a true culture that becomes known as the Ilwrath - they are just a bunch of mean spider people playing around on their unnamed rock. Visit their world and you just get a report that the landing party was eaten by giant spiders and no further contact is recommended.

The Pkunk never split from the Yehat - so we could encounter the precursor to both races - perhaps bipolar - and they never uplifted the shofixiti.. so on.. so forth...

 

As for what makes Star Control Star Control - every time I load up Star Control 2 for a play through - the first moments in the Sol system always fill me with awe.  The sound effects evoke the idea of a solar wind blowing over the hull, the system feels empty and lonely.. there is some trepidation. Sure the graphics are simple, but the made me feel like there was so much more, like there was so much hidden just under the surface waiting to be peeled back - that there was an adventure just waiting to be had.  If you can nail the sound effects, sound track etc.. and evoke that sense of awe and amazement - you will have done what no other game since then has accomplished.  You have a roadmap in Star Control 2. Build from there and you will succeed.

 

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Reply #138 Top

I know, a lazy approach, but my story would be something along the lines of:

 

1. Full fledged expedition (scientists, inventors, psychologists, biologists etc.) to a far away star went bad - the ship got caught in "interdimensional fracture/wormhole" and was spat out in a different part of the galaxy.

2. You drift in an unknown space on a damaged vessel with lost hope and depleted supplies when your radar goes "live".

3. You get picked up by a humanoid ("local humans") race "A" that seems not to be aggressive and actually pretty hospitable. They bring you over to their home planet as a guest. But it doesn't feel right as they are stalling your repairs and resupply under the guise of cultural exchange, making you go around their planet showing off their cultural advancements.

4. With time you get scraps of information on the situation in that space locale. It turns out to be that there's a war going on between races A,B,C and races D,E,F. Reasons for war are X, Y and Z. They aren't black and white, not clear cut. It also could be a disinformation by your host.

5. You get the feeling that your guys aren't really on the "right" side of the conflict and you start planning a long and hard escape. Your host don't suspect you yet.

6. Soon, a massive biological attack on your captors home planet happens, during which you and part of your crew manage to escape to an orbital station that's badly damaged and completely wiped out of race "A". You are unaffected, 'cause your biological composition is impervious to that biological weaponry. The attackers leave as suddenly as they appear, not noticing you.

7. You start to rebuild and help to revive race "A", since without their help you'd be a dead meat in a can floating about the unknown space... You find a few race "A" survivors on their home planet (some bright minds hid in a super secret nuclear blast bunker that you found after the bio-attack aftermath... w/e) and re-engineer their DNA with yours to preserve their race. They cooperate and with their help you resurrect the orbital station and build a one of a kind, cutting edge tech space ship to get back home. All you need to do is find that wormhole through which you traveled here. You are not interested in the local conflict. You just want to go home. Meanwhile a very strong bond between humans and race "A" was developed.

8. You go out in an approximate direction of where you came from..... Stuff happens - you meet another race. And another. You can't find the wormhole. Blah blah blah. Some more stuff happens. You're looking for somebody who knows how to get you back home. Conflict plot thickens. Even more stuff happens. You get sucked in the conflict......

9. You find out that you can't get back home the way you came here, but you can through some old nonfunctional Star Gate/Relay/w/e found on the other end of your galaxy sector. All you need to do is make it function. XD

 

You can beat the game by:

1. Fixing the Star Gate and teleport back to Sol, staying neutral in the conflict. (To repair the thing you'll need parts, resources, both material and "human" and huge source of power... w/e.. The adventurous path) GREEN EXPLOSION

2. Solving the conflict and get help from whoever you helped in the conflict. (This is another way to fix the teleporter with a lot of diplomacy and the conflict story. The storytelling path) BLUE EXPLOSION

3. Conquering the races and making them fix the Star Gate for you. (The "alotta fighting" way) RED EXPLOSION

 

And it'd also be nice to beat the game with the combination of those.

 

It'd be next to impossible to beat Shepard's space Jesus story, IMHO, so I'd not even go there.

Reply #139 Top

Quoting Achillus, reply 135

But wouldn't that somehow violate something since Activision owns the rights to the "races?"

Activision has 0% rights to anything Star Control. Activision does have control over Fred and Paul though due to Activision owning Toys for Bob, hence where Fred and Paul's participation in any form is unable to occur. Activision has no rights to anything in the Star Control universe or anything to do with Star Control. Fred, Paul, and Stardock are the only ones who have anything to do with Star Control.  

Reply #140 Top

Quoting Vaelzad, reply 139


Quoting Achillus,

But wouldn't that somehow violate something since Activision owns the rights to the "races?"



