Abundant planets / abundant habitable planets question / observation

  When I started games with abundant / abundant, I got way too many planets.  When I went to abundant planets / common habitable, I got way too many planets.  It was only when I turned down planets to common that I got fewer planets.

   XML issue with planet settings, or small of sample set?  I'd think tweaking habitable planets would impact habitable planets more so than total planets.

 

169,093 views 18 replies
Reply #1 Top

Interesting when I get Abundant planets/abundant habitable planets I don't get enough?

Reply #2 Top

Seilore you never have enough living space.

 

May I suggest a Dyson Sphere for your multitudes?

 

:grin:

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Reply #3 Top

You got a lucky start. I miss how you got 20+ quality planets in most of the systems back in like beta2 or 3.

Reply #4 Top

Quoting Larsenex, reply 2

Seilore you never have enough living space.

May I suggest a Dyson Sphere for your multitudes?

Yes please... :)

Reply #5 Top


  When I started games with abundant / abundant, I got way too many planets.  When I went to abundant planets / common habitable, I got way too many planets.  It was only when I turned down planets to common that I got fewer planets.

   XML issue with planet settings, or small of sample set?  I'd think tweaking habitable planets would impact habitable planets more so than total planets.

 

 

I don't think that word means what you think it means. 

 

Abundant/abundant should be a lot of planets and I'm with Seilore on this, at the moment abundant/abundant isn't enough.

Reply #6 Top

Agreed.  Abundant gives me maybe 5-10 habitable planets in an entire cluster, and most of them are class 10 or lower.

Reply #7 Top

Quoting Seilore, reply 1

Interesting when I get Abundant planets/abundant habitable planets I don't get enough?

 

Same here

Reply #8 Top


  When I started games with abundant / abundant, I got way too many planets.  When I went to abundant planets / common habitable, I got way too many planets.  It was only when I turned down planets to common that I got fewer planets.

   XML issue with planet settings, or small of sample set?  I'd think tweaking habitable planets would impact habitable planets more so than total planets.

 

My understanding (which could quite easily be wrong) is that the 'planets' frequency determines how many planets there will be per star (on average), while the 'habitable planets' frequency determines how many of those planets will be habitable. So it sounds like it's working as intended to me - increasing the frequency of 'habitable planets' doesn't increase the number of planets, just the proportion of planets that are habitable.

Simlarly, increasing 'planets' frequency doesn't affect the number of stars, just the average number of planets per star. To get more or less stars, you need to change the 'stars' frequency. 

Reply #9 Top

Quoting BigBadB, reply 8

My understanding (which could quite easily be wrong) is that the 'planets' frequency determines how many planets there will be per star (on average), while the 'habitable planets' frequency determines how many of those planets will be habitable. So it sounds like it's working as intended to me - increasing the frequency of 'habitable planets' doesn't increase the number of planets, just the proportion of planets that are habitable.

Correct, however, I always have them all set to abundant, I still feel it's not enough..

Reply #10 Top

Quoting Seilore, reply 9


Quoting BigBadB,

My understanding (which could quite easily be wrong) is that the 'planets' frequency determines how many planets there will be per star (on average), while the 'habitable planets' frequency determines how many of those planets will be habitable. So it sounds like it's working as intended to me - increasing the frequency of 'habitable planets' doesn't increase the number of planets, just the proportion of planets that are habitable.



Correct, however, I always have them all set to abundant, I still feel it's not enough..

 

Agreed, it seems like the quality and number of planets decreased in beta 6 and I thought it was close to where it should be in Beta 5.

Reply #11 Top

   I had 20-30 class 10-15 planets near my homeworld with abundant / abundant and abundant / common in beta 6, but only 10 or so on common / common.

   So both settings impact the frequency of habitable planets.  If that is the case, star frequency would also impact total number of planets.  I have Occasional star / uncommon extreme.

   Seeing far fewer class 4-8 and 16-21 as well.

   But I have only generated a few maps, not dozens, so it might have been rng.  Gigantic map, not near the edge, loose clusters.

Reply #12 Top

Quoting Ex, reply 11
  So both settings impact the frequency of habitable planets.  If that is the case, star frequency would also impact total number of planets. 

Yes, it does.

Higher star frequency > more stars on the map

Higher planet frequency > more planets per star (so more planets on the map, but not more stars)

Higher habitable planet frequency > more of the planets are habitable (so more habitable planets on the map, but not more planets in total)

At least as far as I understand it.

Reply #13 Top

i think asteroids also play a part in planet frequency im pretty sure that asteroids occupy planet spots so having them set to abundant would lower the amount of available planets 

Reply #14 Top

  I'd day that common habitable planets settings have too many habitable planets, often 2 or 3 per star system, on par with what I would consider abundant.  Uncommon seems to have a good amount for an "uncommon" setting.  Abundant is certainly abundant.  I'd like to see abundant toned down a bit, but I will see if I can do that on my own by having fewer planets and stars.

    Occasional planets / common inhabitable seems to work well for me, esp as dead planets have no purpose in game.

 

 

Reply #15 Top

Quoting Ex, reply 14
I'd like to see abundant toned down a bit, but I will see if I can do that on my own by having fewer planets and stars.

And I'm just the opposite as I think abundant needs to be cranked up a bit. ;)  I got spoiled by the generation rate in GC II, I suppose. :)

Reply #16 Top

Quoting BuckGodot, reply 15

Quoting Ex Mudder,

I'd like to see abundant toned down a bit, but I will see if I can do that on my own by having fewer planets and stars.

And I'm just the opposite as I think abundant needs to be cranked up a bit. ;)  I got spoiled by the generation rate in GC II, I suppose. :)

  Gah, I need to proofread better.  I think common has too many planets, and especially too many multi planet systems, but both abundant and uncommon look good.  But I could see both uncommon or abundant being tweaked, or even another level added with even more habitable planets then abundant.

 

Reply #17 Top

Quoting Ex, reply 16
Gah, I need to proofread better.  I think common has too many planets, and especially too many multi planet systems, but both abundant and uncommon look good.  But I could see both uncommon or abundant being tweaked, or even another level added with even more habitable planets then abundant.

The thing is, this is easily moddable.  Just play around with the settings in MapSetupDefs.xml.  Might even be able to add your own custom catagory settings, though I haven't dared to play with that yet.  

Now, of course, we are talking a bit about the base settings and balance tweaking therein.  But if SD doesn't change things to ones liking, the great thing about GC III is that it is very open to tweaking on the user side. :)

Reply #18 Top

Lol, I dis agree with all of you. I prefer 1 to 3 planets per every 3 or 4 star systems. I think Uncommon is too many and Rare a bit too few. However Rare is growing on me. I play with Abundant stars, Abundant Planets, Uncommon Asteroids and Rare habitable/Extreme and it suits me just fine on a loose cluster Immense map. I cant imagine having 50+ colonies after 50 turns would drive me nuts. 

 

 

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