[Mod/mini-patches for 1.03] Fix for missing medium missile boats and the BattleshipD variant & Fix for missing Prototype ship variants

https://dl.dropboxusercontent.com/u/45479330/GalCiv3%20Ranger%20PatchMod/000_MediumMissileBoatFix.rar

Here is a replacement (totalconversion) ShipClassDefs.XML file, compatible with 1.03, which makes medium missile ships available: https://dl.dropboxusercontent.com/u/45479330/GC3/GalCiv3%20Ranger%20PatchMod/000_MediumMissileBoatFix.rar 

Here is a replacement (totalconversion) ComponentClassDefs.XML file, compatible with 1.03, which makes the missing 2/3 of enhanced ship designs available: https://dl.dropboxusercontent.com/u/45479330/GC3/GalCiv3%20Ranger%20PatchMod/000_WeaponAugmentFix.rar 

Place the contents of both into your :\My Documents\My Games\GalCiv3\Mods folder

 

 

 

There is currently an issue in ShipClassDefs.xml where every single 'ranger' type ship mistakenly pointing to the Destroyer class blueprints, which are large ships.

 

Code: xml
  1. <!-- Begin Ship -->
  2. <ShipClass>
  3. <InternalName>TerranRangerL</InternalName>
  4. <DisplayName>TerranRangerL_Class_Name</DisplayName>
  5. <Description>TerranRangerL_Dec</Description>
  6. <ThumbnailOverride>Terran_Ranger_02T.PNG</ThumbnailOverride>
  7. <ShipHullType>Medium</ShipHullType>
  8. <ShipRule>FavorMissile</ShipRule>
  9. <ShipDesign>Terran_Ranger_02T</ShipDesign>
  10. <AIOnly>true</AIOnly>
  11. <AIShipClass>Sentinel</AIShipClass>
  12. <StrategicIcon>Ranger</StrategicIcon>
  13. <BlueprintDef>DestroyerLBlueprint</BlueprintDef>
  14. </ShipClass>

 

This means you don't get a medium missile ship when you've researched medium ships and missiles, nor does the AI have the ability to build them.

Instead, you get your Ranger when you research Large hull sizes:

 

 

 

Further, every BattleshipD points to the blueprint of a DestroyerD:

 

Code: xml
  1. <!-- Begin Ship -->
  2. <ShipClass>
  3. <InternalName>TerranBattleshipD</InternalName>
  4. <DisplayName>TerranBattleshipD_Class_Name</DisplayName>
  5. <Description>TerranBattleshipD_Dec</Description>
  6. <ThumbnailOverride>Terran_Battleship_01T.PNG</ThumbnailOverride>
  7. <ShipHullType>Large</ShipHullType>
  8. <ShipRule>FavorKinetic</ShipRule>
  9. <ShipDesign>Terran_Battleship_01T</ShipDesign>
  10. <AIShipClass>CapitalShip</AIShipClass>
  11. <StrategicIcon>Battleship</StrategicIcon>
  12. <BlueprintDef>DestroyerDBlueprint</BlueprintDef>
  13. </ShipClass>

 

 

This mod fixes those issues, but changes nothing else.

 

 

 

 

 

In a similar manner, the AI's ship designer functionality skips over a lot of Augmented ships - that is, those which use Durantium, Elerium and and Anti-matter. It's especially limited in its ability to use Durantium. That's what the second file fixes.

14,645 views 5 replies
Reply #1 Top

Updated this with another fix to let the AI and auto-designs use Weapon Augmentations

Reply #2 Top

Unfortunately none of your files cannot be downloaded, the links are all broken. 

Reply #3 Top

Quoting Kamamura_CZ, reply 2

Unfortunately none of your files cannot be downloaded, the links are all broken. 

 

Whoops, I'd rearranged the folders and forgot to alter the links. Should be working now!

Reply #4 Top

Quoting TurielD, reply 1

Updated this with another fix to let the AI and auto-designs use Weapon Augmentations

Wow, great find! Hope you submitted bug reports with what's been causing this bug, because I never would have thought to look in the ComponentClassDefs.xml to fix this problem. This bug still isn't fixed in 1.1 yet, and I can see why now. All of the weapon augmentations are pointing to the wrong primary stats!

Reply #5 Top

On the dev stream this past friday Paul said that these were fixed in the latest 1.10 build - that may have been an unreleased version though.