Activision has 0% rights to anything Star Control. Activision does have control over Fred and Paul though due to Activision owning Toys for Bob, hence where Fred and Paul's participation in any form is unable to occur. Activision has no rights to anything in the Star Control universe or anything to do with Star Control. Fred, Paul, and Stardock are the only ones who have anything to do with Star Control.  

 

So why is Stardock not able to use the other races such as the Ur-Quans?  Just curious.

Reply #141 Top

Quoting Achillus, reply 140
So why is Stardock not able to use the other races such as the Ur-Quans?  Just curious.

Quoting Frogboy, reply 48

but I'm really curious as to why the lore must be legally divorced from the title. Can someone expand on that for me please?

A lot of it has to do with ethics.

We didn't create the lore and we do not recognize Accolade as having any rights to that lore.

Also, we are huge fans of Paul Reiche and Fred Ford and have talked to them at length and while they said they'd love to work on a new Star Control, their company, Toys for Bob, is owned by Activision and as far as Stardock is concerned, THEY own the rights to the lore.

Anyone who has ever created something, whether it be a drawing or a story can hopefully understand why it is important to respect the creativity and work of others. 

I do believe that in the future, Paul and Fred will be able to work on a new game in the Ur-Quan continuity. But until then, the new continuity splits off from the Ur-Quan continuity back during the Precursor time.  

I'm not a lawyer so I don't know or care about the legality.  But I am someone who has spent his entire adult life creating things and I know what is right and wrong. I won't use the Ur-Quan lore unless Paul and Fred are involved.  Even if I had their permission, i would still prefer to wait until they can finish their story. 

Even Accolade had the rights to the Ur-Quan lore, I would consider anyone trying to extend it without Paul and Fred's involvement as being little better than fan fiction.  I.e. Star Control 3.

It is better for us to support and spot light the canon Ur-Quan lore on StarControl.com and then create, with you guys, a new continuity.

If you want to understand what the new Star Control vision is, read Ready Player One.

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Reply #142 Top

Quoting Rhonin_the_wizard, reply 141


Quoting Achillus,
So why is Stardock not able to use the other races such as the Ur-Quans?  Just curious.




Quoting Frogboy,


but I'm really curious as to why the lore must be legally divorced from the title. Can someone expand on that for me please?

A lot of it has to do with ethics.

We didn't create the lore and we do not recognize Accolade as having any rights to that lore.

Also, we are huge fans of Paul Reiche and Fred Ford and have talked to them at length and while they said they'd love to work on a new Star Control, their company, Toys for Bob, is owned by Activision and as far as Stardock is concerned, THEY own the rights to the lore.

Anyone who has ever created something, whether it be a drawing or a story can hopefully understand why it is important to respect the creativity and work of others. 

I do believe that in the future, Paul and Fred will be able to work on a new game in the Ur-Quan continuity. But until then, the new continuity splits off from the Ur-Quan continuity back during the Precursor time.  

I'm not a lawyer so I don't know or care about the legality.  But I am someone who has spent his entire adult life creating things and I know what is right and wrong. I won't use the Ur-Quan lore unless Paul and Fred are involved.  Even if I had their permission, i would still prefer to wait until they can finish their story. 

Even Accolade had the rights to the Ur-Quan lore, I would consider anyone trying to extend it without Paul and Fred's involvement as being little better than fan fiction.  I.e. Star Control 3.

It is better for us to support and spot light the canon Ur-Quan lore on StarControl.com and then create, with you guys, a new continuity.

If you want to understand what the new Star Control vision is, read Ready Player One.


 

Oh.  Got it.

Reply #143 Top

This is a public service announcement:

Previous pages of a discussion are worth reading, especially when the contributors have a "Stardock" tag  :grin:

 

 

Thank you Rhonin :-)

Reply #144 Top

Hopefully, the Keel- Verezy, Dnyarri and some of those missing/extinct races can find themselves in this new star control game. Specially since this is being considered a Star Control 2 prequel.

 

Mainly, because there are more than 20/30 races that have never been seen or playable, but are known races to have existed.

 

Having said that, The story line could be this...

 

I would center the plot around a race called, "precursors", who were a highly intelligent & highly advanced civilization.(hence the precursor upgrades in the original SC game on Sega)

 

Your mission?

To try to save them from extinction.

 

How? By banning together a team of races/ships to not only find them a new planetary system where they will need to move due to Geological and planetary disaster, but enemies who are sworn and dedicated to the destruction of the Precursors as a whole.

 

so you need allies to fend off attack

you need mining resources and artifacts in the Galaxy, to transition their relocation.

 

and finally....

You will need to work with a race known as the Mael- Num, to help make this happen.

