GalCiv III: Interesting stats

  • 94.9% of players play at Beginner or Normal difficulty
  • 83.6% of players play either tiny or small maps
  • 72% of players play as the Terran Alliance, 6% custom.
  • 50% of victories are via influence, 13% via conquest, 13% via alliance.

 

91,495 views 24 replies
Reply #1 Top


83.6% of players play either tiny or small maps

 

That's surprising.  Am I weird that I like huge maps?

Reply #2 Top

Quoting charon2112, reply 1



83.6% of players play either tiny or small maps



 

That's surprising.  Am I weird that I like huge maps?

It could be that people will start with smaller maps/Terrans, get used to them, and then move on to other options.  If they keep playing, that is.

Reply #3 Top


94.9% of players play at Beginner or Normal difficulty

Give us a couple weeks to get used to the game then we'll move up to higher difficulties. At least that's my excuse

Reply #4 Top

I think players do not like cheat buffed A.I's.

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Reply #5 Top

Quoting Ashbery76, reply 4

I think players do not like cheat buffed A.I's.
I think that has very little to do with it.

The game is four days old.  It's only natural for people to stick to the familiar/small until they get used to the game.

Reply #6 Top

If this is going by the Metaverse, it's only the number of players who finish games.

It's a hell of a lot easier to finish a game on a Tiny or Small map than on an Insane one.

 

Also, it's easier to start a Tiny / Small map to test mods, custom factions, ship designs, etc, due to the memory and cpu usage involved.

Reply #7 Top

I rather impose restrictions on my own play rather than play against a cheating AI. I also find games in general gets more challenging when I don't exploit AI weaknesses or game the system mechanics even if I can.

GalCiv is no better or worse than any other game in this respect. Although... GalCiv do have some really powerful gamey mechanics to exploit that make the AI very weak as a result.

 

I also never ever finish games of this nature, they always get boring at some point or the result are already a given... I rather start a new and fresh campaign with new challenges and tactics.

 

I like to believe I'm not the only person that approach games this way..

 

Numbers really don't tell the whole story and can be quite deceiving.

Reply #8 Top

The thing about "cheaty" AIs, nearly all 4x games have them to one degree or another.  That Stardock is in the process of minimizing the "cheatiness" (or even eliminating it altogether) is to be commended. It is undeniable that some people have a pet peeve about cheaty AIs.  I believe Frogboy is one of them. ;)  OTOH the fact that the best-selling 4x series of all time (Civilization) is well known for its cheaty AI shows that it can't be that much of a game stopper.

I simply can not see it having that much of an impact on people playing at this stage of the game.  Occam's razor would suggest that people are sticking to normal/beginner right now because they are learning the game.  The other suggestion would be that they don't want to get their butt kicked at higher difficulty levels quite yet.  And whether it is due to a cheaty AI or because Frogboy designs the killer AI for all AIs, that really doesn't change much. ;)

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Reply #9 Top

I played my first game on Beginner, and it took over 12 hours. I suppose I could have cut half that time off if I didn't try to culture-flip the last two races. That failed miserably, btw. I think culture flipping is mostly useless this time around. I had every planet in the galaxy aside from 4, and every star port pumping out constructors that I used to make influence bases everywhere, I had a favorable-to-me influence thing going on in the UP, and I managed to get one of the enemy planets up to 6x influence. The best I managed to do was get that one planet up to 76% rebellion before my UP resolution ended and everything came crashing down, they all went back to 1.5-2.5x, and rebellion dropped to 0. 

In fact, the only time I flipped anything with culture was the benevolent ideology path's "flip everything in your influence range" thing. I managed to take all 3 minor races, 2 Thalian planets, all of the precursor artifacts, and dozens of star bases in one whack with that. 

I could have also made it shorter by just wiping out the last two races. My military was about 70x stronger than theirs, so it would have been easy. I had been trying to only attack people who had declared war on other, weaker races though. None of the battles I was in were even remotely fair to the other guy.

I guess the lack of reasonable culture flipping means I'm going to have to play far more aggressively if I want to win anything but an influence or research victory.

(I ended up just taking the easy research victory. it only took 6 turns past the time that I was allowed to research those last 3 technologies.)

Also, I played my favorite race from GC2, the Iconians. I'm going to probably try each race in this though.

Reply #10 Top

Quoting Kazriko, reply 9

 and every star port pumping out constructors that I used to make influence bases everywhere,

Just to check you, where you building those bases in enemy territory? Influence bases don't work like they did in Gal Civ 2, they are built around your own planets and buff your influence, they don't push into the area they are built in like in GalCiv 2.

