People who play with fewer planets are ok with LEP as it is. People who play with more planets hate it or pick Patriotic in all of their games.

After cutting through all of the fluff (granted that the fluff is fun), that's the crux of the problem.  

The debate about LEP is effectively an ego contest between people who play with lots of planets and people who don't.  

17,984 views 11 replies
Reply #1 Top

So....no problem. :) 

Reply #2 Top

Quoting MottiKhan, reply 1

So....no problem. :)  

My point exactly.  I like being right.  

Reply #3 Top

Wrong!  There are plenty of micromanagement problems that make me not play with 150 planets.  Approval would be very low on my list of issues with insane map games.  But that's my opinion, as you have yours.

Reply #4 Top

Quoting dansiegel30, reply 3

Wrong!  There are plenty of micromanagement problems that make me not play with 150 planets.  Approval would be very low on my list of issues with insane map games.  But that's my opinion, as you have yours.

But... you did just agree with me.  

To deal with LEP on larger maps without Malevolent II or Patriotic requires massive amounts of starbase spam (hence the micromanagement problems).  If you don't do that, you'll have to live with bad approval.  

On the other hand I understand you desire to NOT WANT to agree with me.  Given the way I post, I fully understand that.  

Reply #5 Top

Ill side with Dansiegel30 on this one. I do not currently like playing with LOTS of colonize-able planets because our current UI makes managing them a chore. Approval is not really an issue since you can succeed anyway without high approval it just takes more time as your colonies sloooooooow down compared to happy ones. However, I do know many players prefer INSANE+SUPERABUNDANT+MULTITUDES = Fun for Seilore. 

 

Marigold, you are not declaring anything here on the forums as if its broken or needs fixing. 

 

Way back when the game was in Alpha there was a discussion where it was said players will find many ways to game/beat/crush the AI. The game is designed on purpose to do this. After many years when if/when the LEP or Carriers or whatever get 'addressed' or countered, there WILL be a new 'exploit' that you will doubtless find. Its not a big deal. As long as you are enjoying the game that is all that matters. 

 

However to come here trumpeting your case that the Devs MUST fix this  or that is a bit over the top. If you REALLY REALLY feel it needs to be fixed, be nice about it, send in a ticket, your save game, the Stardock tool and explain in detail what the problem is. Otherwise its a game feature and will eventually be countered by something else along the line. 

 

Approval 

 

Carriers

 

Economy

 

Production/Population

 

Diplomacy

 

Ai Combat

 

 

Yea all of the above can benefit from improvement however as said dozens of times this game will be an ongoing work in progress till 2020 (per Paul). 

Reply #6 Top

I don't think it's strictly true (there's several 'big' players who don't see a problem with LEP, and quite a few 'small' players who do), but in general yes, players who are more exposed to the problems of LEP are more likely to notice there's severe balance issues with it. On the other hand, that's so blatantly obvious you might as well say 'most people think water is wet', so it's hardly an astonishing insight on your part.

Reply #7 Top

SOoooooo how many post about this are you going to make ??

Reply #8 Top

Quoting Nastytang, reply 7

SOoooooo how many post about this are you going to make ??

 

He'll make a new one quoting himself every time he posts in an existing thread in a way he believes is witty or incisive. Usually including the entirety of his original post in the title.

Reply #9 Top

Quoting Larsenex, reply 5

Ill side with Dansiegel30 on this one. I do not currently like playing with LOTS of colonize-able planets because our current UI makes managing them a chore. Approval is not really an issue since you can succeed anyway without high approval it just takes more time as your colonies sloooooooow down compared to happy ones. However, I do know many players prefer INSANE+SUPERABUNDANT+MULTITUDES = Fun for Seilore. 

 

Marigold, you are not declaring anything here on the forums as if its broken or needs fixing. 

 

Way back when the game was in Alpha there was a discussion where it was said players will find many ways to game/beat/crush the AI. The game is designed on purpose to do this. After many years when if/when the LEP or Carriers or whatever get 'addressed' or countered, there WILL be a new 'exploit' that you will doubtless find. Its not a big deal. As long as you are enjoying the game that is all that matters. 

 

However to come here trumpeting your case that the Devs MUST fix this  or that is a bit over the top. If you REALLY REALLY feel it needs to be fixed, be nice about it, send in a ticket, your save game, the Stardock tool and explain in detail what the problem is. Otherwise its a game feature and will eventually be countered by something else along the line. 

 

Approval 

 

Carriers

 

Economy

 

Production/Population

 

Diplomacy

 

Ai Combat

 

 

Yea all of the above can benefit from improvement however as said dozens of times this game will be an ongoing work in progress till 2020 (per Paul). 

WHEN DID I WRITE THAT I WANTED THEM TO FIX IT? 

I am merely point out facts.  I'm perfectly fine with LEP as it is because the way I play automatically avoids it.  

Water is in fact wet.  And when someone points out that fact, everyone else in the room will nod.  They do not accuse the person of WANTING TO CHANGE HOW WATER WORKS IN THE WORLD.  Which is what you're doing with your post.

In my posts so far, I have been merely pointing out problems. Have I yet to write something along the lines of "this needs to be fixed now?"

Also, in what way are my statements incorrect? 

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Reply #10 Top

Untrue statement is untrue.  :) I play on base 1600 maps and I will NEVER take Patrotic.  In fact, it is, from a pure mechanical viewpoint, a waste to do so since, as you have pointed out time and time (and time and time and time ;) ) again, about 30 points into a single line of Maleolvent traits renders it meaningless.  From a power gamer standpoint, why would I ever want to waste a valuable trait when I can mimic it with a pitiful amount of in game resources?  Sure, from a RP/immersion standpoint, taking a couple of traits in the so-called evil line cab be a bit distasteful.  But I'll address that point below.

But even beyond that, the Base 1600 IAAA Game I am playing, I have room for around 250 or so planets in my empire before I conquer a single one.  Thanks to all of the Harmony Crystals I traded for and relics I hooked up.  And if I tried, I could probably hook up more.

Yes, if one wants to conquer a 1000+ map, one will have to get their hand dirty a little bit.  Just like real life then. ;)

But if one is going for an Ascension/Diplomatic/Scientific victory, one can easily get a core of around 200 to 250 planets and turtle the game to death.  All without using the Patrotic or Maleolvent option.  Ok, influence or conquest, it will be a bit more necessary.  But, well if one wants to conquer people, expect to pay the price. ;)

 

PS:  my above statement in no way shape or form implies that I wouldn't want the LEP tweaked/looked at.  But it isn't nearly the game breaking/one solution only situation you constantly make it out to be.  Especially after Stardock drastically reduced the number of planets on base maps.  

 

 

Reply #11 Top

Well, yeah.  The major reason to take Patriotic so that I can expand and grow faster.  The negative growth modifiers REALLY hurt without some way to boost morale.  And all of the ways to boost morale is relatively expensive and bad in the early/mid game compared to prioritizing techs like Gaia Vortex or Hyperion Matrix tech.  

Also, taking Patriotic means I don't have to go down the Malevolent path and instead can prioritize an early Benevolence Level III +2 population on the larger maps.  

As I see it, my entire strategy comes down to expanding as quickly as possible in the early game.  Then running Hives, Gaia Vortex, and Hyperion Matrix with lvl 5 Benevolence Research.

But on smaller maps, Zealot is better due to the Malevolence path.  Zealot is rapidly becoming one my favorites.