[MOD]Starbase

Sensor Range and AOE Range Extended

This Mod is for the 3 biggest Maps I feel it would be to OP on the smaller Maps.

 

 

I`v  extend sensor range, and AOE range!! Sensors went from 15 to 28 and AOE went from 9 to 12.


Here the link


http://www.gamefront.com/files/25067189 


I did not add a readme!! sorry.


Just drop it in your mod folder


Example  C:\Users\XXXXX\Documents\My Games\GalCiv3\Mods


Please leave FeedBack!!


Thanks!!


Nasty!




45,309 views 9 replies
Reply #1 Top

Didn't install yet but did you shrink movement area to have a somewhat longer 'eXploration' phase?

Reply #3 Top

Quoting Skukkuk, reply 1

Didn't install yet but did you shrink movement area to have a somewhat longer 'eXploration' phase?

 

MMmmm It`s for the Starbase they don`t move.

Reply #4 Top

Quoting Nastytang, reply 3


Quoting Skukkuk,

Didn't install yet but did you shrink movement area to have a somewhat longer 'eXploration' phase?



 

MMmmm It`s for the Starbase they don`t move.

 

Which leads to the question: why dont they move in the first place

 

Youre a civilization able to put starbases into deep space but you cant slap a couple of thrusters on them to make them move like a shipyard say 1 hex per turn or such if neccessary

Reply #5 Top

Quoting 6ARHCgsc, reply 4

Quoting Nastytang,






Quoting Skukkuk,



Didn't install yet but did you shrink movement area to have a somewhat longer 'eXploration' phase?



 

MMmmm It`s for the Starbase they don`t move.



 

Which leads to the question: why dont they move in the first place

 

Youre a civilization able to put starbases into deep space but you cant slap a couple of thrusters on them to make them move like a shipyard say 1 hex per turn or such if neccessary

 

OK if you want to open this up for debate Please make a post about it in the forum this post is for mods and feedback on the mod. As far as the starbases not moving take that up with the Dev`s.

Reply #6 Top

Quoting 6ARHCgsc, reply 4


Quoting Nastytang,






Quoting Skukkuk,



Didn't install yet but did you shrink movement area to have a somewhat longer 'eXploration' phase?



 

MMmmm It`s for the Starbase they don`t move.



 

Which leads to the question: why dont they move in the first place

 

Youre a civilization able to put starbases into deep space but you cant slap a couple of thrusters on them to make them move like a shipyard say 1 hex per turn or such if neccessary

Starbases are not supposed to move. They are static and broadcasting.

Reply #7 Top

Main issue I can see is unlike shipyards starbases would get really wonky if they could move with their AOE changing what it can target and such with mining and colonies etc.

While I see it as a bad idea and something that would lead to errors and problems in the game it should be perfectly possible to give starbases the ability to move, but without the anchor/unanchor functionality I think moving them would break them.

Reply #8 Top

Quoting Deathwynd, reply 7

While I see it as a bad idea and something that would lead to errors and problems in the game it should be perfectly possible to give starbases the ability to move, but without the anchor/unanchor functionality I think moving them would break them.

 

Good point, they would have to have the anchor/unanchor functionality and even with that it may take a pass or two to get it right.  I'm OK as is but many a time i wished so bad i could move a base just 1 little hex due to poor initial placement or something evolved/changed.

Reply #9 Top

Quoting a0152570, reply 8

Quoting Deathwynd,

While I see it as a bad idea and something that would lead to errors and problems in the game it should be perfectly possible to give starbases the ability to move, but without the anchor/unanchor functionality I think moving them would break them.



 

Good point, they would have to have the anchor/unanchor functionality and even with that it may take a pass or two to get it right.  I'm OK as is but many a time i wished so bad i could move a base just 1 little hex due to poor initial placement or something evolved/changed.

 

I have a many of times destroyed or decommission starbases to move them wasteful,.. maybe but the constructors are cheap!