Annekynn Annekynn

1.2: AI still useless

1.2: AI still useless

Genius difficulty, immense galaxy, 5 AIs (to give them lots of room to expand), here is a picture of the 2nd most powerful nation on turn 480 (and yes, im Canada):

 

461,011 views 106 replies
Reply #101 Top

Quoting jljhnsn, reply 100

News Flash!

There is no such thing as transcendence!  There is no AI anywhere that has the tiniest bit of independence or unique will or creativity and I dare say there NEVER will be, NEVER!!  That being said, any AI is just a collection of <if then> statements and this AI is amazing!  The fact that it can manage as well as it does on such a complex game as this is a Fantastic! complement to the AI programmer.  Please keep up the good work!

 

Thanks, Captain Obvious. However, this AI is not amazing. Some parts of it are actually pretty damn bad, particularly the scripted elements. Encouragement is good, but pretending that significant, addressable flaws don't exist doesn't help anyone.

Reply #102 Top

Quoting sjaminei, reply 45


-Endless projects is most likely the real offender here. Birthing subsidies is too powerful, and the basic mechanics too weak. Same with influence. You don't even need those fancy culture buildings, just raw production and a project. This is probably the most broken part. When a birthing project creates more citizens per turn than the ultimate Yor assembly line, something is very wrong. Fixing these, and a review of growth mechanics would probably fix a lot of the current broken stuff. 

Do away with the endless projects. A planet has nothing to build, dump that production to a starbase.

Being able to change production into other resources makes production even more valuable than it already is. Diminishing the need to build all of the other types of buildings.

Reply #103 Top

The AI needs to be taught to expand, and keep expanding, then it will be much more able to keep up with players, especially on insane map sizes. Right now it likes to stop expanding after only a dozen or two dozen planets. It stops expanding even if its empire is literally surrounded by a large number of habitable worlds even with a few perfect worlds right on its door step. 

Reply #104 Top

 

Quoting meteuremu, reply 103

The AI needs to be taught to expand, and keep expanding, then it will be much more able to keep up with players, especially on insane map sizes. Right now it likes to stop expanding after only a dozen or two dozen planets. It stops expanding even if its empire is literally surrounded by a large number of habitable worlds even with a few perfect worlds right on its door step. 

 

that's something that really hurts the Ai because it abruptly stops ramping up and switches to whatever it's victory strategy (military/influence/research/etc) while its still a fledgling power trying to establish roots and tries to rush someone weaker without having the infrastructure to do more than annoy all but the most inept & hapless of opponents

 

 

Reply #105 Top

Quoting Tetrasodium, reply 104

 


Quoting meteuremu,

The AI needs to be taught to expand, and keep expanding, then it will be much more able to keep up with players, especially on insane map sizes. Right now it likes to stop expanding after only a dozen or two dozen planets. It stops expanding even if its empire is literally surrounded by a large number of habitable worlds even with a few perfect worlds right on its door step. 



 

that's something that really hurts the Ai because it abruptly stops ramping up and switches to whatever it's victory strategy (military/influence/research/etc) while its still a fledgling power trying to establish roots and tries to rush someone weaker without having the infrastructure to do more than annoy all but the most inept & hapless of opponents

 

 

 I agree, back in GalCivII the AI was great at expanding and giving you a challenge. You need to expand fast just to keep up with the AI, and If there is a planet you want, you better get to it fast cause the AI sure as hell is going to. 

Reply #106 Top

Quoting Frogboy, reply 19

It doesn't matter what the AI tries to do militarily if it can't keep up with a human economically.  The Civ IV AI was famous for its ability to generate massive armies that, even if technologically inferior to the human, could still pose a challenge from sheer MASS.  



Yes. It did this through massive MASSIVE resource bonuses.  

Hence: Increase the difficulty level. 

The AI isn't making dumb decisions (as the original screenshot showed). It simply didn't have *enough* stuff.  He's playing on 1 difficulty level above normal. 

Full disclosure: I work in the same building as the AI coder of Civilization IV and Civilization V. 

Hey Brad can you tell the CIV V guy to put a little more PaZazz into the CIV V AI :)