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Mega Events DLC Now Available for Galactic Civilizations III

Mega Events DLC Now Available for Galactic Civilizations III

Expand your Galactic Civilizations III experience with new Mega Events that include the return of the Dread Lords, a declaration of war from the Peacekeepers and more.

Here are some EXAMPLES of some of the events:

  • Dread Lords Return A dormant Dread Lord colony has awoken. Stop them before they become too powerful and wipe out all life in the galaxy.

  • Peacekeepers A large force of time travelling robots appear and declare that they have been sent back to stop the conflicts that endanger the future.

  • Assassination  A beloved leader is  is assassinated, the new leader vows revenge plunging the galaxy into war.

  • Space Monsters - Distant relatives to the Living ships of the Dread Lords, begin to appear in the galaxy again. They will continue to spread until exterminated.

  • The Artifact  A mysterious Artifact appears and starts boosting the power of a previously weak race. The only way to stop them from becoming gods is to kill them first.

You will also receive Organic Dread Lord Ship parts as part of this pack.  

 

The Galactic Civilizations III Mega Event DLC is available now for $4.99 through Stardock or Steam.

If you are a Galactic Civilizations III Elite Founder:
The Mega Events DLC was automatically added to your Steam account free of charge, and can be accessed under “Galactic Civilizations III” in the “DLC” section, enjoy!
 

Assassination_Text DreadLords Peacekeepers 
SpaceMonster TheArtifact
494,370 views 114 replies
Reply #101 Top

Quoting Antilurker77, reply 70


First of, it's six XML files. Five in the Game folder, and one in the Text folder (the files Stardock lazily left in). And again, you did not answer my question. The files Stardock left in are completely useless without the rest of the DLC. All they do is register some strings, but these strings are never called anywhere. You can delete them with no adverse effects. There's no reason for those files to be there. And once again, you're completely missing the point. Whether Stardock puts DLC in it's own directory or not doesn't matter, what matters is that those files shouldn't be there. There is no excuse. It's obvious that the DLC was originally part of the base game, but then they decided to cut it out. Stardock tried to cover their tracks, and did a sloppy job.
 
You mean besides it being standard industrie procedure? |-)
Reply #102 Top

I'm not entirely sure why this conversation has become so rough, but please remain civil while discussing the topic at hand. :cylon:

Reply #103 Top

All this dlc is all well and good but it doesn't fix the issues with the game. Why the heck should I give you more money when you have done a poor job of getting the patches done? How long has it been since we asked for the option to disable or tweak surrenders? Instead you give us a dlc of potentially game destroying events instead of just making the game better. It's like oh btw you know how we've been ignoring you well we think we deserve some more money. I won't be spending another penny until you fix what you've made let alone adding to it.

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Reply #104 Top

Quoting VladelMC, reply 103

Why the heck should I give you more money when you have done a poor job of getting the patches done? 

 

We've had plenty of patches and they're coming out at a decent rate. I don't think we can really complain on that score. Though some of the priorities for patches have been a bit... odd, and there's been a few outright blunders committed during efforts to improve balance, but in general post-release support has been plentiful and the game is already much better than it was at release.

Reply #105 Top

I thought the mega events were free. Now you have to pay for it? You Devs are getting greedy and losing once long-term fans. Sorry, this is pure greed and you haven`t even fixed the game yet.

 

Shame on you.

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Reply #106 Top

In my POV they did one big mistake with this DLC - calling it "Mega Events DLC". Some different name would be more appropriate. Like "Galactic Events" or "Cosmic Events". You know what - i would be even more happy with "Sh*t That Suddenly Happened DLC". Less confusion with in-patch included mega events and less complaining.

IMHO only.

Reply #107 Top

Quoting Seafireliv, reply 105

I thought the mega events were free. Now you have to pay for it? You Devs are getting greedy and losing once long-term fans. Sorry, this is pure greed and you haven`t even fixed the game yet.

 

Shame on you.

Ten are free; five are DLC. The DLC also contains art assets for the Dreadlords.

Reply #108 Top

The problem with this DLC is, that the game itself without some flavour is quite boring and buggy. Example(s)?

"This site is protected by pirates, do you want to engage?" ENGAGE WITH WHAT SHIP/FLEET? WHERE? HOW MANY PIRATES?

Or you build a galactic wonder. Woooo, I made it! If I would only knew about it. There is NO feedback, it's like building your 30th factory.

Or invasions. You don't know why you won or lose, you see nothing, it's just a summary screen.

There are major slow downs for many users, even if you meet the recommended requirements.

a.s.o.

And now a patch whewre you can export your designs to some website, and you can put your ship design on your desk if you pay them some money. Yes, that's what you really need in this game at this point. And the new mega events are all boring as hell, but not the ones you can pay for. These are quite interesting. Tricky!

 

I can understand why some people are angry.

 

Besides that: Steam says on the DLC page my language is not supported. Is my game now on english if I pay? Can I play? Is it a language mix? I don't know.

