Founder's Alpha Update Notes
An update for the Founder's Alpha will be available later today, taking your version of Servo up to 293 and resetting your progress - IE everyone will be starting over again. Here is a list of the new stuff as well as bug fixes etc. The update includes some big changes such as Drones are no longer automatically produced from Factories for free. Instead you need to queue them up yourself and they cost resources.
New Stuff
Online/Offline profiles. This will cause a data reset.
Win/loss rewards are scaled by difficulty level.
Graphics quality options. Not done yet.
New Creep Rock City map. AI does not play this one well yet.
Darksun map has a different Creep schema.
Rank 5 is gone.
Drones locked up behind ranks. Research ranks to unlock.
Drones are trained manually now.
Lots of new sounds!
Bloomspawn regenerate health when they leash.
Kraxx converted over to new damage types.
Hot damage penalty reduced to 50% extra damage.
More parts in the Tutorial Crate.
New grenade and shield generator parts.
Parts have a lot more variation.
Missiles and other parts have big abilities LOCKED BEHIND RANKS. Balance passes on said parts. Missiles should be better late game.
More deflector and armor parts.
More fist parts (including hot and cold beams)
Torsos and legs have stats on them now.
Chaingun, Piston, Beam Cannon removed from Champion (to prep for them becoming iconic Juggernaut parts).
Default multiplayer transport switched to Steam.
Tachyon matchmaking host changes. Prevent matches from games with different versions.
Proper multiplayer pause system.
Official quit functionality for Multiplayer.
Empty slots show the number of things you can equip in that slot.
Pause screen improvements.
Forums button added.
Map titles are used instead of filenames in UI.
Inverted hotkey Z (now: select all units) and SHIFT-Z (now: select all servos).
Show other player's name on the Other Player Panel.
Undo button in Vendor.
Right click in Vendor will auto-sell w/o confirmation.
Vendor sell screen UI improvements.
Rarity filters in Part Sell dialog.
New Art
Drone Factory landing sequence first pass.
Tutorials levels painted.
Drone Factory idle and work anims.
New Bloom Well art (with send-bloom-to-orbit pod).
Balance
Grenade launcher anim is faster. Rifle anims are slower.
Stun grenades work again.
Turret build limits increased. Turrets a little weaker.
Loot crates have better chance of giving higher gear.
Slightly better rewards at end of game.
Balance (parts, missiles, drones).
Turret fire rate slowed down.
Various AI tweaks. Easy AI is easier.
Counter drones are stronger against drones.
Bug fixes
Various perf improvements.
Bug button fix.
No more infinite legs and heads when completing third mission.
Lots of part bug fixes.
Fix bug where you could lose-farm FTUE levels for $.
Impact FX bone orientation fixes.
Particle fixes.
Pistol muzzle flashes better located.
Pistol anims should look better.
Fixed a bug where placement ghosts could persist into next game.
Units no longer run away from damage from the unit they just killed.
OOS fixes.
Crash fix for alt-tabbing during a level load.
Other misc Crash fixes.
First level runs much faster.
Known Issues
Missiles are over-powered