 

That said, the consulate line of buildings did get nerfed near the end of beta, and resistance now reduces culture flipping, so I could imagine it might need a buff back up.

Reply #11 Top

Influence bases DO extend your influence.  But you're right in that it's not like it was in GalCiv II where you can just come into the middle of someone's territory and plop down a bunch of influence bases.  But they still do generate their own influence.

Reply #12 Top

Quoting Stalker0, reply 10
Just to check you, where you building those bases in enemy territory? Influence bases don't work like they did in Gal Civ 2, they are built around your own planets and buff your influence, they don't push into the area they are built in like in GalCiv 2.

Actually, they changed that towards the end of beta. They do produce their own culture now.

That said, the consulate line of buildings did get nerfed near the end of beta, and resistance now reduces culture flipping, so I could imagine it might need a buff back up.

Yeah, because holy crap they were overpowered. They nerfed them five times and they were still overpowered.

That said, Resistance does adequately protect you from culture flips now. I think at one point, I settled a planet directly inside the Thalans' territory, then instantly built a Military Base to make my Resistance a full 100%. Even though the Thalans had 35x as much influence, my colony never rose above "0% in rebellion." To put that in perspective, the Iconians have settled in my territory, my culture is 20x dominance, and even with 75% resistance, they instantly flip the next turn.

Reply #13 Top

 

    • 94.9% of players play at Beginner or Normal difficulty

 

    • 83.6% of players play either tiny or small maps

 

    • 72% of players play as the Terran Alliance, 6% custom.

 

    • 50% of victories are via influence, 13% via conquest, 13% via alliance.

 


 

 

It'll be more relevant in 6 months.  For a brand new game, people are testing the waters.  I know that whenever I start a brand new game I assume that my first game will be a "throw away" - especially with RPGs, because some chars end up being crap and not fitting into the world.  So the difficulty, playing as Terran, and on small maps all make pretty intuitive sense to me (although "tiny" seems a bit small, I personally go for the middle game size if there's a choice in a new game)...

 

cheers, glad steam's giving you interesting stats.

 

 

Reply #14 Top

Quoting Niedzielan, reply 6

If this is going by the Metaverse, it's only the number of players who finish games.

It's a hell of a lot easier to finish a game on a Tiny or Small map than on an Insane one.

Also, it's easier to start a Tiny / Small map to test mods, custom factions, ship designs, etc, due to the memory and cpu usage involved.

It's games started, not completed.

Quoting Frogboy, reply 45

Quoting androshalforc,

And then you say that most people play tinny/small maps 

ive been playing since alpha and i dont think ive finished a game yet just because of updates

Sadly, most play only small maps. Our data is based on games Started. Not games completed. If it was games completed I'm sure it would be even more stacked.

Reply #15 Top

Quoting Stalker0, reply 10


Quoting Kazriko,

 and every star port pumping out constructors that I used to make influence bases everywhere,



Just to check you, where you building those bases in enemy territory? Influence bases don't work like they did in Gal Civ 2, they are built around your own planets and buff your influence, they don't push into the area they are built in like in GalCiv 2.

 

That said, the consulate line of buildings did get nerfed near the end of beta, and resistance now reduces culture flipping, so I could imagine it might need a buff back up.

 

I was simultaneously building them around my own planets to buff influence there, and building them near the enemy planets because just building them around my own wasn't cutting it. It did help to build a cloud of them around the enemy, but not enough to actually do a culture flip. (It took the planets from ~2.5 up to ~4-6 to build a swarm of them fully loaded, just outside of the range of their starbase clouds.)

Reply #16 Top

I like gigantic, custom race, vs gifted (which seems too easy going to bump that up next game). 

Reply #17 Top

Quoting Rhonin_the_wizard, reply 14

Quoting Niedzielan,

If this is going by the Metaverse, it's only the number of players who finish games.

It's a hell of a lot easier to finish a game on a Tiny or Small map than on an Insane one.

Also, it's easier to start a Tiny / Small map to test mods, custom factions, ship designs, etc, due to the memory and cpu usage involved.



It's games started, not completed.

Quoting Frogboy,




Quoting androshalforc,



And then you say that most people play tinny/small maps 

ive been playing since alpha and i dont think ive finished a game yet just because of updates

Sadly, most play only small maps. Our data is based on games Started. Not games completed. If it was games completed I'm sure it would be even more stacked.


