[MOD] Ship Repair Rates
Just a simple tweak I've been using since release (compatible with 1.02), that changes ship repair rates:
- All ships now have a base repair of 4% of maximum base HP, so Tiny still repairs 1 HP/turn, whereas Huge repairs 20 HP/turn. (doesn't account for any additional HP increases you might get though)
- Changed how Starbases and Shipyards affect repair; instead of adding a flat amount, they instead multiply the ship's new base repair rate. Starbases double ship repair, and Shipyards quadruple it.
So for comparison:
| Original Game (HP/turn) | Repair MOD (HP/turn) | |||||
| Hull | Base | Starbase | Shipyard | Base | Starbase | Shipyard |
| Tiny | 1 | 6 | 4 | 1 | 2 | 4 |
| Small | 1 | 6 | 4 | 2 | 4 | 8 |
| Medium | 1 | 6 | 4 | 4 | 8 | 16 |
| Large | 1 | 6 | 4 | 10 | 20 | 40 |
| Huge | 1 | 6 | 4 | 20 | 40 | 80 |
It could still take a near-destroyed Huge ship 6 or more weeks to repair in drydock, but that's a fair bit better than the 100+ turns in standard (or exploiting the "upgrade to existing hull" mechanic).
[See Reply #9 for updated link and info]