Missing Game Features

the grand list according to Paultos


 Updated, late Sept :}

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  • Game option - verbose, ie "more" setting for tooltips. never hurts
  • Summary of upkeep for all ship types *1
  • Fleet name can't be maintained *
  • Game option - Allow to adjust opacity of unbuilt improvement upgrades
  • Display attached shipyard production stats in Govern Planet screen
  • Separate rather than combined "use civ prod level" toggle for tax and for shipbuilding *2
  • warning box for global production delta (namely, tech cost warps due to trade or gift, or new planet drops empire morale) *4
  • In ship designer, offer a little flexibility on illegal deletes *3
  • select where the eject button should throw a ship
  • User tags column in planet summary !!
  • opt'n during game start - to exclude campy community-made star system names
  • diplomacy overview should indicate cooldown for each race to make trades again, unless it's a variable number

  

Hi, the above is the TOC style list. Now I'll open the floor for discussion and also note the short commentary in the succeeding post.

About those expanded tooltips, I mean on the tech screen is where I mean. I don't think it would insult anyone if the research institute tip specified that you need to build xeno labs before you can construct it. Especially given that you can own the science while not having the xeno developments or -whatever, which grants you xeno labs

Notes

* How did this get overlooked??

*2 Simply, I want a planet to continue being locked to the global tax wheel, while having a social-military level of my choosing

*3 I never want to see "this piece has other pieces attached so you can't remove it"; why not group-select the relevant pieces for me insetad?

*4 Example, .2 morale penalty lowers raw production on world X, which was optimized to build improvement Y in say 3 turns.  Instead it winds up being enough for just 99% of Y's cost over 3 turns, thus requiring a 4th turn to complete.  This seems important for your ocd optimizer (55%+ of playerbase)

!! (see following post)

 

49,918 views 6 replies
Reply #1 Top

The games I played went well for me, an admitted over-perfectionistic nit picker scab-scratcher. On the whole I think this can even work in a multiplayer setting where each turn takes a fairly reasonable number of minutes to execute. Some of the features above address areas where analysis might extend turn time severely.  I could probably think of a half dozen more given a little more game-time, heh.  But these are the ones that presented themselves most readily.  Right now however I'd like everyone to up-vote the following please:

II-
I have a dream. This dream has my fave 4x empire simulator give a little space in its bloomin' city summary, like let us say one column, for personalized notes useful to me.  Just give a three character field which the player can place codes in to, with a code system they design.  Or little color squares.  For example, colonies I'm working on right now get a green square (I set the square manually).  Colonies that are making weapons get a gray square.  Colonies I wish would die would get a white square. Etc. And for the love of Jim, make it a sortable column.  This will help me a lot!  I'm sure there's less feeble-brained folks out there who nevertheless feel identically.  There's literally boundless possibility for utility here, and the implementation is beyond-trivial.  Drop rocks on all my other requests, but please create this one. Thanks!

Reply #2 Top

Uh. Not one person wanted to chip in?  Wow, ok. =-X

 

*barely-suppressed nerdrage*

Reply #3 Top

Hi Stellio

 

Regarding the eject option: You can select hte shipsand right click on the tile you want htem to eject, so that should already resolve the eject location point. What might be usefull is to have one button to eject all ships and/or select all ships before sending them away from the planet as it takes a lot of time and clicking when sending all of them away from a planet

 

Regarding Fleet names: I think I could change the name of a fleet by clicking on its name and typing something else- try that. Should be still working

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Reply #4 Top

Actually i think they want a default location you can use rally points but its not ideal 

as for the ship name thing the problem is when you upgrade the ship it reverts back to a default name

Reply #5 Top

thanks guys.  Yeah, these points are going to be polishes only, but I mean why not have that polish?  I'm still discovering new things and I feel the designers outdid themselves for sure.  just the one thing I'd request (YEAH I know, 1000's of players each requesting "only" one feature...) but an ingame scratchpad with some referencing ability... that just seems like good sense.  Forget "oh, how can we grab the users's attentionss" and just go w/ good sense.  You know?

Reply #6 Top

Something that I am sorely missing is the auto-next action check box in settings.  Remember when you used to finish moving a ship and it would automatically select the next one?  There is not even the option for that now (at least that I can find).

 

Also, when you right click and hold it during movement, it would be great if the screen would show you how far you are currently trying to go.  That would make things a lot easier for me...

 

Thanks