Reply #110 Top

Quoting Antilurker77, reply 38

Holy shit, people are actually defending this?

This was a basic feature in GC2 which has been stripped away and repackaged as DLC for the sequel. This is the kind of scummy shit I expect EA to do, not Stardock.

"But there are Mega Events in the base game too!" -- Yeah, the boring vanilla ones. Want something interesting to happen in your game? Better fork over $5!.

Sorry I really don't have a problem with this when you bought the original game did it mention Dread-lord mega events? Or Mega events at all, no it didn't. So they added Mega events for free but then want to charge for some extra mega events in particular those that include lots of art assets like dreadlord ship parts. Your complaint is that they should give you those for free as well even though they weren't part of the product you bought as advertised.

You my friend have a very great sense of entitlement, most games don't give you any free extra content in patches after they launch just bug fixes. Your complaint is that they aren't giving you all extra content free.

Of course as a founder I got it all for free anyway but that's part of why being a founder even though it cost me extra in the long term is a good deal and why I was willing to pay so much up front for a game still in Alpha.

 

 

 

 

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Reply #111 Top

Quoting Seafireliv, reply 105

I thought the mega events were free. Now you have to pay for it? You Devs are getting greedy and losing once long-term fans. Sorry, this is pure greed and you haven`t even fixed the game yet.

Shame on you.

No the Mega Events system has been implemented in a patch for free along with a number of Mega Events (additional content stardock are giving you for nothing).

The Mega Events DLC is actually a bunch of additional Mega Events that are somewhat more substantial than the free ones , (and dreadlord ship parts) for which they wish to charge people less than the price of a happy meal. This has caused much rage in some quarters and cries of shame from those like yourself who believe all additional content should be free to everyone or that $5 is more than this DLC is worth (in which case don't buy it guys).

 

 

Reply #112 Top

Quoting econundrum1, reply 110


Sorry I really don't have a problem with this when you bought the original game did it mention Dread-lord mega events? Or Mega events at all, no it didn't. So they added Mega events for free but then want to charge for some extra mega events in particular those that include lots of art assets like dreadlord ship parts. Your complaint is that they should give you those for free as well even though they weren't part of the product you bought as advertised.

Um, yes they were. They said mega events were going to be patched in long before the game launched. So they are part of the product they advertised.

Then when they were building the mega events, they picked the most interesting ones and ripped them out of the base game and repackaged them as DLC.


You my friend have a very great sense of entitlement, most games don't give you any free extra content in patches after they launch just bug fixes. Your complaint is that they aren't giving you all extra content free.

No it isn't. My complaint is that they took content they promised would be free and started charging for it.

Of course as a founder I got it all for free anyway but that's part of why being a founder even though it cost me extra in the long term is a good deal and why I was willing to pay so much up front for a game still in Alpha.

So basically, "Fuck you, got mine"?

Reply #113 Top

Quoting Antilurker77, reply 112
No it isn't. My complaint is that they took content they promised would be free and started charging for it.

 

(The bold italics are mine) I would like you to point me in the direction of where is was stated this would be the case. I've never seen anything written about specific mega events being promised for free in a future patch. Please show me so I don't feel you're just blowing smoke up our collective butts. THanks.

Reply #114 Top

Before I lock this thread, I want to point out a few things:

  1. Mega Events (the feature) was added for free in v1.2.  This is something that was charged for in GalCiv II as part of an expansion.
  2. The DLC is a series of additional Mega events that involved costly new content.  We also plan to keep updating this DLC as more assets are completed.  Even as is, it's a pretty good value imo.
  3. DLC operates on an entirely different track than the base game because it has to be planned so far ahead.
  4. The award-winning base version of GalCiv III has already received several major free updates and we have much bigger free updates in the works (mainly because they take longer).
  5. The specification of what we update is based on YOU, the player, our customer. The ones who pay the bills.  We listen to what you want us to do and then we do it. I would like to think that is what most people want.  That is why, for instance, 1.2 had so many AI updates in additional to mega events and why 1.3 is going to be so focused in UI to help reduce late game micro-management.

As others have mentioned but it may not be that easy to understand for people not familiar with game development, what makes GalCiv III such a big deal is that it's a brand-new 64-bit strategy game engine.  This isn't some 32-bit Unity game (no offense to Unity we use it and love it!).  What it means is that we have no real limitations on where we go.  Our design isn't limited based on someone else's engine and this engine is brand new. 

The reason GalCiv II stopped at Twilight of the Arnor wasn't because there wasn't demand for more expansions. It was because it was as far as we could go with a 32-bit DirectX 9 engine. We literally could not jam in anymore into the game.  That is the same reason why we haven't done any more Sins of a Solar Empire expansions.  Everyone knows people want more expansions but Irconlad just can't jam anything else into the Iron engine.  By contrast, GalCiv III is on a brand-new engine and the full team is budgeted to work on it for the next few years.