 

Personally I've probably started hundreds of Tiny/Small maps to test changes in mods, and the larger maps only a handful of times. I imagine people will do the same to check bugs, etc, so that they can report them, or to, say, take a look at the other tech trees, or experiment with how certain ship styles look, or see what's new after an update. Still not fully representative. Tiny / Small is the easiest map size to start - takes the least resources, takes the least time to load and process turns.

Reply #18 Top

I prefer large maps, and am looking forward to trying some of the larger sizes, but like others have mentioned, during Beta 6 I was playing exclusively on small and tiny for 2 reasons - (1) the updates were coming out so fast that I had no hope of finishing a game otherwise, and (2) I was starting some tiny games to try to recreate a bug for a ticket and then abandoning them once I'd done so.

So now that the game is released I'm going to be skewing the stats the other way.

Reply #19 Top

I currently play only on gigantic maps and am combating the Godlike AI.  I also don't do ridiculous things like surround a Hyperion Shrinker w six military improvements, because the AI can't pull that off.  It's a player-only thing and thus unbalancing in my own favor.

Sometimes limitations are what makes things more fun.

Reply #20 Top

I like it.  We get some interesting facts and the first thing that happens is everyone denies it is true because it doesn't describe them.  Then you get a list of how it each of us is different.  No one seems to want to admit that we here on the forums are not the norm.  Personally, I am proud of it.  But I also know not to ignore all those people who are starting on beginner and staying there.  Some of the people on this thread seem to be denying that could ever be possible,no one could ever play that way.   The stats are trying to tell us, if we listen, that it is not only possible, it is extremely prevalent.  Effectively, we are the exception cases, not the majority.  Maybe we should we remember that when we flame about some detailed point or another and declare the game broken for everyone.

Reply #21 Top

Quoting erischild, reply 20

I like it.  We get some interesting facts and the first thing that happens is everyone denies it is true because it doesn't describe them.  Then you get a list of how it each of us is different.  No one seems to want to admit that we here on the forums are not the norm.  Personally, I am proud of it.  But I also know not to ignore all those people who are starting on beginner and staying there.  Some of the people on this thread seem to be denying that could ever be possible,no one could ever play that way.   The stats are trying to tell us, if we listen, that it is not only possible, it is extremely prevalent.  Effectively, we are the exception cases, not the majority.  Maybe we should we remember that when we flame about some detailed point or another and declare the game broken for everyone.

 

Dang it! There you go being all logical and using common sense again... Trying to stir up trouble? ;)

Reply #22 Top

I don't get how anyone could play on a Small or tiny map.  I play both Single and multiplayer and I always choose the largest map size. Which brings me to the question, when are the other large map sizes that are available in SP going to be opened to MP?  Also I noticed that in MP pirates are disabled and I can't have mods (aka. player made races) very disappointing.

Reply #23 Top

Quoting erischild, reply 20

I like it.  We get some interesting facts and the first thing that happens is everyone denies it is true because it doesn't describe them.  Then you get a list of how it each of us is different.  No one seems to want to admit that we here on the forums are not the norm.  Personally, I am proud of it.  But I also know not to ignore all those people who are starting on beginner and staying there.  Some of the people on this thread seem to be denying that could ever be possible,no one could ever play that way.   The stats are trying to tell us, if we listen, that it is not only possible, it is extremely prevalent.  Effectively, we are the exception cases, not the majority.  Maybe we should we remember that when we flame about some detailed point or another and declare the game broken for everyone.

 

I'm sorry, but nowhere have I said that (if it weren't for the reasons I listed) people mostly play on larger maps, or higher difficulties. I certainly do, and what I post is 100% my own opinion, my own take on the stats. Just like everybody else. I love it when people assume that what I state for opinion is what I think is fact.

All I have said is that the results are skewed - which they are - and the reasons why. Even if I were the only one who had started a tiny map to test a mod or report a bug, it would still be skewed, because that would be one false statistic. Here's a hint - I'm not the only one who's done so. Here's another hint - I've also not said that the majority of people do so. That doesn't matter. As the saying goes, "it only takes one bad apple to spoil the bunch".

 

Gotta love people jumping to conclusions. (Which I've probably done several times in this post alone)

Reply #24 Top

Quoting charon2112, reply 1



83.6% of players play either tiny or small maps



 

That's surprising.  Am I weird that I like huge maps?

 

Nope. I love playing on gigantic and immense maps! Gives you that real "galactic sized" feel. I'm guessing the stats for small map sizes are people jumping in for a quick game. A lot of new people are getting into GC.