 

A race who will later be known, as the Melnorme Trader.

 

The original home planet/star system of the precursors is "Velu".

 

you all should know this one.

its the planet with the one Urquan dreadnaught patroling the area.

 

your mission is to move them from Velu, to somewhere else safely and save the race.

Reply #145 Top

Quoting Frogboy, reply 55

We definitely have the arcade style combat in there.  

I see but please, guys, DONT keep the original SC combat. We have 2015 now, we are not in "prehistoric" time with strong hardware limitations. So ENHANCE the combat, make it more closer to Starsector. That way it will be pretty close to original + improvement. And I think there will be many ppl who would prefer to see more engaging fleet combat than forced staged 1vs1 combat.

You can see discussion about it here in reply 26, 31 and 34:

https://forums.stardock.com/466533/page/2

 

Reply #146 Top

Quoting -Farflame-, reply 145


Quoting Frogboy,

We definitely have the arcade style combat in there.  



I see but please, guys, DONT keep the original SC combat. We have 2015 now, we are not in "prehistoric" time with strong hardware limitations. So ENHANCE the combat, make it more closer to Starsector. That way it will be pretty close to original + improvement. And I think there will be many ppl who would prefer to see more engaging fleet combat than forced staged 1vs1 combat.

You can see discussion about it here in reply 26, 31 and 34:

https://forums.stardock.com/466533/page/2

 

 

Also shown in this thread and others - changing to fleet combat would turn this into a different game, like a Sins of a Solar Empire. Maybe Call of Duty should go turn-based? And Assassin's Creed could become a city-builder with assassination elements? It's a whole separate game type, fleet combat and dog-fighting.

Reply #147 Top

Quoting cuorebrave, reply 146

Also shown in this thread and others - changing to fleet combat would turn this into a different game, like a Sins of a Solar Empire.

It wont change it. Check Starsector first before going to such hasty conclusions. Compare it with Solar Empire doesnt make any sense. It has completely different RTS combat. I didnt talk about RTS combat.

 

Quoting cuorebrave, reply 146

Maybe Call of Duty should go turn-based? And Assassin's Creed could become a city-builder with assassination elements?

Meh. Pretty predictable trolling. I think there are other forums more suited for that...

Reply #148 Top

Meleemike EXACTLY! I can get on board with that. Travel back in time to save the precursors while running into ancient races who were only mentioned in star control 2 would be a creative story that includes races, history, and lore from SC2 without taking anything away from Paul and Freds intellectual property. I hope Stardock is paying attention. 

Reply #149 Top

Quoting -Farflame-, reply 147


Quoting cuorebrave,

Also shown in this thread and others - changing to fleet combat would turn this into a different game, like a Sins of a Solar Empire.




It wont change it. Check Starsector first before going to such hasty conclusions. Compare it with Solar Empire doesnt make any sense. It has completely different RTS combat. I didnt talk about RTS combat.

 


Quoting cuorebrave,


Maybe Call of Duty should go turn-based? And Assassin's Creed could become a city-builder with assassination elements?



Meh. Pretty predictable trolling. I think there are other forums more suited for that...

 

Yes it WILL change it ! NO FLEET COMBAT !, it would definitely take away the feel of what made SC2's Melee such a great combat experience. 1 ON 1 ONLY !

Reply #150 Top

Quoting -Farflame-, reply 147


Quoting cuorebrave,

Also shown in this thread and others - changing to fleet combat would turn this into a different game, like a Sins of a Solar Empire.




It wont change it. Check Starsector first before going to such hasty conclusions. Compare it with Solar Empire doesnt make any sense. It has completely different RTS combat. I didnt talk about RTS combat.

 


Quoting cuorebrave,


Maybe Call of Duty should go turn-based? And Assassin's Creed could become a city-builder with assassination elements?



Meh. Pretty predictable trolling. I think there are other forums more suited for that...

Excuse me. I apologize if you think I'm "trolling", but it's not trolling to desire to keep the parts of Star Control that MAKE THIS GAME UNIQUELY STAR CONTROL. the comparison I was making had only to do with that - games should keep their core gameplay. And that goes for all games. Including the others I mentioned. 

But, if we want to talk about "trolling", we could always mention derailing a thread about progress updates using purposefully inflammatory remarks from out of nowhere, made only to polarize the members reading this post... *ahem* random nonsense about turning a dogfighting game into fleet combat. 

I have an idea? Put your money where your mouth is? Make a separate post about this very subject, include a poll and we can see if true fans of Star Control want Stardock to completely change the core gameplay to imitate some other game, or stay true to what made Star Control so beautiful and unique in a sea of same-y fleet combat games.