is <WealthSlider> in aistrategydefs.xml working right? configured elsewhere?

I've been watching a lot of floats lately & it seems like the ai is always set to 33/33/33 on govern planet & the government window's economy tab... but  nearly every entry to theaistrategydefs.xml file has "<WealthSlider> set well below 0.33 set, the closest is pirate & dreadlords at <WealthSlider>30</WealthSlider> ans the rest are significantly further below that.  is it being configured somewhere else?

37,418 views 7 replies
Reply #1 Top

I don't think the settings you see in the govern screen correspond with the settings the AI was using. It's definitely not using 33/33/33; you can esily show this by setting up a strategy with 100% research for ten turns and then another with 100% manufacturing and just watch what happens to the score graphs.

Reply #2 Top

Quoting naselus, reply 1

I don't think the settings you see in the govern screen correspond with the settings the AI was using. It's definitely not using 33/33/33; you can esily show this by setting up a strategy with 100% research for ten turns and then another with 100% manufacturing and just watch what happens to the score graphs.

Good to know, I was concerned.  do you know if we can set it by planet type somehow instead of enpire wide?  maybe dumping it into GovernorDefs.xml or something like this?


<Governor>
<InternalName>GreatWealthWorld</InternalName>
<DisplayName>GreatWealthWorld_Name</DisplayName>
<!--<Description>GreatWealthWorld_Dec</Description>-->
<BonusQualifier>
<Stat>ColonyGrossIncome</Stat>
<Weight>1</Weight>
</BonusQualifier>
<PlanetClassMin>16</PlanetClassMin>
<PlanetClassMax>18</PlanetClassMax>
<WealthSlider>0.1</WealthSlider>
<ManufacturingSlider>1</ManufacturingSlider>
<ResearchSlider>0.0</ResearchSlider>
<MilitarySlider>0</MilitarySlider>
<Improvement>Manufacturing</Improvement>
<Improvement>Manufacturing</Improvement>
<Improvement>Wealth</Improvement>
<Improvement>Wealth</Improvement>
<Improvement>Wealth</Improvement>
<Improvement>WealthHub</Improvement>
<Improvement>Food</Improvement>
<Improvement>Food</Improvement>
<Improvement>Food</Improvement>
<Improvement>FoodHub</Improvement>
<Improvement>Approval</Improvement>
<Improvement>Influence</Improvement>
<Improvement>Tourism</Improvement>
<Improvement>Trade</Improvement>
<Improvement>Influence</Improvement>
<Improvement>Defense</Improvement>
<WealthSlider>1</WealthSlider>
<ManufacturingSlider>0</ManufacturingSlider>
<ResearchSlider>0</ResearchSlider>
<MilitarySlider>0</MilitarySlider>
<FillerImprovement>Wealth</FillerImprovement>
<FillerImprovement>Food</FillerImprovement>
<FillerImprovement>Wealth</FillerImprovement>
<FillerImprovement>Wealth</FillerImprovement>
<FillerImprovement>Wealth</FillerImprovement>
<FillerImprovement>Approval</FillerImprovement>
</Governor>

or something?  SD  guys that sort of format would be great  if we can't already, maybe add a way we can set for how it should be during upgrades too

Reply #3 Top

Nope, it's currently not possible to make the AI specialize using the planetary wheel.

Reply #4 Top

Quoting naselus, reply 3

Nope, it's currently not possible to make the AI specialize using the planetary wheel.

That's what I was afraid of when I saw a post from brad somewhere saying he wants to make it more theater focused than empire focused (among other thigs) & would go into code if the xml's were not enough:(

 

a way to ensure the ai doesn'yt do something like set all of it's econ worlds to full manufacturing at the same time would be good too

Reply #5 Top

If we're lucky, we'll be getting planet groups in 1.3. If these are extended to the AI then it'd tackle two birds with 1 stone - less micro for the player, more control for the AI.

Reply #6 Top

Quoting naselus, reply 5

If we're lucky, we'll be getting planet groups in 1.3. If these are extended to the AI then it'd tackle two birds with 1 stone - less micro for the player, more control for the AI.

 

very nice

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Reply #7 Top

If you set it to break even then what the AI now does (in 1.3) is assign its wheel to whatever strategy it picked.

Then it starts to creep the wealth slider to the point where it's breaking even.