How to convert an entire mod into the newest version?

Hello,

A few years ago i made a personnal mod for entrenchement. It was a custom race with custom ships, structures, capital ships, player pictures, research tree with new icons, custom everything.

I would like to know how can i convert this mod so that it can be compatible with the lastest rebellion patch?

8,959 views 6 replies
Reply #1 Top

you will have to re-create the mod using the current rebellion reference files. it would be significantly easier to just update the mod for the current entrenchment/diplomacy and play it in entrenchment/diplomacy

Harpo, the NON-subscriber

 

Reply #2 Top

How many entity files are we talking here? If you put all of your brushes in custom windows files and didn't mess with the vanilla ones too much, most of the art assets won't need changing. Entity files have changed a lot though, since there's been two expansions and dozens of updates. It has been done for very large mods, but depending on how many entities there are, as Harpo said it may be better to just redo them with a Rebellion base.

 

If you search the modding forum I've made a few threads over the years listing all the changes with major patches. They might help you narrow down some things.

Reply #3 Top

There's alot of entity files. So i must redo the entire mod? how did the other modder do it? My mod has juste one race added, i can' timagine what a pain it must be for huge mods.

Reply #4 Top

Yes, you pretty much have to re-do your entire mod from scratch, and yes, that is how the huge mods have done it, and yes it is a massive pain.

Reply #5 Top

Quoting SpardaSon21, reply 4
Yes, you pretty much have to re-do your entire mod from scratch, and yes, that is how the huge mods have done it, and yes it is a massive pain.

That isn't true; you can manually add in the needed lines to entity files for the most part. SoGE wasn't remade from scratch as there's no way that would have been feasible at the time.

Reply #6 Top

I did look into modifying the mod updater to do this, BUT the shear number of changes(both additions AND deletions (and also moving sections of the entity around)) in each of the types of enties made it almost impossible to automate.

THAT is WHY I said it was a manual task.

harpo, the NON-subscribing ghost