Making defenses repairable

Anyone know of a way to repair defenses within combat??

The idea is to allow shields to slowly regenerate over time. I'd love to vary defenses in the way they behave. Eg armor applies to all three weapon types, shields recharge say 10% per time interval and apply to all 3 weapon types (but apply less so to kinetic and missile weapons).  anti missiles systems only apply to missiles, but recharge at 100% of same interval.

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Reply #1 Top

They degrade over time in battle but reset to 100% afterwards. 

Reply #2 Top

yep, but what i was hoping for Is a way to do this within combat. There is tactical repair and strategic repair in the schema defs, one of these seems to allow repair of hull in combat.would like to do this with defenses.

Reply #3 Top

I'd recommend waiting for the developers to enable Workshop and provide modding tools for the community.

Reply #4 Top

Probably like a shield capacitor, redundant storage, I don't know how you could restore armor unless you applied it to the same tech that does hull repairs that it can also repair hull plating as well. Missile defenses are not feasible to begin with because they're physical objects, but when you get to laser point defense that would be easy to restore with a defensive power booster