Suggestions and Questions
It might be nice to have a suggestions and questions section somewhere. I imagine that is coming, but for now I will just post here :- )
One of the big problems that SupCom has is the suicide bomber tactic. Take any of the experimental aircraft and fly them over units you want to destroy and let it get shot down. When it crashes it will do a ton of damage to a lot of stuff. This tactic is utterly indefensible.
To test this, a friend of mine and I set up a game where I was able to build a massive hedgehog (shields, AA, point defense) that easily chewed through 800 Tier 3 bombers way before their scrap could fall anywhere near the area the hedgehog was protecting. Even targeting the front line defenses (the hedgehog was six hedgehog rings deep) hardly any bombers even had a chance to drop bombs.
Then he took three experimental aircraft in, one after the other with small gaps between. The CZAR is the most effective one to use, but any of the others work well too. So when the first CZAR got shot down right away and crashed it took a big bite out of the hedgehog. The second one made it further in and took out a bunch more defenses. The last one lived long enough to get off a few blasts in the protected area before being shot down and taking out a few buildings.
So three experimental craft took out what 800 tier 3 bombers could not. I doubt twice that many bombers would have gotten any further than the 800 did.
This is a terrible mechanic! There should be no indefensible attacks. If there are defenses for a thing and I choose not to build them then I deserve what I get. But if there is no counter at all then that is just frustrating.