Why Colonizer is Good: Leapfrogging Colony Expansion (But is It Better than others?)

1.  Colonizer is pretty much outright superior to Engineering simply because it makes distance decay from shipyards irrelevant.  EVERY colony can start with a shipyard with Colonizer if necessary.  Consequently the only reason to choose Engineering is if you chose Colonizer also.

2.  Naturally Colonizer is much stronger on larger maps with more planets to colonize.  Consequently Colonizer is a trait that scales exponentially to numbers of habitable planets. On smaller maps, it's really not that impressive.  On larger maps... whooosh.  

3.  On systems with multiple worlds, colonizer is ESPECIALLY strong because it allows ONE planet to rush the shipyard, and all of the others can rush factories, granting a +25% production bonus to new starting worlds.

With the preliminaries out of the way, on to the meat of the argument:

The PRIMARY advantage of colonizer is that it allows your new colonies to IMMEDIATELY begin spamming out colony ships.  Shipyards are one of the most expensive early buildings in the game and Colonizer effectively removes that block.  With free shipyards on your border worlds, this means your border worlds can spam CHEAP CUSTOM DESIGNED COLONY SHIPS (the ones without engines using "small hulls").  This allows you to fill out the worlds near your border, while your core worlds can spam out EXPENSIVE MANY ENGINED COLONY SHIPS to leapfrog FURTHER past your borders.  In other words, you don't have to waste desperately needed manufacturing points from your core worlds in the early game on building colony ships for your other non-colonized border worlds.  Your border worlds can take of that job.  

On the right map, this means you can effectively win the game in the first 50-100 turns because of how badly you've out colonized the AI.  The rest would just be cleanup.  

Furthermore, not only does grabbing more worlds means more production, it ALSO means more ideology points.  THIS IS A HUGE DEAL.  Ideology points are one of the hardest things to get after the early game (unless you choose Zealot) and getting as many as you can early on GIVES YOU A HUGE LEG UP.  50 colonies with Benevolence level V Research for example means a minimum free +250 Research every turn.  In the early game, this is literally all you need.  

Is Colonizer better than the other traits? One smaller maps or on maps with fewer habitable planets: probably not.  But on larger maps with more planets and more room to expand IT IS ONE OF THE STRONGEST TRAITS IN THE GAME because it can effectively win you the game before the AI is ready.  If you manage to get 120 colonies by the time an average AI gets 30, that's it.  No need to play anymore.  You've won.  That's why it's so powerful.  

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Reply #1 Top

CHEAP CUSTOM DESIGNED COLONY SHIPS (the ones without engines using "small hulls").

With -20% components mass race trait and some right research choices (-% support modules mass) you will get ability to build colony and constructor modules on smallest ship hulls. Together with Colonizer it's an absolute overkill. With Prolific ability nerfed Colonizer is second must-have ability along with Patriotic. Just add trait with +% to pop growth and you're all OK. 

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Reply #2 Top

Hmmmmm.  This might be even more efficient.  Thank you.  

Reply #3 Top

It's going to be changed so that shipyards can't be rushed with Colonizer.

Reply #4 Top

Why do I always see, in my minds eye,  marigoldran pulling the wings off flies as he instantly builds his shipyards...?

 

:omg:

Reply #5 Top

Applause Marigoldran - you didnt boast about your way being the best, but stated what is indeed a very good strat, and asked if it could be topped.

 

But as colonizer sounds like it will be nerfed (I recall that on the dev stream as well), back to the drawing board :)

Reply #6 Top

Quoting dansiegel30, reply 5

Applause Marigoldran - you didnt boast about your way being the best, but stated what is indeed a very good strat, and asked if it could be topped.

 

But as colonizer sounds like it will be nerfed (I recall that on the dev stream as well), back to the drawing board :)

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Reply #7 Top


1.  Colonizer is pretty much outright superior to Engineering simply because it makes distance decay from shipyards irrelevant.  EVERY colony can start with a shipyard with Colonizer if necessary.  Consequently the only reason to choose Engineering is if you chose Colonizer also.

 

There is one reason to take engineering over a lot of the race traits.

If you take pragmatic 2 (Coordinated) you have zero production decay at any range

 

Coordinated says that you get 100% more range for zero shipyard decay. The way this is calculated is a 50% reduction in the over all decay rate per tile, this in combination with Engineering results in 100% reduced decay rate giving you infinite production range. This plus the constructor shipyard trick (use a constructor to make a starbase and modules until you have 1 construction left, then build a shipyard with it which consumes all the construction points.) allows you to instantly put down a offensive/defensive starbase AND route all your ship construction to any location on the map you can get a constructor to.

Reply #8 Top

I use it to quickly build fleets on my front.  My 5 best production planets can produce the highest tech, biggest ship in 1-2 turns, while the rest of my planets continue to build up.  One of the production planets has hyperion shrinker as well, so its a very tough fleet.  This helps me to not worry too much about range or movement modules on ships.  It works with my reasonable colony rush (no where near as good as the patriot rushes of course), turtle up a bit and grow tall, then I can just build all of my ships right by the front lines of the theater I am focusing on.

Lol, with this strat, it saddens me when I end up producing a warship without Hyperion Shrinker (using a 6th production planet, etc), but its ok to have a spare warship of higher size, as I rotate ships based on health, while continuing to grow my military.  

 

Different strokes for different folks! :)