Hi!
Here's a splurge of ideas! Figured this way you could pick and choose items from all the ideas!
1) Adopt a zoom function similar to what R.U.S.E had. As we zoom out, individual units "morph" into a bigger single unit (representative of all those units). More units equal a bigger stack. I could see this working when you have armies with t3 in them, where you could zoom out, and you would just see your big t3 ship. When you hover your cursor over this unit, you could see its exact composition (like a fleet bar in Sins of a Solar Empire). Armies without a t3 could simply be some representative tank or what not.
I think this would work very nicely with the meta unit concept. Also it is by far the "most realistic" in terms of what an actual general would do. For example, a war room might have a single ship to representative a certain fleet, and use this macro view to determine where to position the fleet.
2) Go old school. Upon zooming out make meta units blocks, just as it would be done in a battle back in the day.
Something like this: http://www.britishbattles.com/waterloo/waterloo-map-2-cavalry-attack-l.jpg
Then, upon zooming out more, have a big block for the army (pretty much just #1).
3) Make regions exact exactly like planets in Sins, where each region would have a "fleet" bar showing what is in that region. However, I hope that this does not become the bread and butter mechanic as this is just "boring" to me.
Ideally, what if we could zoom to a level where several regions are morphed into a "territory", and then this territory could have a fleet bar showing all the units that are in that territories respective regions.
4) A heat map. Greater concentration of units would equal more red in an area, while deserted areas would be "cold". While not ideal for the actual overall strategic zoom concept, I think this would be great if we could "toggle" the world into a heat map at will. This could give a unique and easy to see view of where armies are.
As a side note, I hope AoS has quite a few toggle options such as this. See #7 for more. In FAF, the map had quite a few neat toggle switches. I hope to see something similar!
Other thoughts/questions:
5) Any chance we could have some form of an arrow mechanic as in Ultimate General Gettysburg? Something that looks like this when we move armies from a zoomed out perspective?
http://static1.squarespace.com/static/51cabf8ae4b043b66a22b6b9/543fc2e2e4b0d6a781076a7c/543fc395e4b07a3fedf560bf/1413464994060/Devils+Den+Battle+3.png
6) Please allow us to "draw" on the battlefield for multiplayer. This is a feature that started in Rome 2 Total War. If you clicked a button your cursor in game literally became a marker, and you could draw lines onto the field of battle for your allies to see. If you don't know what I am talking about let me know and I will clarify!
7) To steal another feature from the Total War series.. In Medieval 2 TW, you had a button you could click that would highlight friendly and enemy troops. When clicked, every friendly solider would have a green flash under his feet for a few seconds. Enemies would have a red flash. Allies would have a blue flash. This was amazing useful when there was a massive brawl going on, and you wanted an abstract view of how the battle lines were formed, where the line was thinner and might need re-reinforcements for example. Turned the brawl into a "green vs. red" concept, highly useful!
I'm suggesting this because given the scale of the game, and the current "run through" problems, this could be a godsend to see what units are where. Especially right now when we only have 1 race and it seems that the friendly and enemy units are colored exactly the same (no differing trim colors as each player would have in FAF for example).
8) I do think we need icons to represent the meta units. I hope this is not a complaint for you guys? I can see why individual icons would be a bad idea, but i see no problem for meta units.
9) I absolutely think all engineers need their own icons. I can already see from how this game plays that AoS will not have the engineer problem that FAF has, where in late game you might have anywhere from 300-700 engineers (depending on the map). Seems that right now, if I imagine how huge one of the huge maps will really be, we would only need somewhere around 70 engineers max? That's doesn't seem very resource intensive to have 70 icons are so displaying. And I want to know where all my engineers are!
Yes I know I borrow alot from other games, but I've played so many strategy games, and every one usually had some amazing feature that no others games had. Always thought it would be neat if a game one day combined all these. Why not AoS?
